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August Update And Rollout - Feedback


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#181 Zuesacoatl

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Posted 07 August 2014 - 10:01 AM

View PostTLBFestus, on 07 August 2014 - 08:39 AM, said:



You do realize that I said "I have no problem with them making money" in my 2nd paragraph, right?

I've been here seeing monetization since the start of closed beta. I, like, totally, grasp the concept OK? What I've observed over that time is monetization being a disproportionate focus over content to a significant degree. More than is necessary to provide new user content in this FTP game.

IMO, and I'm sure plenty of others, the preponderance of "events" he refers to are actually "sales".

Have you ever heard ONCE, PGI state "Hey, we're temporarily re-positioning resources and cutting back a bit on Mech Sales so that we can put some more effort into new maps/balancing/tweaking to improve the game experience".

No, no you haven't.

What you have heard MULTIPLE TIMES in the past is the opposite, "Hey folks, we are once again, "temporarily" putting all our efforts into producing "MECHS FOR SALE" (ie Clan mechs for those of you who can't "grasp" this concept) rather than content.

And if you still think CW isn't going to cost the players anything, that they finally doing this simply "for the community", all I can do is shake my head.

I hate that I have to restate this but you do realize sales and paid content is how the f2p industry works right?

You can not keep producing any kind of content if you do not have funds flowing into your coffers. Free to play does not mean free to develop.

#182 GunnyKintaro 01

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Posted 07 August 2014 - 10:06 AM

thank you !!!!!

#183 OznerpaG

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Posted 07 August 2014 - 10:19 AM

didn't read through all these comments, but anyone know how this map or CW relates to me, the lone wolf PUGger?

#184 Evil Ed

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Posted 07 August 2014 - 10:19 AM

View Postlittlebruiser, on 07 August 2014 - 08:34 AM, said:

Does anyone have any kind of precision about the c-bill coffer and its usefullness in the game?


An obvious one is to buy dropships and other support functions. Units that can field and transport a large number of mechs should and probably will have access to a much wider selection of contracts. Units with only a handful of members might find themselves as sub-contractors. The houses might contact units that can field multiple companies only while ignoring lances that call themselves "merc units".

I guess this is why pgi played around with the idea of 12x18.8M-idea - to make sure that merc unit is serious business and keep the bulk of the player base in the houses instead. With opening up the merc unit formation first and for free there is a risk that the houses will be weak as everyone is urging to belong somewhere - which to me sounds a bit boring. Large, in numbers and resources, houses clashing against each other with elite merc units as spearheads is what I imagine to be a great cw.

Edited by Evil Ed, 07 August 2014 - 10:34 AM.


#185 BLOOD WOLF

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Posted 07 August 2014 - 10:34 AM

View PostJagdFlanker, on 07 August 2014 - 10:19 AM, said:

didn't read through all these comments, but anyone know how this map or CW relates to me, the lone wolf PUGger?

yea, when we need cleanup, we will call you guys.

In all seriousness, I think Lone wolfs will have a separate options for contracts.

Edited by BLOOD WOLF, 07 August 2014 - 10:36 AM.


#186 Remarius

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Posted 07 August 2014 - 10:37 AM

View PostOdanan, on 07 August 2014 - 04:20 AM, said:

Good news!

Can we see the Vindicator concept art?


Clan player should get Experience/C-Bills differently: much more for kills, nothing (or negative) for assistance. :ph34r:


No because then everyone would only use TBR's and Direwolves...... and we'd never get any games. :blink:

#187 Felio

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Posted 07 August 2014 - 10:39 AM

Great, we can make guilds. Means nothing to me, and really it should have been done before you removed the "beta" tag.

What's next?

#188 OznerpaG

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Posted 07 August 2014 - 10:39 AM

View PostBLOOD WOLF, on 07 August 2014 - 10:34 AM, said:

yea, when we need cleanup, we will call you guys.



yay! i can try out that new ferro-fibrous mop bucket and shiny endo-steel mop handle i just got - makes cleanup a snap!

#189 TLBFestus

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Posted 07 August 2014 - 10:43 AM

View PostIraqiWalker, on 07 August 2014 - 09:34 AM, said:


If you grasped the concept, you would've known that a sale takes no resources. You just get into the database and change the cost amounts for the mechs on sale. It probably takes no more than 5 minutes to adjust the values of 20 mechs.

That is not a draw on resources.

New mechs introduced into the game is different from regular sales. However, your complaint while somewhat valid, is unrealistic. If they did what you wanted them to do and stopped releasing mechs for a couple of months, the community would not stop complaining about the lack of new mechs (by the way, that's already happening with people complaining about no new mechs released since clans. Even though for the last 1.5 months we've been told that 2 new mechs are in the works. Along with 2 new maps. The vindi is getting released soon, and hopefully, we're getting another one in early september)

Also, the guys that work on designing mechs are not the same as the ones that work on maps (there might be some cross-over), so yes. If all 50 or so did nothing but work on new maps, we'd get new maps faster maybe, but no, no bug fixes, no new mechs, and no work on CW (unless the maps count, and I think they technically should).

While it's nice to say they should focus on this or that. As a studio they can't do that easily, they have to focus on almost everything at all times. Even the clan mechs, they weren't just new mechs inserted into the game. No, they added new mechanics, new weapons, new vfx, and sfx, not to mention having to balance those stats compared to IS mechs.


Quirky wording. It's gonna be released for MC, and then a week after, the C-Bill variants will be released.



Again, for the reading impaired, I never said STOP producing monetized mechs completely. I simply said that if you cut back and issued (numbers just for arguments sake) 15 new mechs instead of 18 or 20, they should have been able to transfer that time over to community content that isn't monetized.

That new, "free" content would improve the game.

An improved game should attract more players.

More players means they have a bigger potential market for their "for sale" products.

This means potentially more sales to a bigger audience.

The fact that they stated that they devoted ALL resources to completing the Clan Mechs is my response to your argument that they can't "cross over". Evidently they managed it in one direction, the other way should be possible too. Regardless, this isn't what I'm advocating, switching everything over to new maps/content.

I'm saying shifting SOME resources towards new maps would be a hellova lot more beneficial than cranking out yet another new Mech for sale. I'm pretty sure most of us are not tired of mechs, but we are tired of the same maps for an eternity, and PGI passing off "time of day" as a new map.

#190 BLOOD WOLF

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Posted 07 August 2014 - 10:46 AM

They never said they devoted all resources. I need to go back and check russ's post.

Then again, focusing assets is a good idea. The only downside is you neglect certain things

Edited by BLOOD WOLF, 07 August 2014 - 10:52 AM.


#191 Remarius

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Posted 07 August 2014 - 10:56 AM

View PostFelio, on 07 August 2014 - 10:39 AM, said:

Great, we can make guilds. Means nothing to me, and really it should have been done before you removed the "beta" tag.

What's next?


We listen to you whine some more? :D

#192 BLOOD WOLF

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Posted 07 August 2014 - 11:04 AM

CW in next!!, and yes can I have some cheese with that whine?

I do hope they make the role of Loyalist, mercs, and Lone wolfs all important. would Sucks if some enjoy it more than others because of a certain aspect

Edited by BLOOD WOLF, 07 August 2014 - 11:08 AM.


#193 Odanan

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Posted 07 August 2014 - 11:12 AM

View PostRemarius, on 07 August 2014 - 10:37 AM, said:

No because then everyone would only use TBR's and Direwolves...... and we'd never get any games. :D

You can counter Dire Wolves with IS ligh mechs. ;)

(but you can't counter Timber Wolf. Timber Wolf counters you)

#194 C E Dwyer

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Posted 07 August 2014 - 11:23 AM

View Post9erRed, on 06 August 2014 - 07:59 PM, said:

Greetings all,

Well apparently we'll need a few more Factions and changes when the map timeline is moved to 3040-3049.

Make way for the
- Free Rasalhague Republic (although don't get used to the place your living in now.)
- Federated Commonwealth (big changes arriving soon.)
- St. Ives Compact


And for the name of the Units, I think that listed and established units, (reference the thread of listed units) and having a web presence, should have the designation of having there names held for them.

- If any conflicts then PGI should appoint a 'researcher' to establish who and when the units were established.
(this should eliminate the copycats and name grabbers)
- perhaps we need a referenced list from PGI of units name that have been taken, to eliminate any future conflicts and allow unit founders to 'see' what's not available.

9erRed



No Canon names allowed for your units, a Paul post about a year ago said that, though things change.


From the start of this platform it was announced there would be no Federated Comonwealth (for balance purposes) Federated Suns and Lyran Comonwealth would remain separate factions.

Of course this was back in the year dot, when there was supposed to be the war, before clans arrived, so again things might change.

Allready said the map needs to be updated to 3049 this is a 3025 sample

#195 Felio

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Posted 07 August 2014 - 11:50 AM

View PostRemarius, on 07 August 2014 - 10:56 AM, said:


We listen to you whine some more? :D


Yeah, I suppose that was pretty cranky.

#196 Sandslice

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Posted 07 August 2014 - 11:52 AM

View PostJagdFlanker, on 07 August 2014 - 10:19 AM, said:

didn't read through all these comments, but anyone know how this map or CW relates to me, the lone wolf PUGger?

You'll be a lone mercenary. You'll pick up a House contract out of a list available to you, hire onto it, and drop with members of that House (and other mercenary hirelings) on their mission.

So suppose that House Kurita wants to launch a petty attack against David, a Davion-held world along the border. If you have a contract with Kurita for this attack, then during the contract you'll drop with only Kurita and similarly employed mercenary pilots.

You'll have an opfor made up of Davion and mercenary defenders.

#197 Belorion

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Posted 07 August 2014 - 12:19 PM

Quote

There are a lot of questions from Clan units asking how much this first module will apply to them, thankfully the answer is that it will.

By Example when you create a unit it will take on the faction of the individual that created it. Therefore if a clan Ghost Bear member starts a unit it will be a CGB unit. Also inside of this unit those with permissions can rename all of the ranks. For instance you can rename the standard "Captain" into some clanner title. With these abilities I think Clan units will be able to use this system to great effect.


And there it is init? Units despite faction, so that works pretty well.

#198 Threat Doc

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Posted 07 August 2014 - 12:20 PM

With the expansion post explaining that the main Clans will be able to use the Unit Creation module as well as Mercs, with the person forming the unit parenting their Clan insignia to the main Clan, and the idea that, most likely, this will be useful for Loyalists, as well, what about alternate units, such as the non-invading Clans, Periphery elements, St. Ives Compact, etc.? Will all of those be able to do the same thing as mercs?

Those claiming one of the other 16 non-invading Clans are not going to turn their groups into Merc units.

Edited by Kay Wolf, 07 August 2014 - 12:21 PM.


#199 littlebruiser

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Posted 07 August 2014 - 12:33 PM

View PostEvil Ed, on 07 August 2014 - 10:19 AM, said:


An obvious one is to buy dropships and other support functions. Units that can field and transport a large number of mechs should and probably will have access to a much wider selection of contracts. Units with only a handful of members might find themselves as sub-contractors. The houses might contact units that can field multiple companies only while ignoring lances that call themselves "merc units".

I guess this is why pgi played around with the idea of 12x18.8M-idea - to make sure that merc unit is serious business and keep the bulk of the player base in the houses instead. With opening up the merc unit formation first and for free there is a risk that the houses will be weak as everyone is urging to belong somewhere - which to me sounds a bit boring. Large, in numbers and resources, houses clashing against each other with elite merc units as spearheads is what I imagine to be a great cw.


Well... that would be a good way to alienate part-time players like me.

#200 NocturnalBeast

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Posted 07 August 2014 - 12:49 PM

View PostRemarius, on 07 August 2014 - 10:37 AM, said:


No because then everyone would only use TBR's and Direwolves...... and we'd never get any games. :D


Took two Dire Wolves out in my Quickdraw while I was playing last night, they are far from invincible. Good pilots and teamwork win matches, not mechs.





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