

Locking Legs To Torso
#1
Posted 03 August 2014 - 06:29 PM
( Yes it may seem strange to do this to most people but i am Disabled and my hands don't work well. ) I even have a special gamers platform keyboard to help me play games.
I use to use a Joy stick and was able to lock the Torso to the Legs, this helped me greatly in playing the game and have enjoyed it for many years. I have a friend in game that also has the same problem and would like to be able to do this. ( No longer have the Joystick as i wore it out Playing MechWarrior )
#2
Posted 03 August 2014 - 06:32 PM
Happy Hunting!
Xiang
#3
Posted 03 August 2014 - 06:53 PM
Xiang, on 03 August 2014 - 06:32 PM, said:
Xiang. That's arm lock....
The OP is asking for a way to lock the TORSO to the LEGS. Not the ARMS to the TORSO.
As far as I am aware, there is no option to currently do this. Unless (and I can't check this as I'm at work) you can rebind the legs/torso controls to be same, or even bind the legs to the mouse and have no binding for torso-twist?
I'll check it tonight when I get home for ya Eagle!
Toffs
( '-')7
#4
Posted 03 August 2014 - 06:55 PM
I am posting from work too, so couldnt confirm, but it may be a start and may be all he has to work with, so hopefully will be beneficial despite my epic FAIL!
Xiang
#5
Posted 03 August 2014 - 07:06 PM
Can you use a mouse?
Edited by JigglyMoobs, 03 August 2014 - 07:06 PM.
#6
Posted 03 August 2014 - 07:07 PM
I do appreciate it, as this will make me a better player in the game. I know how to control a Mech with the legs and torso locked. Arm lock is already implemented as a default.
Currently have the Legs set to align with the Torso with the F key on the gamers setup for my keyboard, ( It has large Buttons so my fingers don't hit two keys at a time ) Though it makes it very difficult many times to constantly hold this key down and move the Mech around.
I do wish to be a better player for the Lance Group and Team i'm with not a hindrance. Thank You any help with this is appreciated.
Yellow Eagle / Dirty Bird
And yes, Logitech sent me a G-700 Gaming Mouse about a year ago. I use it in many shooters like S.T.A.L.K.E.R., FreeLancer, UT and DayZ as well as in many other games. my hands are small and the mouse is large so i am able to grip it, though have found that the macros aren't what they are cut out to be with it in some games. Going to have to get me a new JoyStick for joy in the game later.
Though would be surprised if they didn't include this into the game as it really helps New players get use to moving a Mech around the Battle field. Even some of us old players to the game do need it. ( Have every Game and Expansion pack of MechWarriors hehehe )
Edited by Yellow Eagle 1, 03 August 2014 - 07:21 PM.
#7
Posted 03 August 2014 - 07:27 PM
JigglyMoobs, on 03 August 2014 - 07:06 PM, said:
This is a fantastic idea. I have a Razor Hex and have a macro that toggles weapon group 6 (for my TAG and for other 'mechs my MG's to flick 'em on/off for constant fire). I wonder if a macro could "hold" the "F" for you Eagle?
Again, I'll check it out tonight when I get home for ya!
I too have a collection of all the previous MW games, including all three 'Mech Commanders (1,2 and Gold). I also regularly play the original MechWarrior and Battletech - Crescent Hawks Inception on my Asus (Android) TF300 tablet and the DOSBox application while travelling!
Toffs
( '-')7
#8
Posted 03 August 2014 - 07:38 PM
As for playing better in a group, I try to let my team know what i am trying to accomplish depending on what mech i am using. I will tell them that I am LRM support and ask for help getting target locks, or i will tell them i am a fast light hunter, or tell them i am scouting. Try staying with the team and focusing your fire on what they are firing at. It always helps to bring down the enemy fast.
If you see a solid triangle above an enemy, it means someone on your team is targetting them, if it is a hollow triangle, no one is targetting them, but they are in sight. Sometimes it is good to focus fire, sometimes it is good to hit that guy no one is targetting because he is focus firing on your teammate and you may be able to draw his attention and get him away from the fight.
One major problem i run into, is when i go to help a teammate when it looks like he is in a 1 on 1 battle and come to find out he is being hit by 3-4 enemies that werent on radar and just as i arrive, he dies, and i die quickly after. There are also those wonderful times, when it is truely 1 on 1 and i arrive to help and they run away, thereby leaving me alone....gotta love those.
So, be careful as you approach to help a teammate that has gotten too far away from the pack, and try to make sure you are not one of those that gets too far away and ends up needing the help.
Not sure what your normal play times are, but if you see me online, feel free to send me a friend invite and we can run some games.
In the meantime, if you have any specific questions, look around the newbie area, or post here and someone will get back to you with some ideas.
Cya around.
Xiang
#9
Posted 03 August 2014 - 08:03 PM
#10
Posted 03 August 2014 - 08:33 PM
I try to help out Team mates that are in trouble though have found myself in some mighty intersting situtions doing so lol. I also do support though in and Atlas or and Orion, don't like the LRM Boats. Atlas generally can defend it's self and has LRMs for long distance.Though engine armour is a joke. Have been one shotted in the engine and killed behind a large boulder lol. Orion i try to work in with a group as more effective. These are all Trial Mech's
I will see you in game i'm sure, and will group with you, I do try and stay in my Lance. Though many times they seem to run off in differant directions. So i find a Lance in that case that is working together and provide as much support or bait as needed lol.
(Not trying to change the subject, but don't think this desires another thread)
Have a Jeger i bought but can't find the dealer to weaponize it. ( What it came with for the price wasn't worth it, ( And shows no equitment before buying, none of the mechs do ) The interface is so much differant then the single player. Paid 9 mill for it and resale is only 1.5 with what it came with, thats not a fair resale. will be a long while before i buy another Mech. ( Something the dev's should really rethink is fair market value for what you buy and resale. Still have it. Nova Cats were one of my fav's for the weight class they are in. Real money only ?
Though the Pilot Trees are there. Just no joy on finding the Weapons Trees ( dealers in the game )to buy Weapons, Acm and the like.
#11
Posted 03 August 2014 - 08:55 PM
To equip your mech, you will need to go to the mechlab, one of the menus across the top of your screen.
Once there, you will have to click the loadout button on the left side of your screen. You will then get a list of all the sections of your mech from head to CT, L/R Torso, arms and legs. When you click a section, you will be given another list (yes i know, totally inefficient) that will allow you to choose equipment, ammo, and weapons, depending on what you are able to equip on that section. You should also see your mech on the right side display and can adjust your armor values there.
Anyway, when you get to the weapons, your right side mech display will tell you what hardpoints you have available for your weapons (E for energy/lasers, B for ballistic/autocannon/MG, and M for missles long or short range) and will tell you the number of slots for each type.
To upgrade heatsinks and internal structure you will need to go to the left hand menu that says upgrades and buy those there.
It is a complicated process at first, but as you get used to it, it will get faster. When you are done, you click the save button on the lower left (it also shows how much it will cost for everything) and it will then be bought and equipped. If you dont click save, you dont buy anything. Also, anything that you take off your mech, dont sell, it goes into your inventory and can be used on other mechs later so you dont have to buy them.
If you can get someone on Teamspeak to walk you through your first mech build, it may go easier, but otherwise, the hunt and peck method works, it just takes a while.
I will be online tomorrow (monday morning) at about 1030am PDT and will be on for a few hours. If you can make it online, we can get on TS and discuss things.
oh - forgot to mention go to this link - http://mwo.smurfy-net.de/
this is an online mech building tool that is much better than what we have in-game. You can experiment with mech builds without spending any c-bills in game, and it even will tell you how much it would cost for that mech with that loadout. This is a must have tool for designing your mechs.
Xiang
Edited by Xiang, 03 August 2014 - 09:00 PM.
#12
Posted 03 August 2014 - 09:59 PM
The resell value for the chassis is low. But there are checkboxes to sell equipment too if you want (you really don't ever want to). Actually, you rarely want to sell anything because the resell value is so bad. Researching before hand is definitely recommended.
#13
Posted 03 August 2014 - 10:27 PM
Takes a little getting used to but you can get good with those.
#14
Posted 04 August 2014 - 02:20 AM
I use the throtle part for movement, forward/reverse and turning while my mouse controls the torso.
Edited by GTV Zeratul, 04 August 2014 - 02:20 AM.
#15
Posted 04 August 2014 - 03:31 AM
Yellow Eagle 1, on 03 August 2014 - 07:07 PM, said:
I do appreciate it, as this will make me a better player in the game. I know how to control a Mech with the legs and torso locked. Arm lock is already implemented as a default.
Funny enough, if certain mechs (Locust, Jenner, Nova, Kitfox, Adder) were built as per lore there would be actual mechs dedicated specifically to be able to cater to your need.
In Mechwarrior 2/3 these specific mechs could at most rotate a total of 20 degrees (10 in each direction) by angling how the body rests on the two axles that hold the legs. Decent turning speeds compensated for the lack of torso twist and naturally in MW 3 the mechs (when they had lower arm actuators) could aim just about anywhere on the screen.
(Two other mechs of note that people would love to see would also cater to this if brought in as originally designed: Crab and King Crab).
Sadly I do not believe PGI will ever implement them like this as non-lore-purists would complain that they are disadvantaged.
In theory you could simply remove the mouse from the game or change what the mouse itself controls.
Alternatively, take a HOTAS controller. Throttle for the one hand. Joystick in the other. Have the joystick control turning and vertical aim. Have the throttle stick control speed. This effectively removes ~all~ 'twisting' functions.
I do not know the extent of your disability, but even if you have only one hand you should be able to manipulate a throttle stick with a stump or even a foot. (I have a bit of disability myself. When I was quite a bit younger I actually played some playstation games with my feet by putting the dual shock controller on the ground. When I got really bored I'd play games like Battlestations with hands versus feet. How often my feet won might be disturbing.)
Good luck!
Oh if possible, try to get a joystick with "zero-order" controls. The typical is "first-order" but that isn't particularly good beyond flight games (and even then it's not quite as good). Sadly dedicated zero-order joysticks tend to be expensive. Worse comes to worse try a Snakebyte PS3 controller knockoff in the playstation section (the corded ones; wireless won't work on your computer). They are zero order and cheap, just hope your hands can use it.
Also keep in mind that the controller input for changing inputs in the options menu is flakey and STILL hasn't been fixed. You often have to double click an input tab dozens of times before it lets you change the control. But once you get it to start accepting it for that slot you'll be able to just press the new key and bam it will work. Got to fight with every input tab to get it to let you put in commands though.
#16
Posted 04 August 2014 - 10:43 PM
They have really turned this game upside down in many ways, it also has a lot in vast improvements to, can't say much for the Trial mechs agisnt Clan Mechs weapons except at range. But you have to start somewhere.
To those that sent me PMs Thank you. I don't generally type much, takes me a while to do it. TS is the best way for me. this is 2 hrs worth.
As for my disablities they come from 35 years of hard hard work long hours and mostly 7 days a week and very little play time i have both hands, just lots of Nerve damage and Arthur comes to visit almost everyday. Can't grip or hold things well and the fingers tend to stumble on the keyboards. Had many injurys that caused a lot of this to. Though can grip a joy stick for a while. so i have been looking into those suggestions and Links. I'm a Old gamer. And I can't Thank you all enough.
Most friendly and helpful gamers i have run into in a long long time. My Friends Call me Dirty Bird, i tried to get that name in game but couldn't so used my Tribal name.
Yellow Eagle / Dirty Bird
#17
Posted 05 August 2014 - 05:06 AM
Let me know how it turns out. I've been thinking of doing something similar just to get a taste of what it would be like if the Nova, Jenner, Adder, Kitfox and Locust followed the lore as twist-less mechs.
#18
Posted 05 August 2014 - 05:18 AM
I own a pair of CH Pro Pedals, but I don't recommend them because they are too close together for a good "fighter's stance." You may want to look at the less expensive Saitek pedals; I've never used them, and so can't vouch for their precision personally, but I know that they're a good wide set, and several of my flight-sim buddies have owned & liked them.
Warning: I haven't tested joystick & pedals in MWO, so I don't know for sure if PGI supports them. It was older MW games in which I used pedals.
I am willing to get on TS3 and assist you in building a 'mech to your specifications, maximizing its efficiency & effectiveness as best as my experience of ~7200 public matches allows. Playing with hand injuries myself, I know that some weapon systems are harder on the mouse-hand workload than others.
Edited by Carl Avery, 05 August 2014 - 05:36 AM.
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