Jump to content

Still No Weapon Groups Fix

Bug Report

3 replies to this topic

#1 MrMadguy

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,256 posts

Posted 05 August 2014 - 10:22 AM

Still no weapon groups fix. Thanks. I think, I've already lost even a hope to finally see this terrible problem fixed in patch notes. But... Anyway. Thanks for another old mech visual update. Can't wait to see Awesomes and Cataphracts updated too.

Edited by MrMadguy, 05 August 2014 - 10:31 AM.


#2 o0Marduk0o

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 4,231 posts
  • LocationBerlin, Germany

Posted 06 August 2014 - 04:36 AM

View PostMrMadguy, on 05 August 2014 - 10:22 AM, said:

Still no weapon groups fix. Thanks. I think, I've already lost even a hope to finally see this terrible problem fixed in patch notes. But... Anyway. Thanks for another old mech visual update. Can't wait to see Awesomes and Cataphracts updated too.

What needs to get fixed?

#3 Jeb

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 441 posts
  • Twitter: Link
  • LocationHalifax

Posted 06 August 2014 - 09:04 AM

I am guessing the problem where you lose your weapon groups?

I know if I set my Arrow weapon group, my Ilya ends up with everything set to 1 next time I play it... if I set the Ilya weapon group, the Arrow has everything set to 1 next time I play it...

(There are other mechs that do this as well...)

#4 SethAbercromby

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,308 posts
  • LocationNRW, Germany

Posted 06 August 2014 - 11:19 AM

View PostJeb, on 06 August 2014 - 09:04 AM, said:

I am guessing the problem where you lose your weapon groups?

I know if I set my Arrow weapon group, my Ilya ends up with everything set to 1 next time I play it... if I set the Ilya weapon group, the Arrow has everything set to 1 next time I play it...

(There are other mechs that do this as well...)

Yup, for some reason, the system has no problem with giving multiple 'Mechs the same ID, but has no means to prevent players from potentially recieving a 'Mech with an ID they already have on another one in their stable. Since weapon groups are saved by 'Mech ID, there isn't much that can be do about it other than reworking the system and then taking away and redistributing every single 'Mech for each player to fix any potential ID duplicates. The first step wouldn't pose much of a problem, the second however...





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users