Noth, on 07 August 2014 - 04:56 PM, said:
Sandpit (you too axeface). Look at what the game is now. We drop in and kill other mechs/capture a point. The CW will not change that. The CW will basically be what the Clan Wars are in WoT and that doesn't change the fact that it is still a deathmatch game. CW here will be ignored by the majority of players or simply play second fiddle to the actual game. It is not going to change the game like people want. The advertising also doesn't change what the game actually is.
I have also actually agree we need more maps. People acting like it is a wrong bad, mistake to focus on monetizing aspect like all f2p games is what I don't agree with. Maps will come, they should come faster, and there are 2 maps in the pipeline. Yet it is still "Waah! they aren't here now!"
It's like people say they want more maps and PGI says, ok, we are working on two more (even with an approximate date for one of them), but people still claim they don't work on maps at all. They move to improving something and the people instead of going good, and being at least somewhat happy about it, simply cry more, because it is not immediate.
People will ALWAYS complain.
As for maps, I would rather they made more maps, but hey, at the same time, I have an understanding of the position they are in, and the fact that they are understaffed. They need to be at least 3 times their size to properly handle MW:O. The mere fact that we have this game as it is now, despite plenty of Paul's decisions, is astounding to me.
Aresye, on 07 August 2014 - 05:01 PM, said:
I think a 12y/o script kiddy on 4chan can over-exaggerate about how complicated DDoS is better than PGI can explain how complicated map making is.
That's why Cry Engine has it's own tools to create maps. It's there for a reason! It's why completely free mods for games can have DOZENS of amazing maps designed by an extremely small group of people for NO COST. If it cost modders $250,000, or even $250,000 in overall "work time," then no mods would exist. Only companies would have the monetary support and manpower to create maps, and we all know that isn't the case.
I believe that lie just as much as I believe the whole, "We didn't send a C&D against MWLL." Like a group of modders who worked hard for 4-5 years and had exceptional communication to the community just decided, "Nope, we're done," on a single night, abandoning the project that was ~ 80% complete and halting all production then and there.
Axeface, on 07 August 2014 - 05:03 PM, said:
It's complete bull. You can license cryengine now for 10 dollars a month. And... if you are paying a MAPPER 250 grand a year, holy cow they better be AMAZING. It's all bull.
1-It's not one mapper, that's the cost for the entire staff working on it. Plus all of the dev staff, and the concept artists, and so on and so forth. (Edit: I'm also not sure about this whole 250K thing)
2- Unlike script kiddies, these maps go through a proper development phase which is slow to begin with, and even slower with PGI since they are small.
3- In addition, the maps for MW:O have to balanced, while most community developed maps aren't so focused on balance.
EDIT: I will say this. What we really need is massive maps, possibly if they scaled down the mech sizes we could have the same effect with not so huge maps.
Edited by IraqiWalker, 07 August 2014 - 05:13 PM.