Asheron Realaidain, on 07 August 2014 - 09:28 PM, said:
I disagree, and have seen massed clan LRMs totally wreck mechs with AMS. The whole point of that original discussion was that clan tech in general is OP.
Purely idiotic, stupid, playing against brain dead idiots and can't do math. Have a nice night.
Yes, massed clan LRMs overwhelming 1 AMS, good job. The math is still in favor of the IS LRMs not just for the fact that AMS takes down more of them, but also because they give their target much more time to evade the salvo.
So far here's the simplest breakdown of clan tech. Bear in mind, this is using more than just flat numbers without context, so it might get tricky:
1- Clan energy weapons have longer burn times, and more heat ratios, on the upside, they are lighter and have longer ranges.
2- Clan ballistics are also DoT (Damage over Time), much like their beam weapons, and suffer greatly from that, on the upside, they are lighter, and cost a slot less on average. Overall, they are absolutely inferior to IS ACs (the ONLY ballistic weapon the clans have that is stronger than it's IS counterpart in every aspect is the Gauss rifle. Every other ballistic weapon is flat out worse than the IS ones)
3- Clan LRMs are lighter, and cost a few slots less, however, they are borderline useless because of their stream fire mechanic, which literally only works on people that simultaneously don't use AMS and cover. The IS LRMs are heavier and bulkier, but they hit like a sledgehammer as a tradeoff.
4- Clan SRMs deal less damage than IS SRMs, but they are lighter.
5- Clan SSRMs deal the same damage as IS SSRMs (at least the SSRM2), but suffer from long cycle times.
So let's tally up, of the 5 systems, the clans have an advantage in energy weapons considering they are safer at long ranges. Their ballistics are inferior, and their LRMs are inferior as well. Their SRMs and SSRMs are comparable, though.
So they have 1 advantage, 2 inferiorities, and 2 comparables (SRMs are still weaker in my opinion.)
IS takes the lead by a bit.
The problem is that most people like to poke clans, which is wrong. You're supposed to close in on them, and force them to over heat, and engage in close quarters combat. Their weakness.