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List Of 3025 Mechs That Are Not Yet In The Game


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#1 Hans Von Lohman

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Posted 06 August 2014 - 12:22 PM

Just for fun I thought I would list all of the mechs from the 3025 TRO book that have not yet been added to the game, minus the 4-legged and Macross mechs that PGI has no plans to make anyway.

Lights.

30 ton Javelin
30 ton UrbanMech
35 ton Panther
35 ton Wolfhound

Mediums

40 ton Assassin
40 ton Clint
40 ton Hermes II
40 ton Vulcan
40 ton Whitworth
45 ton Vindicator
45 ton Hatchetman
50 ton Enforcer
55 ton Dervish

Heavies

70 ton Grasshopper

Assaults

80 ton Charger
80 ton Hatamoto-Chi (which is itself derived from the Charger)
80 ton Zeus
90 ton Doboku (aka the prototype Mauler)
90 ton Cyclops

Edited by Hans Von Lohman, 06 August 2014 - 12:27 PM.


#2 Ngamok

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Posted 06 August 2014 - 12:24 PM

The Heavies look Light !

#3 CDLord HHGD

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Posted 06 August 2014 - 12:27 PM

View PostNgamok, on 06 August 2014 - 12:24 PM, said:

The Heavies look Light !

Because it is...

Champion
Lancelot
Bombardier
Exterminator
Grasshopper
Guillotine
Black Knight
Flashman

#4 Hans Von Lohman

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Posted 06 August 2014 - 12:28 PM

I have to say that the 40 ton range is sorely lacking in MWO right now. We could really use another little medium that is fast, in particular the Assassin looks good to me.

That Hatchetman probably can be taken off the list. Everyone would riot if we get a Hatchetman without getting a melee attack for it as well.

I want to have competion for the Cicada, and I never liked the appearance of the Cicada.

Any particular reason you want to see any of these before the others?

View Postcdlord, on 06 August 2014 - 12:27 PM, said:

Because it is...

Champion
Lancelot
Bombardier
Exterminator
Grasshopper
Guillotine
Black Knight
Flashman


Those are Comstar mechs. We don't talk about Comstar loonies around here.

#5 CDLord HHGD

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Posted 06 August 2014 - 12:28 PM

View PostHans Von Lohman, on 06 August 2014 - 12:27 PM, said:

I have to say that the 40 ton range is sorely lacking in MWO right now. We could really use another little medium that is fast, in particular the Assassin looks good to me.

That Hatchetman probably can be taken off the list. Everyone would riot if we get a Hatchetman without getting a melee attack for it as well.

I want to have competion for the Cicada, and I never liked the appearance of the Cicada.

Any particular reason you want to see any of these before the others?

I'll take a hatchetman with or without melee. One of my favorite mechs IMO and the original 3025TRO didn't have rules for melee for the club so just like in MWO it'd be visual fluff, and welcome visual fluff at that.

#6 Angel of Annihilation

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Posted 06 August 2014 - 12:35 PM

View PostHans Von Lohman, on 06 August 2014 - 12:22 PM, said:


80 ton Hatamoto-Chi (which is itself derived from the Charger)



Hatamoto-Chi may be derived from the Charger but it is basically a re-skinned Thug. Thug is a better looking mech in my opinion.

#7 Alistair Winter

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Posted 06 August 2014 - 12:36 PM

View Postcdlord, on 06 August 2014 - 12:28 PM, said:

I'll take a hatchetman with or without melee. One of my favorite mechs IMO and the original 3025TRO didn't have rules for melee for the club so just like in MWO it'd be visual fluff, and welcome visual fluff at that.

Yep. Just fix the hitbox so it excludes the axe and it's fine by me.

#8 Artgathan

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Posted 06 August 2014 - 12:37 PM

View Postcdlord, on 06 August 2014 - 12:28 PM, said:

I'll take a hatchetman with or without melee. One of my favorite mechs IMO and the original 3025TRO didn't have rules for melee for the club so just like in MWO it'd be visual fluff, and welcome visual fluff at that.


I don't understand why a "quick and dirty" melee system hasn't been implemented: give every mech with a hand actuator a free weapon with a range of ~10 m (or whatever distance is deemed appropriate). This weapon deals X damage (based on the TT rules, I don't know what they are). The melee attack takes Y seconds to execute, during which time other weapons cannot be used.

#9 Ngamok

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Posted 06 August 2014 - 12:46 PM

Bishop would take the Assassin and it's a fine mech and he has a thread on why we should consider it (fasted of the mediums you have listed). I would Like the Vulcan mainly due to non humanoid look and because I am Davion so dakka dakka. The Clint would also be a good choice for me.

#10 Michael Abt

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Posted 06 August 2014 - 12:53 PM

50 ton Chameleon

#11 VirtualSmitty

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Posted 06 August 2014 - 12:59 PM

View PostHans Von Lohman, on 06 August 2014 - 12:28 PM, said:



Those are Comstar mechs. We don't talk about Comstar loonies around here.


;) The Flashman was actually common in the LCAF. And although it doesn't have enough variants i've always been partial to the Merlin. solid trooper heavy.

#12 Hans Von Lohman

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Posted 06 August 2014 - 02:33 PM

I didn't include the Comstar 2750 mechs because I don't think they're nearly as iconic as the 3025 mechs are.

However, given a choice between the Grasshopper or the Guillotine, then I think I would prefer the Guillotine. The CT missile hardpoint just seems like it would be more useful than a head mounted missile.

If it was up to me I would also make damn sure that the Guillotine arms had elbows as I cannot fathom how they could do the original artwork with the left arm as a straight stick, and the right arm normally.

That also said I want a Guillotine that can be setup 100% symetrically so having a PPC in each arm looks like a complete mirror image from each other.

#13 Dawnstealer

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Posted 06 August 2014 - 02:37 PM

Second Hatchetman with or without melee - it's my favorite mech, hands down. Granted, I'd RATHER have it with a melee attack, but it's a great mech otherwise - build like an oversized Spider, lasers on the arms, AC10 in a high-mounted shoulder, quick, jumpy...

What's not to like?

But provided they never re-implement melee, Assassin would be a good one, too.

#14 Ovion

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Posted 06 August 2014 - 02:51 PM

Does this take into account:
It's 3049.
A mech requires there be 3 variants available in 3049.
No experimental tech.

#15 Hans Von Lohman

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Posted 06 August 2014 - 11:28 PM

View PostOvion, on 06 August 2014 - 02:51 PM, said:

Does this take into account:
It's 3049.
A mech requires there be 3 variants available in 3049.
No experimental tech.


It isn't that hard to come up with variants. I am pretty sure any 3025 mech that doesn't have enough variants can just have a variant created for MWO.

#16 Ovion

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Posted 06 August 2014 - 11:42 PM

No, it's not hard to make up variants.

But PGI hasn't, they've been quite strict in only using stock variants for the base of each chasis.

Hence those are the rules for what mechs can make it into the game:

Must be available in current year (3049).
Must have 3 stock variants.
Variants available cannot use Experimental tech.

#17 Ace Selin

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Posted 07 August 2014 - 03:03 AM

Mechs I would like to see that fit timeline are ....

Thug
Black Knight
Lancelot

#18 Y E O N N E

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Posted 07 August 2014 - 03:39 AM

View PostOvion, on 06 August 2014 - 02:51 PM, said:

Does this take into account:
It's 3049.
A mech requires there be 3 variants available in 3049.
No experimental tech.


You know what I find odd about the "no experimental tech" rule? The BJ-1X was experimental tech. It was the prototype for the whole line. So...why is it in the game?

#19 M3 SABLE

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Posted 07 August 2014 - 03:54 AM

What is Macross and why not adding 4-legged mechs?

#20 Trevor Belmont

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Posted 07 August 2014 - 03:54 AM

Why no Starslayer? http://www.sarna.net/wiki/Starslayer





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