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What Unique or Odd Weapons Do You Want To See?


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#1 Mattiator

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Posted 19 November 2011 - 10:29 AM

We all know the game is probably going to have everyone's favorite classic weapons, namely our Pulse lasers, LRMs, Machine Gun Arrays, and whatnot. But what about those strange little weapons that have a very specific purpose in mind? These are what I'd like to see:

Binary Laser (Blazer): Think a pair of Large Lasers glued together. Takes up less tonnage/space than a pair of LLs but has the disadvantage of higher heat and less damage than a pair.

Bombast Laser: I'm basing this off of the MW4 interpretation. The longer you go without firing this, up to a certain time, the more powerful it will be.

Long Tom: The nasty long-ranged artillery piece with high heat, high weight, high damage, and high blast radius. Should use MekTek's aiming system, since it made them usable.

Flamer: The standard for heat delivery fans everywhere, a classic way to **** off laser boaters.

(Yes, I know the year of availability would be non-canon for some of these, but I'd like to see them EVENTUALLY make it into the game)

#2 Yeach

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Posted 19 November 2011 - 10:33 AM

I like to see the machine gun and flamers to give area damage as opposed to them being single shot weapons.

#3 Moppelkotze

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Posted 19 November 2011 - 10:34 AM

Flamers, Machine Guns, Long Toms, Arrow IV

#4 DocBach

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Posted 19 November 2011 - 10:34 AM

Arrow IV artillery missiles with scout 'Mechs laser guiding their way with TAG would be an awesome game mechanic.

Edited by DocBach, 19 November 2011 - 10:35 AM.


#5 Nakir

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Posted 19 November 2011 - 10:35 AM

i don't think that flamer is a Unique weapon...i have always see it in all MW games ( in base mode without expansion set).However Long Tom or Arrow IV is a very Unique weapon!!

Edited by Nakir, 19 November 2011 - 10:36 AM.


#6 Corsair114

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Posted 19 November 2011 - 10:35 AM

Binary Laser seems like it'd probably never see use.

The Bombast, though, I like. A very powerful attack that isn't usually instantly available. Only thing I ask is the charging sequence generate some heat. Otherwise you'll just walk around with it charged to maximum all the time (assuming you can hold the charge, anywho). 'Course, if you can't, that's cool too. Makes it a heck of an ambush weapon, but tricky to use once the fight is already underway.

#7 Mechteric

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Posted 19 November 2011 - 10:36 AM

Considering its urban combat, I'd bet on the Long Tom not being mech mountable, but who knows maybe there'll be a way to call in a bombardment on an area :)

Personally I think adding extra oddball weapons dilutes the experience anyway, the best combat experience is with the standard array of mech weapons.

#8 Randolph Carter

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Posted 19 November 2011 - 10:52 AM

I'd like to see the Arrow IV systems get made good use of, and I'd like to see the Artemis IV FCS provide a substantial boost to LRM capabilities. Maybe once we get into IS Lvl 3 tech, the PPC capacitors will be neat to see. It's extra heat, but at least it gets you damage-wise on par with Clan PPC's.

#9 UncleKulikov

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Posted 19 November 2011 - 11:28 AM

Rotary Autocannons.

#10 Snark

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Posted 19 November 2011 - 11:44 AM

I have always thought that when you eject you launch up away from your mech in Battle armor (The battle armor could be equipped with cool devices Spotting stuff etc.) you would get kinda a birds eye view .then when ya land you could walk around switch mechs. Eject to high ground so ya can look out, maybe steal an unattended mech maybe you find a less damaged mech on the battle field and use it ..also could be fun for practices and training.

Edited by Snark, 19 November 2011 - 11:45 AM.


#11 VoodooLou Kerensky

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Posted 19 November 2011 - 12:02 PM

How about a truely terrain following Missile system? We have Cruise Missiles now that follow roads. Or a Long Tom that zero's in on a Mech after being fired and strikes the cockpit? But the best truely Odd weapon, the bottom of a Mechs feet. Gotta Love DFA!

#12 Mattiator

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Posted 19 November 2011 - 12:44 PM

Oh yes. Forgot to add: Coolant Pods. Especially if you can get lucky and blow them up for massive damage, like what you SHOULD be able to do with Gauss Rifles.

#13 Egomane

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Posted 19 November 2011 - 01:01 PM

Hatchets and triple strength myomer. Everything with range is for cowards. :)

#14 Tsen Shang

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Posted 19 November 2011 - 01:59 PM

View PostMattiator, on 19 November 2011 - 10:29 AM, said:

classic weapons

Pulse lasers
Machine Gun Arrays


Lol. Ok I'm done. Flamers have been around forever, they'll be in.

I'd like to see melee implemented at some point. Hatchets and swords would be awesome

#15 Jack Deth

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Posted 19 November 2011 - 02:12 PM

Melee attacks would be hard for the devs to implement properly, but I'd love to see it in the game. Artillery would add loads of fun to the game too, even if its just off-board, either guided with TAG or called in manually to hit a set of co-ordinates. Computer-controlled aerotech/conventional fighters that you could call in for strafing runs would be cool too.

#16 Captain Nice HD

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Posted 19 November 2011 - 02:31 PM

View PostMattiator, on 19 November 2011 - 10:29 AM, said:

Binary Laser (Blazer): Think a pair of Large Lasers glued together. Takes up less tonnage/space than a pair of LLs but has the disadvantage of higher heat and less damage than a pair.


Well, actually it requires one ton less (9 tons vs 10), the same amount of space (4 crits), and same heat (16) as two Large Lasers. It only does 12 damage, as opposed to the cumulative 16 of two Large Lasers, but that damage is automatically concentrated on a single location and is just enough to blow the head clean off a 'Mech in a single shot (incidentally, it's also useful for thresholding aerospace units).

Amusingly, it was first prototyped by the Free Worlds League in 2812, and almost immediately abandoned as impractical with the limited Single Heat Sink technology of the day. Other Successor States made their own prototypes and did much the same. Nevertheless, the technology was never really lost, and remained technically available throughout the Succession Wars (although it never entered mass production). By 3067, however, the invention of the Heavy PPC renders the Blazer thoroughly obsolete.

Still a fun gun, though; has a lot of character.

Edited by Captain Nice HD, 19 November 2011 - 02:33 PM.


#17 Alizabeth Aijou

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Posted 19 November 2011 - 03:25 PM

Noticed plenty of weapon mentions that won't be around for another decade or more.
Bombast Laser? Yeah, that's nice, if you can wait till 3064.
Long Tom? The artillery piece is too large to fit on a 'Mech. The cannon version of it does fit, though, barely (20 tons and 15 crits).

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Otherwise you'll just walk around with it charged to maximum all the time (assuming you can hold the charge, anywho).

Fluff indicates that you can't.

Quote

Considering its urban combat, I'd bet on the Long Tom not being mech mountable, but who knows maybe there'll be a way to call in a bombardment on an area

Never was, see above. The only way it *might* be possible is with Super-Heavy 'Mechs.
Assuming that it follows the pattern of the other artillery, that is, namely a number of crits equal to the tonnage (30 for the Long Tom). Meaning that it would be split between two locations even on a Super-Heavy.
For the tonnage and space involved compared to the damage, there are plenty of other, better weapons available.

What's next...
PPC Capacitors were introduced in 3060.
RACs in 3062.

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I have always thought that when you eject you launch up away from your mech in Battle armor (The battle armor could be equipped with cool devices Spotting stuff etc.)

Would you please be so kind as to burn in yomi-no-kuni?
We don't like MechAssault in these parts.
And canonically, only the Bounty Hunter (who had a modified PA(L) armour), and the Machina Domini have something resembling that. Effectively making you worse than a Wobbie.

As for the coolant pods, those would just be entering the market.
Machine Gun Arrays are 3068+ only.

So what I'd like to see as a "unique" weapon, is the Centurion.
No, not this one.
The Star League-era weapon system that can shut down an opposing 'Mech.
Probably limited to one per account.

With a slightly more common weapon being the Silver Bullet Gauss (the LB-X of the Gauss Rifles). R&D 3050, introduced 3051, so it wouldn't be too far-fetched.
As well as Fluid Guns, those things are great to add additional insult to your opponent.
Nothing says "I own you" more than spraying paint all over their 'Mech/Cockpit.
'Mech Mortars might be funny as well, as well as a rather rare weapon.

If we'd...

I'd like to see the MRM launchers in the game (seriously, I think they should've been around back around 2400).

#18 VYCanis

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Posted 19 November 2011 - 03:33 PM

Automatic grenade launchers perhaps they are easily swapped with mgs, less ammo per ton, slower projectiles, slower rof, but more damage per hit and more knock. Maybe has specialty ammo that trade straight up damage for utility stuff.

Fluid gun- can act like a poor man's flamer, or hose friendlies down in coolant, or spray paint all over someone's cockpit, whatever you want.

Mine dispenser- If thunder LRMs are too obvious, and you'd rather drop them manually. probably would have more options in terms of the type of mine.

mortars- pretty similar to lrms in terms of indirect support usage and tonnage, but hit with the force of srms albeit in smaller salvos than lrms. Also have less ammo per ton. They are largely obsolete, but they are able to bypass AMS systems.

(edit) dammit, Aijou beat me to fluid guns and mech mortars

Edited by VYCanis, 19 November 2011 - 03:35 PM.


#19 stun

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Posted 19 November 2011 - 03:47 PM

Not sure if its unusual but I would like to see large X-pulse lasers back again.

Would also like to see light guass and hyper AC's back as well.





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