

The Queue Makes My Jenner Feel Special
#1
Posted 05 August 2014 - 06:46 AM
#2
Posted 05 August 2014 - 06:49 AM
#4
Posted 05 August 2014 - 07:16 AM
#5
Posted 05 August 2014 - 07:18 AM
#6
Posted 05 August 2014 - 07:24 AM
Kaeb Odellas, on 05 August 2014 - 07:18 AM, said:
It's not easy when a solid portion of the players actually want light and medium mechs to be underperforming, and want the Dire Wolf to be the endgame mech everyone aspires to own.
Apparently, it never occurred to neither them nor PGI that everyone will just end up running their endgame mech, trampling new players in their puny light mechs on their way to the center of the map, when not yelling at them for leaving the Dire Whale behind.
Edited by Alistair Winter, 05 August 2014 - 07:34 AM.
#7
Posted 05 August 2014 - 07:37 AM
#8
Posted 05 August 2014 - 07:39 AM
Alistair Winter, on 05 August 2014 - 07:24 AM, said:
Apparently, it never occurred to neither them nor PGI that everyone will just end up running their endgame mech, trampling new players in their puny light mechs on their way to the center of the map, when not yelling at them for leaving the Dire Whale behind.
Yep, progression models only make sense in PVP games if you have strict segregation of players with different progression levels.
I'm not sure if the players who want lights and meds to suck are either slaves to TT fidelity, or just want easy targets since they feel like they've "accomplished something" by saving up for/buying with money a heavy or assault mech. Maybe they use the one as an excuse for the other.
#9
Posted 05 August 2014 - 07:39 AM
Rhaythe, on 05 August 2014 - 07:37 AM, said:
It happened plenty of times in MM v3 (Elo only). At the time, we had slow mediums trying to RTB (like the Hunchback or the non Cent-D variants). Those were hilarious times.
#10
Posted 05 August 2014 - 08:06 AM
Lefty Lucy, on 05 August 2014 - 07:39 AM, said:
Yep, progression models only make sense in PVP games if you have strict segregation of players with different progression levels.
And even then the segregation has no purpose in itself. It's a way to keep the players working to unlock new content and more advanced gameplay (e.g. World of Warcraft) or to face opponents of their own skill level and not having to face anyone who are either wildly superior or wildly inferior to themselves (e.g. any game with a working ELO or rank system).
Neither applies to MWO. You can buy everything instantly and after 2 years of playing the game, you're still being matched up with noobs, almost regardless of your ELO.
#11
Posted 05 August 2014 - 08:44 AM

#12
Posted 05 August 2014 - 11:05 AM
Alistair Winter, on 05 August 2014 - 08:06 AM, said:
Neither applies to MWO. You can buy everything instantly and after 2 years of playing the game, you're still being matched up with noobs, almost regardless of your ELO.
Yep, most F2P developers try to make money off progression models via premium time and paid-for advantages. That's the only purpose for a progression model in a F2P title. I've wished so many times that this game was a subscription model, as I think it would have allowed the developers to focus on content rather than macrotransactions.
FupDup, on 05 August 2014 - 08:44 AM, said:

Laptop with super-powerful HD4000 integrated graphics.
#13
Posted 05 August 2014 - 11:08 AM

#18
Posted 05 August 2014 - 11:37 AM
#19
Posted 05 August 2014 - 11:54 AM
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Posted 05 August 2014 - 11:58 AM
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