Kyle Wright, on 07 August 2014 - 09:51 AM, said:
NOTICE HOW THIS UPDATE MENTIONS NOTHING, NOT EVEN A GLIMPSE, OF A NEW MAP...
BLOOD WOLF, on 07 August 2014 - 09:53 AM, said:
yea, that is what I cant get over. I was really exited for a new map. So even if we have all these new features what good is a couple of maps
TLBFestus, on 07 August 2014 - 10:43 AM, said:
Again, for the reading impaired, I never said STOP producing monetized mechs completely. I simply said that if you cut back and issued (numbers just for arguments sake) 15 new mechs instead of 18 or 20, they should have been able to transfer that time over to community content that isn't monetized.
That new, "free" content would improve the game.
An improved game should attract more players.
More players means they have a bigger potential market for their "for sale" products.
This means potentially more sales to a bigger audience.
The fact that they stated that they devoted ALL resources to completing the Clan Mechs is my response to your argument that they can't "cross over". Evidently they managed it in one direction, the other way should be possible too. Regardless, this isn't what I'm advocating, switching everything over to new maps/content.
I'm saying shifting SOME resources towards new maps would be a hellova lot more beneficial than cranking out yet another new Mech for sale. I'm pretty sure most of us are not tired of mechs, but we are tired of the same maps for an eternity, and PGI passing off "time of day" as a new map.
We're getting 2 new maps soon.
@TLB: For now I think you and I are talking about something with some measure of inaccuracy, I agree mostly with what you said. The reservations and disagreements I have are not really worth making this into an argument.
I just think you're taking my example to the extreme, regardless, it's not worth getting worked up over.
We're getting new mechs, and new maps within the next couple of months.
Hopefully they'll put more maps out by January.
littlebruiser, on 07 August 2014 - 12:33 PM, said:
Well... that would be a good way to alienate part-time players like me.
You can be part of a unit while being a part time player.
Not to mention that you'd still get access to contracts, just not the big ones (one player is not expected to hold an entire city against 4 invasion waves, but a unit with 20+ mechs can)
zudukai, on 07 August 2014 - 02:36 PM, said:
I really expected support for the non invasion clans, but so far there has been zero or little acknowledgement or support, what is the official position on the matter?
They will show up, not right off the bat, mind you, but all of the clans are planned to be introduced. Along with all of the IS factions as well (Like St.Ives , canopus ... etc.)
Sandpit, on 07 August 2014 - 03:14 PM, said:
Russ
Thank you
This is the type of communication that would have prevented a lot of the animosity, cynicism, and skepticism of your customers. Excellent post and news. I'm interested to see further development on that map. The unit creation looks interesting as well. All in all a terrific post.
now post a catch-all apology to the entire community regarding your "cute" comments on social media whether you feel it's warranted or not and watch customers flock back, get rich, and buy yourself your own private island filled with topless women
We still need more information about CW as a whole though.
Are coffers "public"? Meaning can any member of the unit add to or take out from it?
What is the money in the coffers used for?
Is CW planned to be its own separate queue?
I can only answer these from what I remember, and if I'm not mistaken coffers will not be public for the unit. Any member can add to them, but only the senior staff can draw from them if I'm not mistaken (can't withdraw funds, just spend them on specific
things, to prevent the leaders from robbing their unit one day)
I remember that the money in the coffers will be used to pay for purchase of assets, upkeep of the unit's assets, and for repairs of said assets.
As for the queues, I believe CW was supposed to have it's own queue.
I would still like the PGI staff to confirm/deny these statements, but that is the end result of all that I got from their communications. Most of these communications are somewhat old, by the way.