I was happy with Mech Warrior IV JJs. You could get airborne and have a lot of fun doing it. Abuse it too much, get really airborne, and you might as well ask to receive a free alpha from the entire opposing team. For starters unlike PGI’s Hover Jets, MW4 allowed for some real physics like allowing pilots to use ramps to get a little more altitude, also carrying forward the momentum speed unlike PGI’s massive air braking of MWO (invisible drag chutes?). I will admit Pop-snipping on MW4 was abused a lot by people using the 3rd person magic over the top views, but was much less a problem on the force 1st person view servers.
PGI's much improved take on 3rd person would probably be Ok as well.
If Jump Snipping (lateral movement shooting at speed) was a problem PGI could have introduced shake throughout the entire jump. And if Pop-Sniping (stationary pogo snipping) was an issue, PGI could have introduced a forward movement vector to the jump so Pop-tarts would land forward onto the cover they were previously hiding behind exposing themselves to the return full fire of their adversaries.
I really do hope PGI would see the light and at least return JJs close to their previously performance. Probably not allowing one JJ 90% performance but allowing two to get at least halfway there. If PGI added the forward movement vector and crosshair shake and the Jump/Pop-tarts abusers would go away. It’s a win-win, less abusive play and allowing us mech pilots that actually like to pilot to have our fun back. MWO’s nerfs on fun are really starting to add up fast.
Edited by FireDog, 05 August 2014 - 03:45 PM.