ELEMENTALS!!!
Elementals:
Elementals are the trueborn, genetically-engineered infantry of the Clans. Designed and bred over dozens of generations to operate Clan Battle Armor, Elementals are the largest and strongest of the three common Clan warrior phenotype. Elementals average two to two and a half meters in height and are disproportionately muscular compared to even the strongest Inner Sphere warrior.
Clan Battle Armor:
Each suit of Clan Elemental battle armor mounts one Clan ER Small Laser and a detachable SRM-2 pack. The launcher holds a total of four missiles. Once the missiles have been expended the launcher may be jettisoned, improving mobility. The suit is also equipped with a strong manipulative claw effective at performing anti-'Mech attacks or hanging on to an OmniMech's handholds.
Usage:
Each Clan mech may carry one point of Elementals (5 battle armored troopers) as a single use consumable who enter the battle hanging on to the host mech via handholds. Each Clan pilot, at any time, can send their elemental point of 5 battlesuits to attack an enemy mech they have in LOS (like firing an airstrike).
Elementals must be launched at a mech and will not detach if activated while the targeting cursor is over terrain. Once launched at an enemy mech the Elementals will detach and stay as a group as they do 90 meter jumps to the target at around 32 kph. Due to their jump jets they can travel over nearly any terrain. They will always attempt to take the most direct route to their designated target.
The electronics module required for a mech to coordinate with a point of Elementals requires 2 slots.
Elementals In Combat:
The Elemental point will fire their ER Small Lasers once they are within 200m of their target, with each laser doing 4 damage every 2.25 seconds while they continue to advance. They fire their first SRM salvo using normal SRM2 parameters at 150m. They fire their second SRM salvo when they are at 75m to their target. Hit locations are randomized against the target mech.
If they reach 50 meters they will jump and swarm the target mech, using their claws to attach to a body part of the target mech. Once attached each suit will do 5 damage every 2.25 seconds from their claws and lasers to the body location they are attached to. They will continue to do damage until their target is destroyed. They will stay with that target, even if destroyed for the entire battle, though they will continue to fire their lasers at any enemy within effective (200m) range.
Destroying Elementals:
Each Elemental Battle Armor suit can take 10 damage (so a single point carried by one clan mech requires 50 damage to completely destroy). Elementals can be attacked at any time, including being shot off a Clan mech before they are deployed as well as attacked as they advance to their target. A friendly mech can shoot hostile Elementals swarming an ally, but there is a danger that they will hit their friend instead.
Mechs with hands can attempt to remove Elementals from their mech. This requires that the swarmed mech remain still and not fire any weapons for 5 seconds per Elemental attached as they try to grab a battlesuit and crush it in their fists. Mechs that have one hand take twice as long to remove a single Elemental. Mechs with no hands are out of luck and must depend on a friend shooting them off or eventually die.
I posted about Infantry and Armor consumables in March 2013:
http://mwomercs.com/...ntry-and-armor/
I posted my original idea for Elementals in April 2013:
http://mwomercs.com/...63#entry2264163
I know you have thought about it:
More than once:
So I ask:
Edited by Asakara, 05 August 2014 - 09:35 AM.