

#1
Posted 04 August 2014 - 09:01 AM
Before trying to balance anything fix the goddamn weapons so that they actually do what they are supposed to do, and don't BS people with stories about how clan weapons are balanced by burst fire and longer impulse durations.
#2
Posted 04 August 2014 - 09:09 AM
While I'm sure you'll label this as a cunning ploy to keep my EVIL BROKEN UNFAIR WEAPONS, I have absolutely never experienced what you claim. I've been endlessly frustrated by the need to hold Clan UAC's on target because my targets stubbornly refuse to allow me to dump all the damage in one body part.
Same with the Lasers... Hell, particularly with the lasers. Those absurdly long beam times are such a PITA.
#3
Posted 04 August 2014 - 09:23 AM
I took time to man up and make a video. Do you have more than ignorant QQ?
(uploading, give it ten minutes)
Wait, what? I do enough to take off both arms first, and do significant damage to the side torsos, before finally popping the CT... even though every time I'm starting my beams dead center on the CT and towards the end spraying the CT as well.
Try twisting to spread some of that damage.
#5
Posted 04 August 2014 - 09:46 AM
PhoenixFire55, on 04 August 2014 - 09:41 AM, said:
Your video posting skills are so awesome. Try taking the 'private video' tick off next time?
It's public; probably wasn't finished processing yet.
Edit: Ah, my mistake. After it uploaded, it wanted me to click publish. I was reading forum posts, not spending 10 minutes staring at the upload/processing progress bar.
Edited by Wintersdark, 04 August 2014 - 09:47 AM.
#7
Posted 04 August 2014 - 09:59 AM
PhoenixFire55, on 04 August 2014 - 09:54 AM, said:
Sweet. But training grounds have nothing to do with actual game code for most purposes.
Weapons still work the same way. Issues with ping and whatnot are not replicated, but everything else is.
Anyways, your the one making the accusation, the burden of proof is on you. I've demonstrated, in video, that they function properly, matching my claims that they do so. I'm not about to go into a match and deliberately throw it by doing that against enemy mechs. If you assert that they function differently in game, get in a private match and do it yourself, provide some proof.
Without said proof, your post is nothing but the tears of someone who can't accept that they lost, and feels the need to blame everything but themselves.
Further, if they DID function as you claim, Nova's would be unstoppable. Hell, you could alpha all 12 ERML's, overheat pretty much instantly, but still do enough damage even with the aborted beam to CT core most mechs. And that's clearly not the case.
#9
Posted 04 August 2014 - 10:15 AM
Where HTAL would really help as well.
#10
Posted 04 August 2014 - 10:19 AM
PhoenixFire55, on 04 August 2014 - 10:08 AM, said:
Nope, and PGI was the first to admit it.
Do it, then, post a video. Prove you've got something other than random tears. Because right now you're making rather ridiculous claims. If things are as you claim, it should be very easy to get video of it happening.
#11
Posted 04 August 2014 - 10:21 AM
Wintersdark, on 04 August 2014 - 10:19 AM, said:
I don't own any clan mechs so obviousely I can't make a video of me doing it and can't exactly ask people in random matches to do it. You on the other hand are free to leave this topic if you have nothing else to say.
#12
Posted 04 August 2014 - 10:24 AM
It's much more likely that you're just wrong.
#13
Posted 04 August 2014 - 10:26 AM
PhoenixFire55, on 04 August 2014 - 10:08 AM, said:
Nope, and PGI was the first to admit it.
While I remember that at some point early in its development Training Grounds mechs did behave differently from an actual match, PGI has since worked to make Training Grounds more representative of the online game. It seems absurd to me that they'd make the weapons behave differently when they've gone ahead and added mech efficiency and module functionality. I think the burden of proof is on you to prove that Clan weapons behave differently on on Training Grounds than on live matches.
EDIT: You don't even own any Clan mech's? Then how could you possibly know for certain? No one else has reported this happening, so you're probably in the wrong here. I see your location is St. Petersburg. Russian, perhaps? You could just be feeling the effects of lag.
Edited by Kaeb Odellas, 04 August 2014 - 10:30 AM.
#14
Posted 04 August 2014 - 10:29 AM
The burden of proof is on you.
Otherwise, you're just looking like a sore loser who can't accept he's wrong.
#15
Posted 04 August 2014 - 10:30 AM
#16
Posted 04 August 2014 - 10:34 AM
process, on 04 August 2014 - 10:30 AM, said:
Most clan weapons anyway. The CLERML is the only one of the clan lasers that deals damage faster than its IS counterpart.
#17
Posted 04 August 2014 - 10:50 AM
Kaeb Odellas, on 04 August 2014 - 10:26 AM, said:
Seen that happen countless times to me, people I spectate etc., with different pings. Not saying it happens all the time, but smth is terribly broken. When an assault mech that is turning and jumping is cored out and killed through CT by a Stormcrow with 6 lasers in 2 shots from ~700m or so thats not right. Same way when a completely fresh heavy is killed by a DWF with quad UAC10s through a side torso with 50 armor instantly even before UACs stop firing for the first time, thats also an obvious bug.
#18
Posted 04 August 2014 - 10:51 AM
#19
Posted 04 August 2014 - 10:53 AM
Kaeb Odellas, on 04 August 2014 - 10:34 AM, said:
ML is 1.0s, CERML is 1.3s. Unless PGI makes intentional stealth changes to these values this isn't the case.
#20
Posted 04 August 2014 - 11:07 AM
PhoenixFire55, on 04 August 2014 - 10:53 AM, said:
ML is 1.0s, CERML is 1.3s. Unless PGI makes intentional stealth changes to these values this isn't the case.
At 7 damage with 1.3s burn time, the CERML does 5.38 DPS during its burn, slightly higher than the IS ML's 5 DPS. If you only land 1 second of your CERML on target, you still do more damage than if you land a full blast with an IS ML. All other clan lasers are worse in that regard.
PhoenixFire55, on 04 August 2014 - 10:50 AM, said:
Seen that happen countless times to me, people I spectate etc., with different pings. Not saying it happens all the time, but smth is terribly broken. When an assault mech that is turning and jumping is cored out and killed through CT by a Stormcrow with 6 lasers in 2 shots from ~700m or so thats not right. Same way when a completely fresh heavy is killed by a DWF with quad UAC10s through a side torso with 50 armor instantly even before UACs stop firing for the first time, thats also an obvious bug.
It doesn't matter who you spectate or what their ping is. Only your ping matters. The important thing is that you're the only one who sees this happening, and since it is highly unlikely that the thousands of players who probably have better connections than you have missed what should be a glaringly obvious problem, it is more likely that the problem is on your end.
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