Agent 0 Fortune, on 05 August 2014 - 08:44 AM, said:
1. PGI didn't understand how they worked, and didn't realize how they affected the game until they held a promotional tournament, showcasing just how boring MWO could be.
2. They removed knockdown, because the server-side authority was unable to accurately calculate location and HSR, and yet PGI failed to realize those same issues occur when jumping, hence the popularity of the bunny hoppers.
3. PGI identified two principal problems with jumping. shooting while jumping, and effectiveness of 1-2 jump jets. None of their changes have fixed either problem.
Simple solutions: no shooting in the air (or invoke cone fire, none of that ineffectual cockpit shake)
jump jets are added as an upgrade (like endo and ferro), it is all or nothing, and the jets are fixed in their canonical crit locations.
jump jets acceleration and animation are set to a level that does not confuse HSR.
jump jets provide approximately 6m of lift per JJ, allowing phenomenal spider jumps, while a 3x JJ highlander can barely clear the top of a mech for that infamous (and highly skilled) attack.
jump jets "fuel" is on a 10s cycle (like heat dissipation), JJ thrust regeneration is based on engine load (heat production) since regenerating jump jets draw directly from the engine (eg the more heat your expending the slower your jump jet refuel, an idle mech can refill from 0 fuel to full in 10 seconds).
don't agree with all of these (if the reticle shake was so ineffective, would see more "skilled players" shooting on the upjump.), but do like the core of several of the ideas. Don't care for the all or nothing approach, I believe a top heavy thrust curve based off the first JJ being slow, and about 6 meters, with distance and speed increasing for every JJ added would be better, but do like most of the rest.
Lexx, on 05 August 2014 - 08:45 AM, said:
I just bought Ravens and the 2 jump jets on the Huggin are pretty much useless. They barely get my mech off the ground and I can't add more. The 3 jets on my Raven 4x aren't much better either. I can't even jump up on top of a building that's barely taller than my mech with them.
Since the reason jump jets got nerfed so hard is pop-tarting, then just make the mech skake during the entire jump. The bigger the mech is the more it should shake. Then increase their thust by at least 50%. This would solve the problem without making jump jets a waste of space and tonnage like they are now.
Sorry, PGI has specifically stated they don't want to eliminate Jumpsniping as a valid tactic, which it is. And I agree with them. What needs be done is simply increase the difficulty level to compensate, to readjust the risk/reward ratio.