Edited by Throe, 08 November 2018 - 04:27 PM.
#241
Posted 26 April 2018 - 04:26 PM
#243
Posted 14 June 2018 - 02:46 PM
Hellspawn: the offset fuselage is a bit strange. Neither the side nor center torso wraps on it (like most fuselage mechs do), but this is the first mech where the cockpit hitbox is bisected by the mech body hitboxes. The shoulder weapon pods are arm hitboxes.
Piranha: Nothing unusual. Wide shoulders equals a wide side torso hitbox.
#246
Posted 11 September 2018 - 09:09 AM
Greetings, Mechwarriors! Sorry for the delay, summer jumped up and bit my butt. I should have the Fafnir up in the next week.
Black Lanner: Different side torso hitbox layouts front and back, especially around the hips. Large side torso from the rear. Has "Nova Face" fuselage, but you are able to hit center torso from the side if you aim at the edges.
Sun Spider: Simple hitbox layout, but I found some strange dead zones on the "lower handle bars" of the arm hitboxes. You need to be standing still and aiming right at them for it to be an issue, and you shouldn't be aiming for these tiny arm parts anyway. Of larger concern is the hitbox dead zone on the rear upper left torso. But like the other it is very small.
Note on dead zones: there may be many more, and on every mech. I only sweep for the transitions between hitboxes, I don't examine every square inch of each mech.
Edited by Tamerlin, 11 September 2018 - 02:19 PM.
#247
Posted 11 September 2018 - 05:47 PM
Tamerlin, on 11 September 2018 - 09:09 AM, said:
Greetings, Mechwarriors! Sorry for the delay, summer jumped up and bit my butt. I should have the Fafnir up in the next week.
Black Lanner: Different side torso hitbox layouts front and back, especially around the hips. Large side torso from the rear. Has "Nova Face" fuselage, but you are able to hit center torso from the side if you aim at the edges.
Sun Spider: Simple hitbox layout, but I found some strange dead zones on the "lower handle bars" of the arm hitboxes. You need to be standing still and aiming right at them for it to be an issue, and you shouldn't be aiming for these tiny arm parts anyway. Of larger concern is the hitbox dead zone on the rear upper left torso. But like the other it is very small.
Note on dead zones: there may be many more, and on every mech. I only sweep for the transitions between hitboxes, I don't examine every square inch of each mech.
Thank you for all your hard work for these!
#249
Posted 15 September 2018 - 12:34 PM
#250
Posted 05 November 2018 - 02:02 PM
Added Blood Asp. Arm hitboxes cross the should joint and cover the shoulders, probably because of the large ST when the BAS has weapon pods on its ST. It has small dead zones at top of shoulders when hit from front. The rear of the shoulder-mounted weapons pod is rear ST.
I made a video of hitbox testing of the BAS. Please give me suggestions!
Edited by Tamerlin, 07 November 2018 - 02:45 PM.
#251
Posted 06 November 2018 - 12:02 AM
Tamerlin, on 14 June 2018 - 02:46 PM, said:
Steel Raven, on 14 June 2018 - 11:03 PM, said:
TheCaptainJZ, on 16 June 2018 - 05:55 AM, said:
How about flamer then? It does almost no damage.
#252
Posted 06 November 2018 - 12:58 AM
Tamerlin, on 05 November 2018 - 02:02 PM, said:
Oh yeah - I made a video of mapping the BAS. It's about time. Leave comments in the YouTube or in this thread.
Very interesting video! Thanks for your service to the community mate, I’ve referenced this thread a bunch of times since I’ve started this game, and it has helped tremendously.
As mentioned above, a flamer might help speed up matters, or if the visual effect interferes too much, possibly a clan mech with a micro laser? Or a combination - flamer to find the joins, micro to zero in on the exact lines.
Also, don’t know if it would make much difference, but I notice the glow effects on armour panels don’t match up with the hit boxes, and it made it a bit more difficult for me to visualise the hit boxes. Do you think it would help with glow effects turned off in the settings, or doesn’t make much difference to you?
#254
Posted 14 November 2018 - 12:03 PM
We passed 150,000 views! Thanks for all the support.
Flamer: after a brief "why didn't I think of that", I tested a flamer on the FLE. I found the paper doll response inconsistent, as if it only reported one out of every three or four hits.
Clan micro-laser: Denarian Saal, my hitbox testing pilot, does not have the CBills to buy Clan mechs. In addition I like having all the testing done by the same mech.
I linked the video to the original post.
Edited by Tamerlin, 14 November 2018 - 12:04 PM.
#255
Posted 07 January 2019 - 11:07 AM
#256
Posted 05 July 2019 - 10:10 PM
However, I am dreadfully behind on 'Mech hitbox mapping. Here I've added four Clan 'Mechs: Incubus, Vapor Eagle, Hellfire and Warhammer-IIC. I also updated two images that had some wrong colors. I hope to have the IS 'Mechs mapped and uploaded in a few days.
All four of the 'Mechs have busy hips - the Side Torso (ST) drops onto the hips. The Vapor Eagle actually has the ST include the upper part of the moving leg - which I think is the first time on a 'Mech.
Thank you to the over 400 folks who watched my BAS Hitbox Mapping video. If you don't know what I am talking about - see the original post of this thread.
Edited by Tamerlin, 05 July 2019 - 10:18 PM.
#257
Posted 10 July 2019 - 03:39 PM
I wonder if it will be possible to get a hitbox compendium some time after MW5 mercs are released ;p Would be interesting to compare it to MWO mechs hitboxes.
#258
Posted 10 July 2019 - 04:33 PM
Note: Seems I've maxed out the number of pictures I can post within a single post. So here are the images until I work with the admin on something.
Vulcan: big shoulder pads. They really overlap onto the Side Torso (ST).
Champion: the wide stance is obvious. The ST wraps onto the fuselage, but extends farther on the lower fuselage.
Charger: standard
Corsair: Definitely not standard. The ST and Center Torso (CT) looks like a Tetris game.
Hatamoto-Chi: The ST/CT divisions are complex, kind of like the Atlas.
Tordin, on 10 July 2019 - 03:39 PM, said:
I wonder if it will be possible to get a hitbox compendium some time after MW5 mercs are released ;p Would be interesting to compare it to MWO mechs hitboxes.
Thanks, Tordin. I don't know if MW5 will have some kind of "Private Lobby" option. If so, I'll probably do it.
Edited by Tamerlin, 12 July 2019 - 07:08 AM.
#259
Posted 12 July 2019 - 03:55 AM
#260
Posted 12 July 2019 - 07:08 AM
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