Previous patch is good when my connection stable to around 250 ping. After patch I am experiencing
1) Ultra slow to "R" target
2) Target not appearing as "targeted" visually.
3) LRM suddenly not responding to fire command.
4) Ping going over 400...
When will the next patch come and how further can it worsen this game...
Worst Patch So Far...
Started by Z01, Aug 06 2014 08:21 AM
4 replies to this topic
#1
Posted 06 August 2014 - 08:21 AM
#2
Posted 06 August 2014 - 09:05 AM
Apparently you have not seen very many patches, like the ones that broke match making completely or when Lrm came down at an 85 degree angle etc.
Edited by Ecrof, 06 August 2014 - 09:06 AM.
#3
Posted 06 August 2014 - 10:19 AM
Here same Z01 behaviors also with 160 ping!!!!
Edited by skorpionet, 06 August 2014 - 10:19 AM.
#4
Posted 06 August 2014 - 04:21 PM
Has anyone submitted a support ticket with a DXDiag, Omicron Log and trace attached to help them track it down?
#5
Posted 06 August 2014 - 04:24 PM
I got this in my Omicron log for when everything went bad... complete server desync
<20:14:28> *** CSequencedStateHistory<struct SMoveInput>::Update: Warning: Discarding 18 states due to excessive queue size: maxSize=240, oldSeq=0, chanState=5, chanIdle=-1.0000, rmiPing=-1.0000, smRmiPing=-1.0000, ft=0.0247, bUp=0.0000, bDown=0.0000 ***
<20:14:28> *** CSequencedStateHistory<struct SMoveInput>::Update: Warning: Discarding 18 states due to excessive queue size: maxSize=240, oldSeq=0, chanState=5, chanIdle=-1.0000, rmiPing=-1.0000, smRmiPing=-1.0000, ft=0.0247, bUp=0.0000, bDown=0.0000 ***
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