Patch 1.3.311 Is Live!
#121
Posted 06 August 2014 - 01:36 AM
#122
Posted 06 August 2014 - 03:58 AM
#123
Posted 06 August 2014 - 07:01 AM
Belorion, on 06 August 2014 - 03:58 AM, said:
NEED MORE INFO! MORE! MORE! (and I've searched the forums, I can't find where you found that information.) And yes, I know they have the posts on unit creation and merc corps creation. Does the former override the latter? If so, do 'units' include merc, loyalist, and clan units, or just loyalist units? Do we still buy our own dropships? If we invest in our own dropships as merc corps, do we get to use the mechs we want, or the mechs PGI wants us to use? Will PGI embrace canon for my Wolfs Dragoons, or ignore it? Etc...
#124
Posted 06 August 2014 - 07:06 AM
Lets see how this patch fails by breaking something else.
#125
Posted 06 August 2014 - 09:38 AM
Black Rabbit of Inle, on 06 August 2014 - 12:01 AM, said:
That is because of some amazing (no sarcasm I am actually quite impressed!) following of obscure cannon
and I quote Sarna
"Three and a half tons of armor provide some measure of protection, although most pilots agree that speed is the best defense. The unique armor alignment on the front of the is what gave the 'Mech it's name. This spiderweb pattern is further emphasized by a bright red fiberglass sealant in the seams between armor plates"
Okay... I'll give them that. It's just the red contrasts my Hellblau blue paint soooo much LOL!
#126
Posted 06 August 2014 - 12:56 PM
DustySkunk, on 05 August 2014 - 11:52 AM, said:
In case what I'm about to copy here from my own forums does not come across, right, you should be able to see it all by clicking the following link... http://www.wolvesau....=2&t=826#p11805 .
It's much easier to use the facilities here in the forum for ordered and unordered lists, so that's why this latest installment of state of the game is being placed here, instead of in a blog posting.
First, I need to note that the following things have been removed and/or reassigned since March 2014:
- Mercenary Life
- Mercenary Unit Life
- Logistics
- Assets
- Association (all of these have been moved from various parts of The Plan)
- Launch Module Phase 2
- Role Warfare Enhancements (I believe this last one has simply been renamed 'Mech Efficiency Revamp)
- Community Warfare 71% (up from 48 in May)
- UI 2.0 100%
- Game Modes 65% (no change since March)
- Attack/Defend 30%
- Bases 45% (Turrets 100%, DropShip 20%, Structures 17%
- Respawn 15%
- Bases 45% (Turrets 100%, DropShip 20%, Structures 17%
- Skirmish 100%
- Attack/Defend 30%
- Metagame 56% (up from 33 in March)
- Loyalty Points 50%
- Player Level 20% (no change since March)
- Achievements 100%
- Loyalty Points 50%
- Inner Sphere War Component 15% (no change since March)
- Contracts 15%
- Front Warfare 15%
- Planetary Warfare 15%
- Economics 15%
- Factions 15%
- Contracts 15%
- Launch Module Phase One 100% (up from 41 in March)
- Modules 80% (up from 48 in March)
- Weapon 100%
- Revamp 60% (up from 20 in March)
- Weapon 100%
- Mercenary Units Phase One 56% (up from 33 in May)
- Unit Creation 60%
- Mercenary Unit UI 60%
- Unit Management 50%
- Unit Creation 60%
- UI 2.0 100%
- The Clans 100% (up from 50 in May)
- Maps 45%
- Swamp 30%
- 'Mech Factory 60%
- Swamp 30%
- Backlog 11% (the below-listed items are all moved from other sections as of late-July 2014)
- First-Time User Experience 5% (no change since March)
- Command Wheel 20% (up from 5 in May)
- Voice over IP 5% (no change since March)
- BattleMech Efficiency Revamp 10% (down from 25 in March; new course of action?)
- UI 2.X 15% (new)
- Edit in 'Mech Detail Screen (Smurfy's) 15% (no change since May)
- First-Time User Experience 5% (no change since March)
#127
Posted 06 August 2014 - 07:05 PM
#128
Posted 06 August 2014 - 10:45 PM
#129
Posted 07 August 2014 - 03:09 AM
Tvrdoglavi, on 05 August 2014 - 10:48 AM, said:
Mechs and cockpit items are not content. Maps, and game modes are content.
The content I would like to see:
-Maps
-Game Modes
-Clan vs IS matches and CW
-Weapon Convergence
-New Mech Quirks/Weapon Modules
-Actual bug fixes (..including stuff like "shaking when descending after JJ use")
EDIT: "The Plan" actually looks quite useful! No idea that existed! But, here's a few thingies then;
-UI2.0 is at 100%? They still have a long way to go to make it faster and more insightful.
-Weapon Modules also at 100%? So only lame range-increase modules? Nothing worth spending C-bills on then..
Edited by Willothius, 07 August 2014 - 03:21 AM.
#130
Posted 07 August 2014 - 07:29 AM
Willothius, on 07 August 2014 - 03:09 AM, said:
-Weapon Modules also at 100%? So only lame range-increase modules? Nothing worth spending C-bills on then..
#131
Posted 07 August 2014 - 10:12 AM
That said, I find it extremely unlikely that they would implement a module system with multiple weapon module slots without intending to offer weapon modules outside the '+range' group- and again the posts made by the team when they were preparing to introduce weapon modules indicate similarly that they plan to eventually add other types of weapon module.
#132
Posted 07 August 2014 - 03:15 PM
#133
Posted 07 August 2014 - 04:20 PM
Warchicken, on 06 August 2014 - 10:45 PM, said:
Have you
(1) run the repair tool to see if the patch broke anything? (gear tool on login screen)
(2) if that doesn't work, submit a support ticket with a DXDiag and Omicron log attached
Good luck with resolution.
#134
Posted 13 August 2014 - 10:30 AM
Willothius, on 07 August 2014 - 03:09 AM, said:
The content I would like to see:
-Maps
-Game Modes
-Clan vs IS matches and CW
-Weapon Convergence
-New Mech Quirks/Weapon Modules
-Actual bug fixes (..including stuff like "shaking when descending after JJ use")
EDIT: "The Plan" actually looks quite useful! No idea that existed! But, here's a few thingies then;
-UI2.0 is at 100%? They still have a long way to go to make it faster and more insightful.
-Weapon Modules also at 100%? So only lame range-increase modules? Nothing worth spending C-bills on then..
Yes, UI2.0 is at 100%, however there is also UI2.X listed which one would assume involves the updates, fixes, and changes they will make to UI2.0.
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