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External Heat Transfer: -50%


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#1 WarHippy

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Posted 05 August 2014 - 10:01 AM

Can we get an exact explanation as to what this quirk is doing on the new Battlemaster hero?

#2 meteorol

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Posted 05 August 2014 - 10:05 AM

Probably means the mech is less affected by the external heat of the map (the base heat that is added to the heat treshold based on the temperature of the map)

#3 Trevor Belmont

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Posted 05 August 2014 - 10:05 AM

It's probably posted on NGNG or Twitter somewhere....

#4 Deathlike

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Posted 05 August 2014 - 10:06 AM

Explanations are Lostech.

#5 Bishop Steiner

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Posted 05 August 2014 - 10:06 AM

yup, because the PGI three have retreated back into their twitter turtle, so ... who knows?

#6 WarHippy

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Posted 05 August 2014 - 10:07 AM

View Postmeteorol, on 05 August 2014 - 10:05 AM, said:

Probably means the mech is less affected by the external heat of the map (the base heat that is added to the heat treshold based on the temperature of the map)


That is what I am assuming, but I hate doing that and would really like to actually know what it is doing.

#7 FupDup

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Posted 05 August 2014 - 10:09 AM

We're probably going to have to wait for papa Smurfys to update to know what this even does. Or maybe it'll say in-game, but I won't be touching this hero anyways.

#8 CDLord HHGD

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Posted 05 August 2014 - 10:12 AM

View PostBishop Steiner, on 05 August 2014 - 10:06 AM, said:

yup, because the PGI three have retreated back into their twitter turtle, so ... who knows?

Twitter... Turtle....

Say that 5 times fast... :(

#9 Kaeb Odellas

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Posted 05 August 2014 - 10:16 AM

View Postmeteorol, on 05 August 2014 - 10:05 AM, said:

Probably means the mech is less affected by the external heat of the map (the base heat that is added to the heat treshold based on the temperature of the map)


So it would be cooler than other mechs in hot maps, but hotter than them in cool maps?

Edited by Kaeb Odellas, 05 August 2014 - 10:17 AM.


#10 Roland

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Posted 05 August 2014 - 10:17 AM

It's like the Pinpoint mech skill.
(it does nothing)

#11 Shlkt

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Posted 05 August 2014 - 10:19 AM

I assume it's a 50% reduction in ambient heat effects. On Terra Therma you'll get -0.25 (instead of -0.5) heat dissipation/second. The opposite is true of Frozen City. Further I would assume that the same multiplier applies to heat capacity adjustments.

It's an interesting quirk, but if you know beforehand that you're dropping on a hot map then I doubt you'll be bringing an assault mech with no ballistics :(

#12 Satan n stuff

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Posted 05 August 2014 - 10:20 AM

I wonder if it would be affected less by water if it has heat sinks in the legs, not particularly important given that you can't put double heat sinks in it's legs, but it's something we should know nonetheless.

#13 Carrioncrows

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Posted 05 August 2014 - 10:21 AM

If it's getting to the point where "THIS" is considered a perk / trait worthy of considering on a hero mech then I can't help but smell desperation from your idea guys.

#14 3rdworld

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Posted 05 August 2014 - 10:22 AM

It is 50% less effect from the map. So hot maps are cooler, but cold maps are hotter.

View PostJon Cunningham, on 05 August 2014 - 10:06 AM, said:

"Less environmental bonuses/penalties" is exactly correct.



So it builds up less heat from environmental heat sources, but doesn't lose as much heat to environmental cooling sources.

Edited by 3rdworld, 05 August 2014 - 10:22 AM.


#15 Wieland

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Posted 05 August 2014 - 10:23 AM

Quote

"Less environmental bonuses/penalties" is exactly correct.

External heat sources (hot maps, cold maps, flamers, cooling in water) only affect the mech half as much.

So it builds up less heat from environmental heat sources, but doesn't lose as much heat to environmental cooling sources.

Its not only the map, its everything outside that affects it 50% less.

Edited by Wieland, 05 August 2014 - 10:25 AM.


#16 Satan n stuff

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Posted 05 August 2014 - 10:29 AM

View PostWieland, on 05 August 2014 - 10:23 AM, said:

Its not only the map, its everything outside that affects it 50% less.

So flamers are even more useless than usual against it?

#17 WarHippy

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Posted 05 August 2014 - 10:30 AM

View Post3rdworld, on 05 August 2014 - 10:22 AM, said:

It is 50% less effect from the map. So hot maps are cooler, but cold maps are hotter.


Where was that posted? Never mind I found it.

Edited by WarHippy, 05 August 2014 - 10:33 AM.


#18 CDLord HHGD

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Posted 05 August 2014 - 10:30 AM

View PostSatan n stuff, on 05 August 2014 - 10:20 AM, said:

......but it's something we should know nonetheless.

This is so totally our mantra from the very beginning....

#19 Warblood

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Posted 05 August 2014 - 10:40 AM

http://mwomercs.com/...ech-hellsinger/

Quote

Less environmental bonuses/penalties"


Quote

External heat sources (hot maps, cold maps, flamers, cooling in water) only affect the mech half as much.

Quote

So it builds up less heat from environmental heat sources, but doesn't lose as much heat to environmental cooling sources.

Edited by Warblood, 05 August 2014 - 10:41 AM.


#20 WarHippy

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Posted 05 August 2014 - 10:41 AM

View PostWarblood, on 05 August 2014 - 10:40 AM, said:



Yes, that has been posted already thank you for the attempt at help.





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