Alistair Winter, on 03 August 2014 - 01:50 PM, said:
Well, there's already a number of mechs that do that. But the high LRM mounts should be enough for me. I want the Mad Dog as LRM support or a brawler, not as a hill humping PPC sniper.
Being a 60-tonner though, I don't think anyone will be dropping in a Mad Dog for reasons other than nostalgia. Pretty hard to do something about its CT as well, so it may very well end up being a poor man's dragon. Depends on the hardpoints and quirks, I think. Torso twist could be a factor for brawling.
Realistically, there's more things that can go wrong than right for this mech, no matter if they do one version or the other.
Oh there are reasons to use the Mad Dog outside of nostalgia (even though that is a very large reason why I want to use them).
#1. High cockpit. Making it easy for you to spot for yourself (or snipe) and not expose yourself
#2. We do not know the hitboxes just yet, they could be very awesome. As for the CT, take a look at the Stalker's hit boxes. (Ninjad by Bishop!)
#3. We do not know what quirks will be added to the Mad Dog. For Example, we will probably get extended torso twist or infinite twist thanks to MW4 (and so it differentiates from the Timber Wolf more). They could do some other quirks too.
#4. It will probably be the only Clan mech to have 6 Missile Hardpoints (and the only reason build-wise to take a Mad Dog over the Timber Wolf unless you want dual ac/20 if we get both arms from Mad Dog C)
There is a lot of things that can go wrong, or right for this mech. So I've been worrying a ton about the Mad Dog/Vulture.