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Hitbox Localization

Hitbox

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#201 Tamerlin

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Posted 04 December 2016 - 11:57 PM

Do'h. Just realized I forgot the Phoenix Hawk. I will get it posted when I do the next one. I added "spoiler" tags to make the first page easier to read.

#202 Tamerlin

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Posted 12 December 2016 - 10:03 PM

Added Phoenix Hawk and Night Gyr. PHX has a very narrow CT, where the NTG suffers from "Atlas Face".

I spoke to some of the PGI devs while I was at Mech_Con. I was surprised that all four devs at the table turned to face me and said, "You're that guy?!! Mapping those hit boxes must take hours!" While it's always nice to be noticed, I talked to them about having a hit box viewer within the MechLab. They explained while it would take them less than a minute to generate each mech's hit boxes (altho not in a finished-enough-to-publish image), PGI has no plans to do so as such information should be left to the community.

This is a sentiment I echoed earlier in this very thread. And other games like World of Tanks and Armored Warfare do not have armor box viewers within their game client. However with a recent patch World of Warships now does. So I am a bit conflicted on this. I don't mind providing this service to the community, but I think all the mechanics of a game should be found officially either within the game itself of within a developers-supported wiki.

So for now I will continue with mapping hit boxes myself.

#203 Solstice

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Posted 17 December 2016 - 04:35 PM

do different omnipods have different hitboxes?

#204 IraqiWalker

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Posted 18 December 2016 - 12:12 AM

View PostSolstice, on 17 December 2016 - 04:35 PM, said:

do different omnipods have different hitboxes?

Generally no. Different weapons can adjust the hitboxes

#205 Tamerlin

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Posted 07 January 2017 - 08:07 PM

Added Huntsman. Very thin center torso front and back. However the "fin/sail/flag" is hittable CT. The arms are low profile from front/back, but the Huntsman upper torso is almost all arm from the side.

#206 Vlad Striker

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Posted 10 January 2017 - 01:00 PM

Don't know how but Huntsman catch 80% of shots by CT from any front angle.

#207 Tamerlin

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Posted 19 January 2017 - 07:48 PM

View PostVlad Striker, on 10 January 2017 - 01:00 PM, said:

Don't know how but Huntsman catch 80% of shots by CT from any front angle.


While the CT box is thin when viewed from the front, the Huntsman has a very pointed torso. So the surface area is larger than you'd think.

#208 Tiamat of the Sea

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Posted 07 February 2017 - 11:03 AM

Please do a re-check of either the image or the hitboxes on the Viper- the Front and Side views you give don't agree with the diagonal window in the image- which paints the entire waist and hip area as CT.

#209 Tamerlin

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Posted 12 February 2017 - 05:23 PM

Added Linebacker. Large side torsos - it has TBR shoulders. The arm hitbox flows up the side torso, but not enough to change where to aim.

View PostQuickdraw Crobat, on 07 February 2017 - 11:03 AM, said:

Please do a re-check of either the image or the hitboxes on the Viper- the Front and Side views you give don't agree with the diagonal window in the image- which paints the entire waist and hip area as CT.


Thankss Quickdraw Crobat. The intent of the profile image is to show the center/side torso border on mechs with a fuselage, but the waist/hip should be shown correctly.

#210 Tamerlin

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Posted 14 March 2017 - 08:58 PM

Added Marauder-IIC. Ginormous side torsos. They spread the arm hit box onto the side torso to help cover for this, but it doesn't. Even the "feathers" pointing off of the side torso are hittable. And if your mech is low enough you can hit the bottom of the front of the mech from the rear.

If any mech shows the need to move away from the BT table top rule of seven hit boxes version of armor it is the MAD-IIC.

#211 Ghos7bearD

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Posted 21 March 2017 - 05:23 AM

Thanks for the Marauder-IIC. That explains a lot.. ;-)

#212 Killer Kellaine

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Posted 30 March 2017 - 05:26 AM

View PostTamerlin, on 02 August 2014 - 05:02 PM, said:

Greetings, MechWarriors. First, a big "thank you" to Rainbow Unikorn, Voodu777 and all the others who helped make the initial "Hitbox Localisation" thread here. But since it's been a while since the thread was updated (and hitboxes have been changed) and there are missing mechs, I decided to complete this task.

This initial post will be administrative, and will be updated with each official thread update. Following posts will contain the mech hitbox images. Some of the posts will contain "holding" images until the testing is complete. The plan is to test and post mechs in the order:

Inner Sphere: Light, Medium, Heavy, Assault
Clan: Light, Medium, Heavy, Assault

Clans are last as I see that Sylvian Le Fabre has an active Clan hitbox thread here. If that is not complete by the time this thread gets to Clan, I will continue.

Mechs issued after the initial hitbox mapping will be examined and posted after they are available for MC.

Methodology: The testing mech is a Raven with 2 small lasers. Then in a private lobby (or the testing grounds for the first eight mechs) I use the Raven's laser to map the hit boxes, trying to identify the transition areas. The intent is not to be inch-by-inch perfect, but to assist pilots by showing where NOT to aim if they do not want to spread their damage.

After a set of weight class image are posted, I will also post a PowerPoint package with the raw images and drawn hitboxes. I am using a "MechWarrior" font pack - let me know if you want me to change to a different typeset on the mech images.

Inner Sphere PowerPoint (23 MB): GoogleDrive
Clan PowerPoint (12 MB): GoogleDrive

As in the original thread:
Yellow = cockpit
Green = Arms
Red = Legs
Orange = front Side Torso
Blue = back Side Torso
Purple = Center Torso

Updates
Spoiler


To Date.... Still the most comprehensive hitbox locations in the game. Well done and thank you for your work. It is appreciated.

#213 SQW

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Posted 04 April 2017 - 03:02 AM

Thanks you for all the hard work.

PGI, do this for the mech lab!

#214 Tamerlin

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Posted 15 April 2017 - 09:00 PM

Added Bushwacker. No surprised: long fuselage, lots of side torso from the side.

#215 Xiellify

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Posted 21 April 2017 - 07:23 AM

Thanks for keeping this updated!
I saw the Flamer+Headshot Nova build and was curious where the hitboxes were.

#216 Lily from animove

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Posted 04 May 2017 - 09:32 AM

what about SNV

#217 Tamerlin

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Posted 05 May 2017 - 07:14 AM

View PostLily from animove, on 04 May 2017 - 09:32 AM, said:

what about SNV


Should be this weekend

#218 Tamerlin

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Posted 08 May 2017 - 05:58 PM

Added Supernova. No surprises: long fuselage, lots of side torso from the side. The hitboxes get complicated at the rear waist. If trying to rear CT I advise aiming higher.

#219 Gorgo7

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Posted 03 June 2017 - 07:29 AM

Tamerlin,
Question regarding the Archer.
On your posted hit box location the facing view shows the CT hit box encompassing the right and left bevel where the CT meets the RT and LT.
The side shot shows the LT encompassing the bevel where the LT and CT meet.
Which is correct?
Thank you,
G7

#220 Tamerlin

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Posted 10 June 2017 - 09:27 PM

Added Assassin. Nothing unusual.

Added PDF link of consolidated packake to original post in addition to PowerPoint. The PDF has the "Battletech" typeface, where the PPTX loses the typeface when stored in the GoogleDoc.

View PostGorgo7, on 03 June 2017 - 07:29 AM, said:

Question regarding the Archer. On your posted hit box location the facing view shows the CT hit box encompassing the right and left bevel where the CT meets the RT and LT. The side shot shows the LT encompassing the bevel where the LT and CT meet. Which is correct?


After I mapped the Archer I started showing profile images rather than side images to show where front and side hitboxes met on mechs that had a long fuselage. Your question allowed me to replace this on the Archer. The crossover is right on the bezel - from the front I hit center torso, from 45deg I hit side torso. Lesson: don't aim there.

Edited by Tamerlin, 10 June 2017 - 09:36 PM.






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