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Clan Invasion: Second Wave - Mad Dog/vulture Design Discussion


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#21 Pariah Devalis

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Posted 03 August 2014 - 06:37 AM

I hope for the original mech design, largely, though I suspect the Timber Wolf arms will be recycled. I do love the two pronged laser fingers of the original. The torso of the Original is nice, but it does seem a hair thin. A little beefing up cannot hurt it, but ideally I would like them to stay clear of the Mk II.

Besides which, the Mk II is, indeed, another mech that, while functionally the same, is neither timeline appropriate nor does it carry the weapons in the stock locations (with the MPlas being shifted to CT instead of in the arms where they belong).

I would be curious to see if they give it missile bay doors like the Stalker or Catapult, however. Always seemed a bit odd that many missile tubes would be exposed to the elements like that.

Edited by Pariah Devalis, 03 August 2014 - 06:42 AM.


#22 MAXrobo

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Posted 03 August 2014 - 06:55 AM

View PostBumbleBee, on 02 August 2014 - 11:26 PM, said:

The Mad Dog is my favourite mech and I would certainly buy a reinforcements pack if one is included.

I hope they do something of a cross between the original and the new design so it fits in with the Mechs already in game. It is one of the better looking first wave Mechs, but a bit of a tweak might be needed.

I did this model of the Mad Dog MKIV years ago, still not finished and with some placeholder parts/panels. Posting it just coz.



oh dang! the mkIV looked so awesome. I was never a fan of the original design of the vulture. I would much rather them go off the look from the MW4 games than the original, but if they base if off the mkIV I would buy 10.

#23 1453 R

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Posted 03 August 2014 - 07:09 AM

I've said it before, I'll say it again.

The original Mad Dog artwork looks like the 'Mech would come apart entirely if a tech hit it with a wrench the wrong way. The Timber Wolf artwork shares that issue, as do, honestly, a great deal of the initial Invasion 'Mechs and their artwork. The spaghetti-strap arms, those overexposed pulse lasers, the flimsy construction of the legs...the whole thing looked kinda ridiculously weak and frail.

I only realized this after seeing the Mk. II version in MW4, which actually looked like a machine meant for war. The arms actually had armor on them! The 'Mech could take a hit from a Gauss rifle without flying apart into its constituent components! Yeah, the Mk. II was kinda brutish, blocky and fugly compared to the original artwork...but let's face it, that just made it look all the more threatening.

Edited by 1453 R, 03 August 2014 - 07:10 AM.


#24 Alistair Winter

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Posted 03 August 2014 - 07:17 AM

Reposting for great justice!

Posted Image

The original Vulture design is actually interesting and rather creative. The MW4 design and most fan recreations are boring and generic. They look like they belong in the Robocop universe as much as Battletech.

#25 Wolfways

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Posted 03 August 2014 - 07:44 AM

The answer is A.

Why is this even a question?

#26 Lord Perversor

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Posted 03 August 2014 - 07:58 AM

View PostPariah Devalis, on 03 August 2014 - 06:37 AM, said:


Besides which, the Mk II is, indeed, another mech that, while functionally the same, is neither timeline appropriate nor does it carry the weapons in the stock locations (with the MPlas being shifted to CT instead of in the arms where they belong).


This is also one of the biggest proof abour nerdfandom going extremes.

I bet that all the **** hit the fan just because some random d00d tought 2x machine guns in big arms may look like deadly weapons instead of keeping them on the chin and look like flimsy MG (mostly for the visuals of the scene) and that led to the wole MK II discussion.

I like the MW4 looks i wouldn't care if the mech looks like original artwork + MWO hexa arms since i love the original mech design AND the MW4 one (albeit more the later)

P.S: This is like the Marauder discussion about the Original (wich looks like a plastic toy going to break if you look bad at it) vs some of the Reworks wich show a more fitting warmachine (for both versions phoenix and original)

#27 Madw0lf

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Posted 03 August 2014 - 08:01 AM

I've always loved the Mad dog/Vulture. Personally the original version, much like a lot of the older BT artwork, is far too flimsy.

BUT.....I can also agree that the MW4 version is a little TOo boxy. I'd love to see either the original beefed up, or the "Mkii" made more sleek.

Either way it should have the chin turret!!/

#28 Sandslice

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Posted 03 August 2014 - 08:13 AM

Actually, I think the Mad Dog will get arms that are more like the JagerMech or the TT Warhawk - a boxy core with long fingers. The TT Mad Dog basically has Rifleman arms (if the Rifleman were given elbows) on a thinned-out Archer torso and Catapult legs. Since the JagerMech is this game's Rifleman in effect, it wouldn't be a stretch to think they'll handle it this way. :P

#29 RazorbeastFXK3

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Posted 03 August 2014 - 08:39 AM

I only remember playing Mechwarrior 3 seeing the vulture readout for it.
"In its primary configuration, the Vulture serves mostly as a fire-support ’Mech. Many MechWarriors have remarked at the sense of foreboding they felt upon looking up to see a Vulture perched on a ridge, firing its long-range missile racks into the battle below. Should the Vulture injure an enemy at long range, it can use its laser weapons to finish off its foe.
http://www.mechwarri...ch_vulture.html

View PostBad Frosty, on 02 August 2014 - 11:11 PM, said:

The Vulture is so-named because it preys upon weak 'mechs. I read that in one of the technical readouts,3050 I believe. It has so little armor, and the torso is just massive, albeit narrow, so it employs ranged weapons.


#30 Keeshu

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Posted 03 August 2014 - 09:09 AM

The chin turret looks ugly to me, but the idea has me intrigued, so maybe Alex could work his magic. I prefer the double gun barrel look on the arms, but I wouldn't complain if we got chin turrets because they inject individuality into the Mad Dog.
Build-wise the only problems from having the chin turrets is that you can't have 3/4 Large Pulses or 3/4 ER PPCs, which at that point is being effected by ghost heat anyways. You can still do 3/4 ER Larges. The other concern would be the chin turret placement, it maybe too low compared to the arms, or chin turret would have a negative aiming speed that gets rid of some of the synergy with the arm weapons.

View PostSandslice, on 03 August 2014 - 08:13 AM, said:

Actually, I think the Mad Dog will get arms that are more like the JagerMech or the TT Warhawk - a boxy core with long fingers. The TT Mad Dog basically has Rifleman arms (if the Rifleman were given elbows) on a thinned-out Archer torso and Catapult legs. Since the JagerMech is this game's Rifleman in effect, it wouldn't be a stretch to think they'll handle it this way. :P

Funnily enough less than a week ago I was talking about how the Warhawk, Stalker, and Mad Dog were the only mechs for MWO that I'd like to use 4 large lasers on. However, I would use the Mad Dog the most since it's not stupidly slow and looks more like the Rifleman IIC. Rifleman IIC was the first mech I ever piloted in any mechwarrior game, and was one of my favorites for a long while when I was a kid (until I got fed up with it walking the same speed as an Assault).

With that said, the original Mad Dog is still my #1 favorite Battletech design and would always pilot a Mad Dog over a a Rifleman IIC.

#31 Utilyan

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Posted 03 August 2014 - 10:15 AM

Some nice designs I saw.


Barrels :P
Posted Image
Chin weapons?
Posted Image
Compromise with mkii

Posted Image

#32 Bishop Steiner

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Posted 03 August 2014 - 10:20 AM

View PostFupDup, on 02 August 2014 - 09:32 PM, said:

I actually preferred the "MK II" sort of appearance from MW4. The chin turret looked cool, and the high-mounted arms fit the mech's personality of sitting at the back and picking people off (the traditional low-mounted bendistraw arms are more for brawling than fire support). The higher arms also help make it less outright inferior to the Mad Cat.


However, I will soon be burned as a heretic for committing this sacrilege, because grognardism. I must activate my preemptive flameshield!

Posted Image

I'm with you. The chin turret looks cool, and the high mount arms are an advantage, especially for ranged fighting. I may wax nostalgic on some things, but always thought the mk II looked better.

View PostAlistair Winter, on 03 August 2014 - 07:17 AM, said:

Reposting for great justice!

Posted Image

The original Vulture design is actually interesting and rather creative. The MW4 design and most fan recreations are boring and generic. They look like they belong in the Robocop universe as much as Battletech.

so no crying about shooting the ground when you get your aesthetically pleasing version.

#33 Keeshu

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Posted 03 August 2014 - 10:42 AM

View PostBishop Steiner, on 03 August 2014 - 10:20 AM, said:

I'm with you. The chin turret looks cool, and the high mount arms are an advantage, especially for ranged fighting. I may wax nostalgic on some things, but always thought the mk II looked better.


so no crying about shooting the ground when you get your aesthetically pleasing version.

You do realize their arms are about the same height right? Yes the old design has arms at a diagonal, but they they are also attached much higher up on the side torsos so they align up with the bumps on the side like the Vulture II does.
The Vulture II is horizontal but is attached lower. the Vulture II makes it much easier to hit the top of the Side Torsos from the side, but because of the box arm it's harder to hit the side torsos when shooting the Vulture II lower.
If the Chin Turret was added, chances are the chin turrets will be lower than the arms.

It just depends on MWO's interpretation though. Afterall, the Mechwarrior 2's version of the Mad Dog has the arms much higher than either the old or Vulture II. MWO could decide to have the high placement of the original and the horizontal arms of the MW II to have better synergy with the high cockpit. :P

Edited by Keeshu, 03 August 2014 - 10:43 AM.


#34 Ryokens leap

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Posted 03 August 2014 - 10:43 AM

Wasn't the name Mad Dog chosen as a slight towards Clan Wolf by Smoke Jags (who originally designed and built the Mad Dog)?

#35 Yokaiko

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Posted 03 August 2014 - 10:46 AM

View PostUtilyan, on 03 August 2014 - 10:15 AM, said:

Some nice designs I saw.


Barrels :P
Posted Image
Chin weapons?
Posted Image
Compromise with mkii

Posted Image



There is all sorts of bada$$itude going on there.

#36 Keeshu

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Posted 03 August 2014 - 10:57 AM

View PostUtilyan, on 03 August 2014 - 10:15 AM, said:


The guns confuse me greatly on the first two. 4 Machineguns in the CT? Other than that it looks pretty faithful to the original.

The last one, Those feet are gigantic! Cockpit is gone and the flat top part seems like it got a lot longer. The side torsos look rather too basic. Little strange to see them soo long though. Random ball underneath the CT? There's a few other things too, but overall I'm not a fan of this design, I'd rather have the MW4 Vulture than that thing (and I prefer the original over the MW4 Vulture).

#37 Utilyan

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Posted 03 August 2014 - 11:13 AM

View PostKeeshu, on 03 August 2014 - 10:57 AM, said:

The guns confuse me greatly on the first two. 4 Machineguns in the CT? Other than that it looks pretty faithful to the original.

The last one, Those feet are gigantic! Cockpit is gone and the flat top part seems like it got a lot longer. The side torsos look rather too basic. Little strange to see them soo long though. Random ball underneath the CT? There's a few other things too, but overall I'm not a fan of this design, I'd rather have the MW4 Vulture than that thing (and I prefer the original over the MW4 Vulture).



Yeah I have no idea what it is. I think its 2 machine guns and the 4 "needles" are some sort of radar sht. :P


Heres a pic with what looks like a gauss cannon maybe? :blink: Heres link to where I saw the picture, I think its a actual model. http://z12.invisionf...ia/ar/t7131.htm

Posted Image Posted Image

#38 Jacobei

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Posted 03 August 2014 - 11:15 AM

ELEMENTAL!!! I WANT MINE NOW

#39 Lord Perversor

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Posted 03 August 2014 - 11:17 AM

View PostKeeshu, on 03 August 2014 - 10:57 AM, said:

The guns confuse me greatly on the first two. 4 Machineguns in the CT? Other than that it looks pretty faithful to the original.

The last one, Those feet are gigantic! Cockpit is gone and the flat top part seems like it got a lot longer. The side torsos look rather too basic. Little strange to see them soo long though. Random ball underneath the CT? There's a few other things too, but overall I'm not a fan of this design, I'd rather have the MW4 Vulture than that thing (and I prefer the original over the MW4 Vulture).


Wait until we get the Mad dog A 6x Srm 6 1x C-erPPC and 1x LBX 5 for the lulz

Also about the Mad dog not being slow like the Warhawk it will be a 81-89 KPH vs a 64-71 KPH wich is not really bad for an 85 tonner (i luv the Warhawk speed and mobility for an assault.)

#40 Keeshu

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Posted 03 August 2014 - 11:19 AM

View PostJacobei, on 03 August 2014 - 11:15 AM, said:

ELEMENTAL!!! I WANT MINE NOW

While I loved playing as an elemental in Mechwarrior 2, and I have a really awesome memory of taking down a Dire Wolf with an Elemental, I don't think they'll ever add playable Battle Armor to MWO.
Besides, you seem to be in the wrong thread there. :P





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