Performance & Connectivity Feedback - 1.3.311
#41
Posted 11 August 2014 - 08:55 AM
Do they think the actual game-state is just fine ?
Or are they on vacation for about 4 weeks ?
Let's wait again, and see if somebody cares within the next 2 weeks.
#42
Posted 11 August 2014 - 09:20 AM
Hate the forum whine, but PLEASE fix this.
Just got killed by ANOTHER desync. GJ!
Edited by Treuer Husar, 11 August 2014 - 09:31 AM.
#43
Posted 11 August 2014 - 10:43 AM
Rashhaverak, on 06 August 2014 - 05:22 PM, said:
And this video shows a pretty tame example of what games are like. Ping is 38, yet I'm all over the place. Game used to run like butter for me. Ever since the previous patch and now this patch, the game is broken. I don't think it's my machine. Star Citizen multiplayer runs with no problem, the repair tool says my files are good. The rubberbanding started about the time the rejoin feature was implemented. Odd thing is, occasionally I can get good games. I have no idea what the trigger is, but once it is triggered, it's over.
I hope you fix it soon.
THX for the great vid Rashhaverak. I had to laught so hard i nearly peed myself.
But thats what happend to me every 2-3 matches. Unplayable, frustrating, f*** annoying.
Before a month ago i only was complaining about the bad pings i get here in Germany, but what happens know kills the game totally.
#44
Posted 11 August 2014 - 10:50 AM
before the patch i never had any issues with desyncs or lags.
on a side note, i just bought a new mech, started into a match, we were winning and then the game desynced for me, no recover.
later in the mechbay i saw my 2x win bonus gone, but the mech is still at 0 exp, so the desynced matches do not even count?
same goes probably for the c-bills...
if thats the case i can rather stop playing and wait for a fix than wasting my time right now...
good thing pgi is testing their patches before releasing them.... oh wait... i get it... WE are the testing team
why employ a QA team, when you have paying customers for testing your stuff.
edit: well the xp got added some time later, but it is still no fun to play if you get that many desyncs and lags
Edited by Khushrenada, 11 August 2014 - 12:32 PM.
#45
Posted 11 August 2014 - 12:27 PM
Its been like that for ~3 weeks at least.
#46
Posted 11 August 2014 - 01:31 PM
Budor, on 11 August 2014 - 12:27 PM, said:
Its been like that for ~3 weeks at least.
Same issue for me. Let me know if there is any troubleshooting information you would like me to provide
Edited by Boozer, 11 August 2014 - 01:31 PM.
#47
Posted 11 August 2014 - 06:16 PM
#48
Posted 11 August 2014 - 10:56 PM
And yesterday it was all the same. Stopped playing over the weekend because of this.
This started after the last patch. Nobody on my friends list is online right now (first time i see this)....seems im not the only one having trouble.
#49
Posted 12 August 2014 - 03:51 AM
Somehow I got 2 kills during that match.
Its like trying to play in a Salvador Dali painting.
#50
Posted 12 August 2014 - 04:26 AM
Desintegrator, on 11 August 2014 - 08:55 AM, said:
Do they think the actual game-state is just fine ?
Or are they on vacation for about 4 weeks ?
Let's wait again, and see if somebody cares within the next 2 weeks.
No, but since they start a NEW THREAD with every micropatch they "deliver", it looks to them the bugs are new, so maybe they wait for more people to report on ... what has already been reported by thousends of people within the last months.
Not only do we have to report the same issues over and over again, we also dont get any feedback ...
Horace83, on 11 August 2014 - 10:56 PM, said:
And yesterday it was all the same. Stopped playing over the weekend because of this.
This started after the last patch. Nobody on my friends list is online right now (first time i see this)....seems im not the only one having trouble.
In addition, I've been warped over 3 (three!) grids during that lag spike. Fortunately of course amidst the enemy-controlled area ...
happend three times to me within the last few days. At least once a day.
#51
Posted 12 August 2014 - 01:24 PM
I have also noticed a large number of PPC hits are not registering and appear to go through the enemy mech.
I am also randomly getting the never ending "connecting" message if I exit a match early. Again, I have to crash out and reload.
Good Luck
TR3
#52
Posted 12 August 2014 - 02:04 PM
Rashhaverak, on 06 August 2014 - 05:22 PM, said:
And this video shows a pretty tame example of what games are like. Ping is 38, yet I'm all over the place. Game used to run like butter for me. Ever since the previous patch and now this patch, the game is broken. I don't think it's my machine. Star Citizen multiplayer runs with no problem, the repair tool says my files are good. The rubberbanding started about the time the rejoin feature was implemented. Odd thing is, occasionally I can get good games. I have no idea what the trigger is, but once it is triggered, it's over.
I hope you fix it soon.
how you get that map to not be pink?
#53
Posted 12 August 2014 - 02:08 PM
#54
Posted 12 August 2014 - 02:11 PM
#55
Posted 12 August 2014 - 03:12 PM
#56
Posted 13 August 2014 - 05:42 AM
Chann Luf, on 10 August 2014 - 03:46 AM, said:
Zero comment from PGI/IGP on the matter. With every patch our feedback is just moved to the archives.
You kinda get the impression that they are just sticking their heads in the ground.
Back to non existing communication.
Why bother giving them feedback at all?
I couldn't agree more, one minute its 2 to 3 kills them and then once everyone stops jiggling around and the server catches up it's all over..
#57
Posted 13 August 2014 - 01:43 PM
#58
Posted 13 August 2014 - 05:37 PM
#59
Posted 14 August 2014 - 05:00 AM
- rubberbanding
- desyncing, lag
- bad hit-reg
Really the game played marvelous before the reconnecting-patch for me, what have you done?
I'm playing from central europe with 130 ms ping and my connection is fine, my rig as well.
#60
Posted 14 August 2014 - 11:25 AM
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