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The Assassin: A Case For Why We Should Want It.

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#161 Hagoromo Gitsune

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Posted 19 September 2014 - 07:03 AM

View PostDavers, on 30 August 2014 - 11:44 AM, said:

That picture makes me think of the droid troopers from Star Wars.

My 2 Vinds 1AA and 1R actually are named a Droid V1.0 and Droid V2.0... cause of SW Droid Troopers. ^_^

No, we don't need Assasin, we need Pillager... and we need him looked like this:

Posted Image

#162 Thunder Lips Express

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Posted 19 September 2014 - 07:34 AM

I would love the assassin to be in the game, I would love every mech in the game. I don't care if the hard points are exactly the same on other mechs, just to give people the opportunity to play the mechs that they love aesthetically would be great

#163 Apnu

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Posted 19 September 2014 - 07:36 AM

Bah. Give me a Dervish!

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#164 Bishop Steiner

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Posted 19 September 2014 - 07:54 AM

View PostApnu, on 19 September 2014 - 07:36 AM, said:

Bah. Give me a Dervish!

Posted Image

Posted Image
not enough variants, but i'd take it anyhow. But enough 55 tonners for now. Rather fill in the 40-45 tonners-

#165 Joseph Mallan

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Posted 19 September 2014 - 07:55 AM

View PostApnu, on 19 September 2014 - 07:36 AM, said:

Bah. Give me a Dervish!

Posted Image

Isn't that the Prehistoric Dervish?

#166 Bishop Steiner

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Posted 19 September 2014 - 07:57 AM

View PostJoseph Mallan, on 19 September 2014 - 07:55 AM, said:

Isn't that the Prehistoric Dervish?

Wouldn't that make it the "Mallan-Model"?

#167 Apnu

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Posted 19 September 2014 - 08:02 AM

View PostBishop Steiner, on 19 September 2014 - 07:54 AM, said:

Posted Image
not enough variants, but i'd take it anyhow. But enough 55 tonners for now. Rather fill in the 40-45 tonners-



yeah I know. I still want one tho.

The problem is needing 3 variants per chasis to level things. If there was a deeper and wider skill tree for both pilots AND mechs (or letting us create a few pilots like characters in other MWOs) we wouldn't need a minimum of three variants per mech.

#168 Bishop Steiner

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Posted 19 September 2014 - 09:23 AM

View PostApnu, on 19 September 2014 - 08:02 AM, said:



yeah I know. I still want one tho.

The problem is needing 3 variants per chasis to level things. If there was a deeper and wider skill tree for both pilots AND mechs (or letting us create a few pilots like characters in other MWOs) we wouldn't need a minimum of three variants per mech.

Totally agree with you on that. Truth to tell, I think they should have a singular chassis tree that takes about 3x as long to "finish" and you pick your efficiencies based on the variant you plan to use most.

#169 Apnu

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Posted 19 September 2014 - 09:45 AM

View PostBishop Steiner, on 19 September 2014 - 09:23 AM, said:

Totally agree with you on that. Truth to tell, I think they should have a singular chassis tree that takes about 3x as long to "finish" and you pick your efficiencies based on the variant you plan to use most.


Can I double like this?

Or we by the "base" chassis then an upgrade pack to make a variant. Then there are skill trees for that variant. So I buy a HBK-4G, then an upgrade schema to make a HBK-4P, which allows me to change out the ballistics for the energy points in the hunch. Then a pack to make a HBK-4J. And if I want to switch them, I pay a fee to field retrofit them on the chassis.

there's so much possibilities out there. This game could expand quite a lot with stuff like that.

#170 Nathan Foxbane

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Posted 19 September 2014 - 12:28 PM

I love my Cicadas and the Assassins would get plenty of love too. 101 is a bit problematic since it is supposed to have one small laser in each leg. I never did figure out why they put them in the legs of all places.

#171 Bishop Steiner

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Posted 19 September 2014 - 12:46 PM

View PostNathan Foxbane, on 19 September 2014 - 12:28 PM, said:

I love my Cicadas and the Assassins would get plenty of love too. 101 is a bit problematic since it is supposed to have one small laser in each leg. I never did figure out why they put them in the legs of all places.

So were the MGs in the CDC-3C. They simply move them to the appropriate side torso.

#172 Nathan Foxbane

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Posted 19 September 2014 - 12:57 PM

View PostBishop Steiner, on 19 September 2014 - 12:46 PM, said:

So were the MGs in the CDC-3C. They simply move them to the appropriate side torso.

I was unaware they were leg mounted. This will cause no end of problems for the poor Viking eventually which uses 50 of 51 available slots after the removal of both hand and lower arm actuators.

#173 MischiefSC

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Posted 19 September 2014 - 12:59 PM

The pic you drew Bish and the prospective stats....

They make me want to do awkward things.

Absolutely like this, want this, approve of this.

Alix needs to meet or beat your design image and MAKE THIS HAPPEN.

#174 LT. HARDCASE

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Posted 19 September 2014 - 01:07 PM

View PostBishop Steiner, on 19 September 2014 - 06:02 AM, said:

Or to put it in MWO terms

Stock engine: 280
Max Engine: 340
Stock speed: 124.7 (after tweak)
Max Speed: 151.5 (after tweak)
Max armor: 274
Stock JJs: 7
Max JJs: 9
JJ Distance: 65 meters

ASN-21
Armament:
RA: 1 M.Laser
RT: 1 LRM5 / 1 ton LRM ammo
LT: 1 SRM2 / 1 ton SRM ammo

MWO Hardpoints:
RA: Energy x2
RT: Missile x2
LT: Missile x2
ECM capable? NO


ASN-101
Armament:

H: 1 S.laser

RA: 1 M.Laser

RT: 1 S.laser / 1 LRM5 / 1 ton LRM ammo

LT: 1 S.Laser / 1 SRM2 / 1 ton SRM ammo



MWO Hardpoints:

H: Energy x1

RA: Energy x1

RT: Missile x1 / Energy x1

LT: Missile x1 / Energy x1

ECM capable? NO



ASN-23
Armament:

RA: 1 MP.Laser

RT: 1 LRM5 / 1 ton LRM ammo / Artemis


MWO Hardpoints:

RA: Energy x3

RT: Missile x2

ECM capable? YES


Just a few examples of what an ASN could do in MWO.


Thought the Assassin would be a joke, so I never posted in this thread.

Now the medium mech jock in me wants this mech badly.

Kudos to you sir.

#175 The Wakelord

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Posted 19 September 2014 - 03:31 PM

View PostBishop Steiner, on 19 September 2014 - 06:12 AM, said:

Jump in, alpha, hightail it out at Ludicrous Speed. Repeat.


Assassin's Creed in MWO!


Raven-Huginn does pretty well with its stock XL engine, SRM12 & 2~3MGs.

Edited by The Wakelord, 19 September 2014 - 03:31 PM.


#176 Gremlich Johns

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Posted 19 September 2014 - 03:37 PM

Yeah, more mechs with JJs, just like, ummmm, Hawken.

I disagree, JJs do not need to be profligate.

#177 Bishop Steiner

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Posted 19 September 2014 - 04:22 PM

View PostGremlich Johns, on 19 September 2014 - 03:37 PM, said:

Yeah, more mechs with JJs, just like, ummmm, Hawken.

I disagree, JJs do not need to be profligate.

lol, yes because JJs would make this JUST like Hawken. *SMH* ;)

Edited by Bishop Steiner, 19 September 2014 - 04:53 PM.


#178 Nothing Whatsoever

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Posted 19 September 2014 - 04:29 PM

MOAR Mediums!

Finally starting into grinding BlackJacks, and I've played a bunch of the rest, so I do look forward to trying the Vindicator soon and would love to see more mediums available.

#179 Rajun

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Posted 19 September 2014 - 04:50 PM

Always enjoy your artistic talent Bishop! Thanks for sharing this.

I concur on getting this mech into play on MWO as many others. You bring alot of good research for this to the table.
Hopefully, one day, we can pilot the 'Reseen" Unseens.

Back in the MPBT days, I had a great time playing the assassin mech. Without some kind of JJ rethinking now, I fear that
it would not do the Assassin justice.

#180 Bishop Steiner

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Posted 20 September 2014 - 05:20 PM

updated concept art added
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