

We Seriously Need A New Game Mode
#1
Posted 31 July 2014 - 08:27 AM
So cmon PGI! Lets do it!
#2
Posted 31 July 2014 - 08:30 AM
Respawn - NO
Respawn would essentially just boil down to "Assault Mech Deathmatch". There would be no reason to take anything else. There would be no penalty for dying, so people would simply fling themselves at the enemy, tactics and thinking be damned. Let's not revert here.
But you are right. This game has gotten extremely stale at times, and throwing a handful of new maps at the public would not solve the problem. The real issue is the stale gameplay, not the stale maps. Introduce a new gameplay mode that doesn't boil down to team-deathmatch, and suddenly these handful of maps that we have currently would take new meaning.
#3
Posted 31 July 2014 - 08:30 AM
#4
Posted 31 July 2014 - 08:51 AM
With a limit of, say, 200 tons, you could take just two Atlases, or an Awesome, a Jagermech, and a Shadowhawk. Or a Jenner, a Firestarter, a Raven, a Blackjack and a Hunchback. Etc.
Brings real value to lighter mechs (particularly the lighter mechs in a weight class), and opens all sorts of interesting drop deck possibilities in organized play.
But just respawning and points? **** no. That totally "gamifies" the experience, and destroys any sense of immersion left while promoting terrible play.
Respawn is used in very low TTK shooters without persistent damage. You get shot, die, respawn; or win and heal very quickly.
Here, winning but being badly damaged means you have to look to future engagements differently. With respawns, running our of ammo or being damaged means you're better off just suiciding and getting refit to be able to better attack.
In short, no. Just no.
#5
Posted 31 July 2014 - 08:55 AM
#6
Posted 31 July 2014 - 08:55 AM
#7
Posted 31 July 2014 - 08:56 AM
#8
Posted 31 July 2014 - 08:56 AM
Wintersdark, on 31 July 2014 - 08:51 AM, said:
With a limit of, say, 200 tons, you could take just two Atlases, or an Awesome, a Jagermech, and a Shadowhawk. Or a Jenner, a Firestarter, a Raven, a Blackjack and a Hunchback. Etc.
Brings real value to lighter mechs (particularly the lighter mechs in a weight class), and opens all sorts of interesting drop deck possibilities in organized play.
I like this idea. The whole point of the respawn mode is nonstop action. Sure its mindless fun, but hey at least its something different and you would be surprised at how fun it can be.
#9
Posted 31 July 2014 - 08:57 AM
Rhaythe, on 31 July 2014 - 08:30 AM, said:
Respawn - NO
Respawn would essentially just boil down to "Assault Mech Deathmatch". There would be no reason to take anything else. There would be no penalty for dying, so people would simply fling themselves at the enemy, tactics and thinking be damned. Let's not revert here.
But you are right. This game has gotten extremely stale at times, and throwing a handful of new maps at the public would not solve the problem. The real issue is the stale gameplay, not the stale maps. Introduce a new gameplay mode that doesn't boil down to team-deathmatch, and suddenly these handful of maps that we have currently would take new meaning.
Terciel1976, on 31 July 2014 - 08:30 AM, said:
Triordinant, on 31 July 2014 - 08:55 AM, said:
Trevor Belmont, on 31 July 2014 - 08:55 AM, said:
^this
#10
Posted 31 July 2014 - 09:05 AM
Alwrath, on 31 July 2014 - 08:56 AM, said:
I like this idea. The whole point of the respawn mode is nonstop action. Sure its mindless fun, but hey at least its something different and you would be surprised at how fun it can be.
This may come as a surprise to you, but I have in fact played other games.
The whole selling point of MWO as opposed to so many other games is that it's not mindless. If I had things my way, I'd go very far in the opposite direction, actually, and make it require much more thought.
If you want mindless mech fun, go play Hawken. Its a great game from what I hear, if you're into that sort of thing.
#11
Posted 31 July 2014 - 09:08 AM
Alwrath, on 31 July 2014 - 08:27 AM, said:
So cmon PGI! Lets do it!
New modes oh hell yes.
Respawn OH HELL NO!
If you want respawn go back to playing Halo
#12
Posted 31 July 2014 - 09:10 AM
#14
Posted 31 July 2014 - 09:16 AM
Anyways there is a new mode coming out called attack and defend.
#16
Posted 31 July 2014 - 09:25 AM
Rhaythe, on 31 July 2014 - 09:17 AM, said:
no need to hope, It's in the works. I think that is a good mode to start with and seems to fit in the game. I do not know how they might go about doing other more halo style modes.
#17
Posted 31 July 2014 - 09:29 AM
I do understand that sacrifices need to be made to make game modes work well from a game design standpoint, because after all, this is a game. So, fairness and balance is required. As well, there's some more "gamey" modes that do work well and can be well dressed to work out as warfare (such as "King Of The Hill": Basically Conquest with only Theta; except being control of a key base) but just random silly respawning encourages very poor play that actively hurts the game.
Sandpit, on 31 July 2014 - 09:13 AM, said:
And I'd say at least very many of us bemoan how LITTLE "thinking" there is, not how much.
#18
Posted 31 July 2014 - 09:31 AM
#20
Posted 31 July 2014 - 09:51 AM
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