#201
Posted 04 December 2016 - 11:57 PM
#202
Posted 12 December 2016 - 10:03 PM
I spoke to some of the PGI devs while I was at Mech_Con. I was surprised that all four devs at the table turned to face me and said, "You're that guy?!! Mapping those hit boxes must take hours!" While it's always nice to be noticed, I talked to them about having a hit box viewer within the MechLab. They explained while it would take them less than a minute to generate each mech's hit boxes (altho not in a finished-enough-to-publish image), PGI has no plans to do so as such information should be left to the community.
This is a sentiment I echoed earlier in this very thread. And other games like World of Tanks and Armored Warfare do not have armor box viewers within their game client. However with a recent patch World of Warships now does. So I am a bit conflicted on this. I don't mind providing this service to the community, but I think all the mechanics of a game should be found officially either within the game itself of within a developers-supported wiki.
So for now I will continue with mapping hit boxes myself.
#203
Posted 17 December 2016 - 04:35 PM
#205
Posted 07 January 2017 - 08:07 PM
#206
Posted 10 January 2017 - 01:00 PM
#208
Posted 07 February 2017 - 11:03 AM
#209
Posted 12 February 2017 - 05:23 PM
Quickdraw Crobat, on 07 February 2017 - 11:03 AM, said:
Thankss Quickdraw Crobat. The intent of the profile image is to show the center/side torso border on mechs with a fuselage, but the waist/hip should be shown correctly.
#210
Posted 14 March 2017 - 08:58 PM
If any mech shows the need to move away from the BT table top rule of seven hit boxes version of armor it is the MAD-IIC.
#211
Posted 21 March 2017 - 05:23 AM
#212
Posted 30 March 2017 - 05:26 AM
Tamerlin, on 02 August 2014 - 05:02 PM, said:
This initial post will be administrative, and will be updated with each official thread update. Following posts will contain the mech hitbox images. Some of the posts will contain "holding" images until the testing is complete. The plan is to test and post mechs in the order:
Inner Sphere: Light, Medium, Heavy, Assault
Clan: Light, Medium, Heavy, Assault
Clans are last as I see that Sylvian Le Fabre has an active Clan hitbox thread here. If that is not complete by the time this thread gets to Clan, I will continue.
Mechs issued after the initial hitbox mapping will be examined and posted after they are available for MC.
Methodology: The testing mech is a Raven with 2 small lasers. Then in a private lobby (or the testing grounds for the first eight mechs) I use the Raven's laser to map the hit boxes, trying to identify the transition areas. The intent is not to be inch-by-inch perfect, but to assist pilots by showing where NOT to aim if they do not want to spread their damage.
After a set of weight class image are posted, I will also post a PowerPoint package with the raw images and drawn hitboxes. I am using a "MechWarrior" font pack - let me know if you want me to change to a different typeset on the mech images.
Inner Sphere PowerPoint (23 MB): GoogleDrive
Clan PowerPoint (12 MB): GoogleDrive
As in the original thread:
Yellow = cockpit
Green = Arms
Red = Legs
Orange = front Side Torso
Blue = back Side Torso
Purple = Center Torso
Updates
To Date.... Still the most comprehensive hitbox locations in the game. Well done and thank you for your work. It is appreciated.
#213
Posted 04 April 2017 - 03:02 AM
PGI, do this for the mech lab!
#214
Posted 15 April 2017 - 09:00 PM
#215
Posted 21 April 2017 - 07:23 AM
I saw the Flamer+Headshot Nova build and was curious where the hitboxes were.
#216
Posted 04 May 2017 - 09:32 AM
#218
Posted 08 May 2017 - 05:58 PM
#219
Posted 03 June 2017 - 07:29 AM
Question regarding the Archer.
On your posted hit box location the facing view shows the CT hit box encompassing the right and left bevel where the CT meets the RT and LT.
The side shot shows the LT encompassing the bevel where the LT and CT meet.
Which is correct?
Thank you,
G7
#220
Posted 10 June 2017 - 09:27 PM
Added PDF link of consolidated packake to original post in addition to PowerPoint. The PDF has the "Battletech" typeface, where the PPTX loses the typeface when stored in the GoogleDoc.
Gorgo7, on 03 June 2017 - 07:29 AM, said:
After I mapped the Archer I started showing profile images rather than side images to show where front and side hitboxes met on mechs that had a long fuselage. Your question allowed me to replace this on the Archer. The crossover is right on the bezel - from the front I hit center torso, from 45deg I hit side torso. Lesson: don't aim there.
Edited by Tamerlin, 10 June 2017 - 09:36 PM.
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