Patch 1.3.311 Is Live!
#21
Posted 05 August 2014 - 10:16 AM
Cockpit items are great and we all need them !
What we dont need are stable servers with enough processing power to reduce lags...
So, I'm looking forward to see the next cockpit items in 2 weeks.
#22
Posted 05 August 2014 - 10:16 AM
InnerSphereNews, on 05 August 2014 - 09:54 AM, said:
.......................
Lots of stuff to buy....
......
Bug Fixes
- Pressing F9 will displays the map coordinates again.
- Fixed a typo on the Clan Streak SRM 6 Range modules
- The MechWarrior® Online™ Team
Two incredibly minor bug fixes (a typo and a feature that was accidentally removed) and a bunch of stuff to buy. You thank us for our patience. You have had all the patience in the world from us. You're welcome. In return, can we please have some transparency regarding where we are in the development process regarding the features/issues we really care about? If you can't provide it, can you tell us why?
I think transparency would make a lot of us more happy than knowing our Spider's looks have been updated, or that we can now buy a hampster for our cockpits.
Edited by DustySkunk, 05 August 2014 - 10:17 AM.
#23
Posted 05 August 2014 - 10:19 AM
#24
Posted 05 August 2014 - 10:22 AM
I mean, seriously guys. I get as pissed off at PGI when they do stupid things as the next person, but this is just ridiculous.
Edited by MuonNeutrino, 05 August 2014 - 10:23 AM.
#25
Posted 05 August 2014 - 10:28 AM
It's the little things.
#26
Posted 05 August 2014 - 10:29 AM
#28
Posted 05 August 2014 - 10:30 AM
#29
Posted 05 August 2014 - 10:31 AM
Still just a meh patch at best. No features to make me go "what is wrong with you people" but its not a great patch. Would have loved to see the weapon modules go past level 2 and be balanced better. Or better yet, a new map.
#30
Posted 05 August 2014 - 10:35 AM
#31
Posted 05 August 2014 - 10:38 AM
InnerSphereNews, on 05 August 2014 - 09:54 AM, said:
Our weapon visual customization rollout has reached the Spider this week, with changes to weapons made on the Mech now being well visually represented on the Mech.
Please tell me the Spider looks like Megaman with a PPC equipped...
Edited by SixStringSamurai, 05 August 2014 - 10:40 AM.
#32
Posted 05 August 2014 - 10:40 AM
Separate teams for finishing the mech quirks? finishing fixing some of the final remaining hit box issues? no those are the same people. You realize their staff is relatively small, right? That's a bogus excuse. Meanwhile $30 hero mechs? $30! For a skin and slightly changed configs. Yeah, game playability is a big deal, maybe they should focus on that.
Edited by Egomane, 06 August 2014 - 11:56 AM.
responding to removed content
#33
Posted 05 August 2014 - 10:40 AM
#34
Posted 05 August 2014 - 10:43 AM
Spend $$$$$$$$$$$$$$$
Fixed Tooltip Error
/End
Edited by DV McKenna, 05 August 2014 - 10:43 AM.
#35
Posted 05 August 2014 - 10:43 AM
MuonNeutrino, on 05 August 2014 - 10:22 AM, said:
I mean, seriously guys. I get as pissed off at PGI when they do stupid things as the next person, but this is just ridiculous.
MuonNeutrino, if that were true I wouldn't be mad. What I'm mad about is that there have been so many balls in the air that they have supposedly been working on over at PGI for weeks/months/years that we have been hearing tidbits about and never seeing results. It's not like they have hit all their goals last week and now this is all the fresh content. We don't even know where they are on the important things other than vague statements made in dev-logs. What I would love to see in these patch notes is something like an "In Progress" section. All I want is some transparency and progress, not a fricken hampster for my cockpit. They know this
[redacted]
Edited by Egomane, 06 August 2014 - 11:56 AM.
responding to removed content
#36
Posted 05 August 2014 - 10:44 AM
1) 5 Missile and 2 Energy hardpoints on the Kintaro? Why can’t I get that, or 6 missile and 2 energy hardpoints, on a Catapult?
2) Can you fix the fact that I watched my buddy, in a Timberwolf, hit a Spider… not once, not twice, but three times with a pair of Streak 6’s, and the Spider didn’t take a lick of damage? This pilot of which I speak typically has three or four kills per game, over 1,000 damage, consistently, so he's no slouch pilot. I WATCHED him hit this Spider three times with these Streaks, and the Spider took ZERO damage. When are you going to fix this? Oh, and by the way, the Spider killed my buddy, when the only damage he had was moderate on ALL of his locations.
The Hellsinger looks nice, and I may get it sometime in the future, but not today.
Edited by Kay Wolf, 05 August 2014 - 10:57 AM.
#38
Posted 05 August 2014 - 10:48 AM
Mechs and cockpit items are not content. Maps, and game modes are content.
Edited by Tvrdoglavi, 05 August 2014 - 10:49 AM.
#39
Posted 05 August 2014 - 10:49 AM
#40
Posted 05 August 2014 - 10:51 AM
Kay Wolf, on 05 August 2014 - 10:44 AM, said:
1) 5 Missile and 2 Energy hardpoints on the Kintaro? Why can’t I get that, or 6 missile hardpoints, on a Catapult?
2) Can you fix the fact that I watched my buddy, in a Timberwolf, hit a Spider… not once, not twice, but three times with a pair of Streak 6’s, and the Spider didn’t take a lick of damage? This pilot of which I speak typically has three or four kills per game, over 1,000 damage, consistently, so he's no slouch pilot. I WATCHED him hit this Spider three times with these Streaks, and the Spider took ZERO damage. When are you going to fix this? Oh, and by the way, the Spider killed my buddy, when the only damage he had was moderate on ALL of his locations.
The Hellsinger looks nice, and I may get it sometime in the future, but not today.
I hear you Kay Wolf. I try to be grateful too but I'm just fed up today. Also, I had the same thing happen with me and a Spider the other day. I would love to see this fixed as well
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users