Promote Teamwork: Bring Back Salvage And Repair
#21
Posted 18 August 2014 - 10:44 AM
I would like to see it as part of CW as that is a scenario under which it should be more sensible and there would be contracts to offset the expenses.
#22
Posted 18 August 2014 - 12:41 PM
Jetfire, on 18 August 2014 - 10:44 AM, said:
I would like to see it as part of CW as that is a scenario under which it should be more sensible and there would be contracts to offset the expenses.
Could you imagine a contract with no salvage rights? With R&R, either the pay must be high or the team would expect it to be an easy fight (how does that work?).
But, I do agree. R&R needs to return for CW.
#23
Posted 18 August 2014 - 03:04 PM
In CB whatever items that weren't destroyed from enemy mechs were the "salvage".
Allow players to opt in to rearm and salvage mode and award those players with actual items from destroyed mechs but not c-bills. These items would show up in your inventory at the end of the match. I see lots of med lasers, ammo etc with an occasional big ticket item like an lrm20 or erppc given out (they are usually destroyed in a match). It would have to be tested to make sure the items were given randomly and no 1 mech got several big ticket things while another mech saw nothing. If you can use an item great - otherwise sell it at normal (half) or maybe 1/4 if this would upset the c-bill balance (in my CB world some items were damaged and needed to be fixed first).
It is gratifying to get some salvaged items at the end of a match especially from a mech you had a hand in destroying! There are many options for this - it would just need to be tested.
#24
Posted 18 August 2014 - 04:03 PM
I will agree it's better implemented with CW than right now.
Edited by Loganauer, 18 August 2014 - 04:03 PM.
#25
Posted 19 August 2014 - 04:18 AM
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You mean the one where you could easily have a heavy or assault win a match and lose money just from repair costs or even simply reloading it's LRM bay?
Why yes. Yes I was. Of course, people with premium time had much less issues, but F2P's really were restricted in what they could run.
#26
Posted 19 August 2014 - 05:10 AM
Nightmare1, on 07 August 2014 - 04:43 PM, said:
Besides, it would push the game further into the pay-to-play realm. As the game currently stands, it works well with its free-to-play model and I don't think that should be altered.
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i was gonna say it but you said it already. Repair and re-arm would require an entire overhaul of mission payouts , or it'd just screw over noobs. which would be a blunder of PGI's part. system is fine as it stands.
Edited by Demon Horde, 19 August 2014 - 05:11 AM.
#27
Posted 19 August 2014 - 08:47 AM
wanderer, on 19 August 2014 - 04:18 AM, said:
As I recall you had to work damn hard to loose money on a victory, blow 8 tonnes of Artemis LRM ammo and kill nothing type hard.
Even without premium, I routinely made 200-300k cbills on a match with the salvage bonus in my HBK-4SP. I ran standard structure because I didn't want to pay the extra repair costs. Unless you were running a XL engine, endo-steel, or a highly ammo dependent build, Closed Beta was actually way LESS grindy and more newbie-friendly than the current iteration. Nowadays, the rewards are smaller and and your mech aint worth **** if you don't have the 2 million plus to blow on DHS and endo-steel. Is that really your idea of improvement?
As others have noted there is not contract that says that the rewards have to be exactly as they were in closed beta, and frankly I consider anything that promotes thinking outside the current meta-flavor-of the month to be a good thing.
Matches are too heavy? Rather than having strictly enforced 3/3/3/3 why not encourage people to run lower tonnages by cranking up the rewards? Seriously, when I kill a DireWhale in my Locust I should be making CBills hand over fist.
#28
Posted 19 August 2014 - 08:57 AM
An idea of the type of system I would like to see in the game from an earlier post of mine.
http://mwomercs.com/...chs-and-astech/
Edited by Kali Rinpoche, 19 August 2014 - 09:00 AM.
#29
Posted 19 August 2014 - 09:27 AM
Demon Horde, on 19 August 2014 - 05:10 AM, said:
i was gonna say it but you said it already. Repair and re-arm would require an entire overhaul of mission payouts , or it'd just screw over noobs. which would be a blunder of PGI's part. system is fine as it stands.
No, it would not require that, but it could. You know what that would involve? Shifting some numbers around. So difficult, I know. They could continually tweak the numbers until they're satisfied and it's fair. They can give new players an amnesty for 50 rounds or something too. Rewards can be increased to compensate for the repairs. It's a workable system.
Edited by Loganauer, 19 August 2014 - 09:29 AM.
#30
Posted 20 August 2014 - 02:25 PM
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That would be before Paul trimmed down the match bonuses to about where they are today, at which point the public outcry trashed R&R entirely.
#31
Posted 20 August 2014 - 02:31 PM
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