With 3x AMS, 2x AMS, 1x AMS, with 1 module, with the other module, with both modules, vs Clan LRMs, vs IS LRMs.. (presumably the # of missiles shot down for other missile types would be quite low unless overload is OMGWTFGOOD or Clan SRMs are fired at max range).


Has Anyone Bothered To Calculate How Many Missiles/volley Get Shot Down With The Ams Modules?
Started by Sephlock, Aug 01 2014 06:08 PM
6 replies to this topic
#1
Posted 01 August 2014 - 06:08 PM
#2
Posted 01 August 2014 - 06:16 PM
Sephlock, on 01 August 2014 - 06:08 PM, said:
With 3x AMS, 2x AMS, 1x AMS, with 1 module, with the other module, with both modules, vs Clan LRMs, vs IS LRMs.. (presumably the # of missiles shot down for other missile types would be quite low unless overload is OMGWTFGOOD or Clan SRMs are fired at max range).
I know a clan LRM 30 barely makes it through a kitfox with an overload its actually giggle worthy.
Oh and forget a narc.
#4
Posted 01 August 2014 - 06:31 PM
Sephlock, on 01 August 2014 - 06:28 PM, said:
I wonder if the range upgrade (level 2) would make it so the LRM30 doesn't make it through at all.
Not worth all of the clicking in mechlab to make it worth my time to test it.
Specially since you can ONLY get to consumables from mech select, so I'll be DAMNED if I'm moving around 6 modules every time I swap mechs. Much less wasting the money on sub-ten percent improvements.
#5
Posted 01 August 2014 - 06:51 PM
Yokaiko, on 01 August 2014 - 06:31 PM, said:
Not worth all of the clicking in mechlab to make it worth my time to test it.
Specially since you can ONLY get to consumables from mech select, so I'll be DAMNED if I'm moving around 6 modules every time I swap mechs. Much less wasting the money on sub-ten percent improvements.
No need to worry about IS mechs

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