Prezimonto, on 07 August 2014 - 05:05 AM, said:
I do wonder about this sometime. If they could just outright pay the MW:LL guys for access to their maps, I bet it would be significantly cheaper to get a reasonably finished map and polish it up a little than to build one from scratch.
As much as I like this idea, the problem there would be that the maps were created on an unofficial mod that was free. Therefore the MW:LL guys don't actually own the maps and so couldn't sell them. However, I'm sure it would be possible to work out a deal to gain the data that the MW:LL devs have on these maps, hell it's possible that one of the PGi team already thought of this and for some reason it just can't happen.
I do believe PGi need to either expand their team drastically to allow ramping up of things such as map creation, CW implementation and bug fixing OR they should be looking at outsourcing or working in conjunction with another software/dev team. This is already in motion with another well documented game (that I will not name

) and by all appearances is working well for that developer.
The argument that people would have to move to the city the company is based in doesn't make sense to me, the internet is a wonderful thing. Surely it is possible to send the software / information over the interweb? I realise this method would be slower than having someone on the office floor but adding another avenue of resource instead of stretching an already limited one would still be better, yes/no?
It has been said many times over, there are some very talented and (mainly) level headed individuals who have an emotional investment in this IP and game. I'm sure if PGi were to ask the question, they would find many of them would put there hand up to help. They would not have to accept community created maps from random people, they could vet the candidates much the same way as carrying out an interview; what experience does the individual have? None - thanks for your interest but we'll pass. Been creating maps/ developing software for 15 years - thanks for your interest, here's a the map dev kit we use, lets see what you can do.
The argument of having to vet the maps is a moot point as this would have to happen anyway, regardless of who and where the maps were created. Having the process of the maps being created by someone not in PGi's office means that those people in the office are free to work on other things until a map is ready to be given the QC passover, which can only speed the process of getting the game developed and thus bringing in more new players (and hopefully reigniting the interest of past players). Which will help them earn more money, pay their bills and feed their families, which in turn makes them want to turnout even more content and so on and so on.