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Whats Up, Newbies?


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#1 JC Daxion

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Posted 04 August 2014 - 08:20 PM

Ok... soo artillery strike Armageddon is the worst.... it makes LRM Armageddon look like Christmas But this is not about a charlie brown X-mas.....so i digress


But seriously people... What do you newbies think about the game, and about this ArT strike.. that lets be serious, you can not afford.. .



being totally new.... or a vet that likes newbies... How would you fix this fiasco of a patch?? Loook at my histiory, i have never complained about one patch, ever!!!! but man, somthing that brings in 5+ arts a match... that is just F'd....



My fix.... ONly allow 1 art/air per per match..... (aka one launched) Bring Flush back into Mech warrior.. cause lets be serious.. i'd rather have a laser boat flushing, than 10 mechs dropping ARTS.,.



art/air should be a last restort.. not a first option.,.. (edit for bad words...... PS who says what words are bad????)

Edited by JC Daxion, 04 August 2014 - 08:24 PM.


#2 Aleksandr Sergeyevich Kerensky

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Posted 04 August 2014 - 08:26 PM

Don't worry- they already said that in the next patch, clans can only use air strike, and inner sphere can only load 1 type of bombardment, be it either air strike or artillery. The people have spoken and the devs have listened! Rejoice!

"It's as if millions of voices cried out in terror, and were suddenly silenced" -obi wan kenobi

#3 loopala

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Posted 04 August 2014 - 08:46 PM



#4 Turist0AT

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Posted 05 August 2014 - 02:24 AM

You come acros as a 14y.o. Stop calling ppl newbs because you'r so l33t veteran and they have the honour to be in your presence.

It looks like a rant about arty and not your intrest in what new players think. This belongs in General Discussion.

Edited by Turist0AT, 05 August 2014 - 02:25 AM.


#5 B0oN

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Posted 05 August 2014 - 04:09 AM

How to solve this ?
Easy, ^^ !

First 100 games are being a seperate queue for all the people playing their "sub-100" games .
Game 101 starts in the normal queue with all the "normal" abnormities.

Cool, eh ?
^^

#6 Davegt27

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Posted 05 August 2014 - 06:13 AM

View PostRad Hanzo, on 05 August 2014 - 04:09 AM, said:

How to solve this ?
Easy, ^^ !

First 100 games are being a seperate queue for all the people playing their "sub-100" games .
Game 101 starts in the normal queue with all the "normal" abnormities.

Cool, eh ?
^^


sounds like a good idea to me, a lot better then always complaining about everything

#7 Modo44

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Posted 05 August 2014 - 07:42 AM

View PostRad Hanzo, on 05 August 2014 - 04:09 AM, said:

How to solve this ?
Easy, ^^ !

First 100 games are being a seperate queue for all the people playing their "sub-100" games .
Game 101 starts in the normal queue with all the "normal" abnormities.

Cool, eh ?

As cool as 25 is right now. MWO has a very steep learning curve. By playing solo without prior team game experience, I am pretty sure I was terribad for the first 1000, not 100 matches.

Edited by Modo44, 05 August 2014 - 07:42 AM.


#8 DEMAX51

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Posted 05 August 2014 - 08:01 AM

View PostAleksandr Sergeyevich Kerensky, on 04 August 2014 - 08:26 PM, said:

Don't worry- they already said that in the next patch, clans can only use air strike, and inner sphere can only load 1 type of bombardment, be it either air strike or artillery. The people have spoken and the devs have listened! Rejoice!

"It's as if millions of voices cried out in terror, and were suddenly silenced" -obi wan kenobi

Just to clarify, they backtracked on the "no arty-strikes for Clans" bit. Clans will still be able to use both arty and air strikes. But they are staying true to the second part - no player, Clan or IS, will be able to bring more than one strike each match.

#9 Sug

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Posted 05 August 2014 - 08:29 AM

View PostDEMAX51, on 05 August 2014 - 08:01 AM, said:

no player, Clan or IS, will be able to bring more than one strike each match.


They might as well take airstrikes out of the game then.

#10 IraqiWalker

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Posted 05 August 2014 - 08:36 AM

View PostSug, on 05 August 2014 - 08:29 AM, said:


They might as well take airstrikes out of the game then.

Air strikes are still pretty good. Especially if you are funneling the enemy. Or launching them at the entrance of a canyon

#11 Sug

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Posted 05 August 2014 - 08:40 AM

View PostIraqiWalker, on 05 August 2014 - 08:36 AM, said:

Air strikes are still pretty good. Especially if you are funneling the enemy. Or launching them at the entrance of a canyon



If I can only take one I'll take the one that's not a pretty good, if, and or.

#12 IraqiWalker

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Posted 05 August 2014 - 08:45 AM

View PostSug, on 05 August 2014 - 08:40 AM, said:



If I can only take one I'll take the one that's not a pretty good, if, and or.


It's a style choice. In pug play you will see infinitely more Arty strikes. In group play, you'll see quite a few air strikes.

#13 Revis Volek

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Posted 05 August 2014 - 08:45 AM

View PostSug, on 05 August 2014 - 08:29 AM, said:


They might as well take airstrikes out of the game then.



Cry some more troll......

48 Airstrike and Artys per match is too much. If you disagree please come drop with me and my group a few times....we will show you what that is like. All 12 of us wil gladly drop them right in your lap if you would like?

At best, a few (3-6) Arty or Air a game is PLENTY! I do not want to play ArtyWarrior....I want to play Mechwarrior.

#14 Sug

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Posted 05 August 2014 - 08:52 AM

View PostDarthRevis, on 05 August 2014 - 08:45 AM, said:

Cry some more troll......


Stick it up your ass.

I don't even use strikes. Just saying one is better than the other. If the Coolshot 6 and 9 cost the same amount and you could only take one there's no reason to have the 6 in the game.

#15 Revis Volek

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Posted 05 August 2014 - 09:04 AM

You'd like that too much....

Now by your logic "If i cant have both I don't want any?" Unless I misunderstood you.... I just don't see where that comment even was relevant or important to the conversation?

Which one is better then the other? They both have uses and are semi situational....Airstikes work great to stripe a canyon with mechs walking in it or when a group is hill humping you place smoke just on your side of the ridge and let the Airstikre roll over the hill and enemies can't see the smoke....

Arty is good for clusters of mechs, like the center or Terrible Therma?

One is not better innately......only better for the situation.

Last time i checked arty and air were different prices....and you can improve the C-bill one to be as good as the MC one....so again how do they have the same cost? One is cbills the other MC?

Same for Coolshots....you have the MC one and the 10,000 and a 40,000 coolshot? How is that the same at all? One does more cooling then the other for a larger price?

#16 damonwolf

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Posted 05 August 2014 - 09:06 AM

PGI has been taking a lot of heat over their inept module changes. They should take away the added Consumable CBill/$$ sink modules and give people a set amount of modules slots that can equip anything. That way, you'd see less Arty strikes because they would directly compete with Mech modules.
But, getting them to go back on/change their money grabbing ways? Hah!

#17 Scratx

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Posted 05 August 2014 - 09:21 AM

View Postloopala, on 04 August 2014 - 08:46 PM, said:

(snips Night Watch Armory video)


Hey, now, my Locust 3M resents that. Its current 2.71 kdr without arty or airstrikes are a point of pride for it. ;)

(OTOH I agree that the majority or people don't know how to use one without getting slaughtered and on higher ELOs it doesn't matter how well you use it, you're just going to die the moment someone bothers shooting your way. ... and let's ignore the Locust 3S...)

#18 Y E O N N E

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Posted 05 August 2014 - 10:25 AM

no u

LCT-3S > LCT-1E > LCT-1M > LCT-3M > LCT-1V

At least, that's how it goes regarding maximum possible damage output per unit of time.

As for the OP, well, I don't think only one per match is a fun idea. If the enemy is death-balling, they deserve to get whacked by rapid deployment of artillery.

Edit for staying on-topic.

Edited by Yeonne Greene, 05 August 2014 - 10:29 AM.


#19 Mystere

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Posted 05 August 2014 - 10:32 AM

This:



and this:



is how deadly artillery should be.

Edited by Mystere, 05 August 2014 - 10:32 AM.


#20 SolasTau

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Posted 05 August 2014 - 10:38 AM

I look back at how MechCommander did it. You had an EXTREMELY finite number of strikes per map. Right now, that number isn't really all that finite.

I'd think four 'strikes' per team would be about right. That would allow for tactical complexity without relying on off screen guns to do all your killing for you. But how would you enforce four strikes per team?

...just a thought here. I know I'm crazy... but maybe only mechs that have TAG can designate strikes. Or maybe only scout mechs... that y'know... do spotting? Crazy, right? Role warfare, pssshaw.





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