Here's why.
The current set up appeases no-body. Currently LRM's aren't suited for face-to-face fights, and they aren't quite good enough for long range support kills. So... they should be one or the other (maybe with a range toggle?)
If the short range selection were changed to being a... sort of MRM, that could work. Up the damage but nix most of their guidance and range and create a mostly line-of-fire flight path.
For long range selection? Change them truly into a fire support weapon that moves a bit faster, is weaker, but also has more rounds per ton and launches into, and descends from a higher angle. (Think mortar fire.)
Overall I think that could work. Especially with a selector toggle that... say has a 8 second switch between ranges (say it's the missile racks re-aligning...). It could make them viable again as a front line, or support weapon as good players could be fire support, then storm into battle when needed.
It's just my idea, but I think this would add some much needed weapon diversity into the game. I can only imagine what battles would look like with this mechanic!
P.S. If a dev sees this, I love this game, and this critique is said in hopes of improving a game I already enjoy!
Edited by DasSibby, 04 August 2014 - 08:22 PM.