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Incoming Hot Fix - 02 August 2014
#1
Posted 02 August 2014 - 12:36 PM
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#2
Posted 02 August 2014 - 12:37 PM
#3
Posted 02 August 2014 - 12:40 PM
#4
Posted 02 August 2014 - 12:45 PM
#5
Posted 02 August 2014 - 12:49 PM
Thanks for the info and the fix!
Hopefully it's what the FNGs need to be happy.
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#6
Posted 02 August 2014 - 12:50 PM
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#7
Posted 02 August 2014 - 12:56 PM
Nikolai Lubkiewicz, on 02 August 2014 - 12:48 PM, said:
The fix for the desync and many other network problem is in the works. Just not something we can rush on a single-weekend.
Good. Bigger issue. Hopefully it is (completely) fixed and very soon rather than Soon™. Been annoying lately and has ruined some good fights.
#8
Posted 02 August 2014 - 12:57 PM
#9
Posted 02 August 2014 - 12:58 PM
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#10
Posted 02 August 2014 - 01:00 PM
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#13
Posted 02 August 2014 - 01:15 PM
#14
Posted 02 August 2014 - 01:17 PM
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#16
Posted 02 August 2014 - 01:51 PM
And lets fix the ELO system so you can play with more of your range instead of bad with good and hope for balance type concept of doom.
#18
Posted 02 August 2014 - 02:20 PM
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Clan mechs are woefully underpowered cannon fodder at the hands of my Awesome. (Would've had two more kills if not for the other IS mechs following behind me when I finally decided to push.)
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If you're in a Clan mech, act like a Clanner and you'll hear all kinds of "Clan mechs are OP" because you spent your time getting in close and fighting rather than camping in a corner... (Most players don't know how to stop you).
But if you're in a Clan mech and you camp in a corner... you are dezgra and you deserve your fate. (I mean seriously, a Warhawk cowering in the face of an Awesome?)
Yay for PPCs.
#19
Posted 02 August 2014 - 02:28 PM
Marack Drock, on 02 August 2014 - 02:21 PM, said:
Mkay. Awesome outperforming Timber Wolves, Warhawks, etc. Before the Awesome quirks.
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Anyway, I'm glad the hotfix came in and helped the new players enter the harsh and deadly world that's in my view.
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