Jump to content

Promote Teamwork: Bring Back Salvage And Repair


30 replies to this topic

Poll: Salvage and Repair? (65 member(s) have cast votes)

Should PGI bring back Salvage income and Repair Costs?

  1. Bring back Both! (40 votes [61.54%] - View)

    Percentage of vote: 61.54%

  2. Just bring back Repair Costs (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. Only Bring Back Salvage Income (10 votes [15.38%] - View)

    Percentage of vote: 15.38%

  4. No, I like it the way it is now. (15 votes [23.08%] - View)

    Percentage of vote: 23.08%

Vote Guests cannot vote

#1 Mad Squig

    Member

  • PipPip
  • 32 posts

Posted 07 August 2014 - 05:15 AM

Bring back the Salvage income and Repair Costs. These were in the game in EARLY Beta but then disappeared. I think if these were reintroduced then the scope and attitude in battle would change dramatically. More would fight as a team in order to win rather than throw themselves upon the enemy and die needlessly.

Edited by Mad Squig, 07 August 2014 - 06:02 AM.


#2 Mitsuragi

    Legendary Founder

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 311 posts
  • Twitter: Link
  • LocationOUT OF BOUNDS

Posted 07 August 2014 - 09:01 AM

I don't think this would stop people from Leroying into the enemy but it will make it easier to earn chills.

#3 TibsVT

    Member

  • PipPipPipPipPipPip
  • Star Commander
  • Star Commander
  • 421 posts
  • Twitter: Link
  • LocationIronhold (Sydney, Australia)

Posted 07 August 2014 - 03:46 PM

Repair and rearm please.

#4 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 07 August 2014 - 04:43 PM

Repair and rearm are bad ideas. I still remember the uphill slog required to earn C-bills without Premium Time. Though it was interesting, it proved highly frustrating in the long run and will discourage new players. Since the game is already very hard on newbs, reintroducing repair and rearm would simply exacerbate the problem and discourage the player base from growing.

Besides, it would push the game further into the pay-to-play realm. As the game currently stands, it works well with its free-to-play model and I don't think that should be altered.

If you are frustrated with your solo pugging experience, then join a Unit. There are now a bevy of Clan Units, Faction Units, and Merc Units that you can join. Check them out. Most have TS servers and pretty much all of them have solid players who will improve your gaming experience.

#5 TibsVT

    Member

  • PipPipPipPipPipPip
  • Star Commander
  • Star Commander
  • 421 posts
  • Twitter: Link
  • LocationIronhold (Sydney, Australia)

Posted 07 August 2014 - 04:51 PM

I disagree. The workaround is relatively simple and would help to solve a variety of issues.

For instance make R&R free on trial chassis. Cut the cost of rearm to 50% of purchase price and don't allow it to be done with MC.

Alongside the salvage option the OP mentioned it could aid in repair prices. Just base it off assists and not destruction that way newer players are not left behind.

I have long felt it would convince more people to play smarter.

Edited by KelesK, 07 August 2014 - 04:53 PM.


#6 Nightmare1

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,636 posts
  • Twitch: Link
  • LocationPeeking over your shoulder while eating your cookies.

Posted 07 August 2014 - 05:40 PM

You're still making it harder for people to play the game. When someone is only making 160,000 C-bills a match, it takes an awfully long time to save up for an Assault Mech, much less the necessary equipment to properly outfit it and still have some left over for a module or two. The grind, in its current state, is prohibitive to progressive play. The pay-to-play portion will get a tremendous boost since most pilots will be forced to may MC for Mechs they would otherwise purchase with C-bills, because they cannot earn enough funds fast enough due to the augmented grind.

Besides, newbs will have significant trouble with this. I remember my intro to MWO during early Beta. My Hunchback frequently went into battle damaged because I could not afford the costs of repairing it. Granted, as I improved, I earned more and was able to overcome this. However, as someone who did not purchase Premium Time, it was a very long grind before I earned enough to purchase and equip my second Hunchback.

That being said, this game is already facing enough challenges as the devs try to satisfy their player base. Issues such as the incredibly protracted delays regarding CW and the ongoing balancing/nerf problems create enough controversy and hardship to discourage many pilots from playing. My own Merc Unit has lost nearly half its hardcore players because of these issues. The gamers just got tired of dealing with it and left entirely; or pop in once in a while to see how things have changed, only to leave again in disgust. The last thing MWO needs now, is another disincentive to play.

Instead, implement a comms system like the one in Ghost Recon: Phantoms so that players can coordinate. Then, pilots would not need to be penalized financially for failing to perform adequately.

Finally, do not forget that Units will be taxing their members for financial revenues. That will drain end of match earnings enough, I think, without needing to place yet another burden on those pilots.

#7 TibsVT

    Member

  • PipPipPipPipPipPip
  • Star Commander
  • Star Commander
  • 421 posts
  • Twitter: Link
  • LocationIronhold (Sydney, Australia)

Posted 07 August 2014 - 06:38 PM

As a pilot who has used mainly stock setups I really cannot relate as the worst problem I ever ran into was ammo. Though I suppose you really need to have played both sides before you can say if it was good or not. Personally I never cared.

Mind you I should have been taxing all those little Jenners who kept knocking themselves over against my legs..

Edited by KelesK, 07 August 2014 - 06:44 PM.


#8 zortesh

    Member

  • PipPipPipPipPipPipPip
  • The Merciless
  • The Merciless
  • 624 posts

Posted 13 August 2014 - 07:17 PM

absoluterly not... You see so many teams crippled by cowadice and unwilling to move or take any fire.. iamgine that only 100x worse, thats what brining in repair costs would do....

We already have people that fail to work as a team for fear of taking damage... don't make that infinately worse by adding repair costs...

Also... reapir costs cripple the less skilled players and barely affect the more skilled players or peeps that play in organized groups.... i cant see why anyone would want repair costs other then wanting the lesser skilled players there already stomping with ease to be forced into worse mechs for a dozen rounds to get stomped even more easily to earn the money to repair the mechs they want to play.

Repair and refit can only negatively affect the game, it makes a game thats already not very accessible to newer players vastly more so.

People playing mroe seriously in beta had nothing to do with repair costs, it is to do with them being the hardcore fans more or less who were willing to throw down money to play.

#9 Lukoi Banacek

    Member

  • PipPipPipPipPipPipPipPipPip
  • WC 2018 Top 12 Qualifier
  • WC 2018 Top 12 Qualifier
  • 4,353 posts

Posted 13 August 2014 - 07:35 PM

Voted no.

Will make it harder for new players....doesn't impact people like me whatsoever as I'm near a c-billionaire, but it would really grate on new players imo. This game is under-explained enough, this would be no different. By increasing the "grind" for new players, you turn them off before they can truly get into the game.

It also makes a wider gulf between the haves and have nots.

Secondly it will promote craven behavior, which is admittedly self-defeating, but it's what you'll get by people trying to hoard their c-bills.

Thirdly it may result in players bringing in under-armored/under-repaired/under-ammo'd mechs to matches as they try to save a buck, further hurting their team.

Fourth, it's not going to promote teamwork in pugs the way you think it will based on all of the things already mentioned.

A less draconian R&R that is FULLY explained and easy to understand might be something worth introducing during CW....perhaps you earn some other asset or c-bills become useful for some other purchases besides simply Mech related stuff, which would make it worth reconsidering....but as originally implemented or any shade of that version, I really do not think would be good for the long term health of this game.

#10 HlynkaCG

    Member

  • PipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 1,263 posts
  • LocationSitting on a 12x multiplier and voting for Terra Therma

Posted 13 August 2014 - 08:08 PM

View PostLukoi, on 13 August 2014 - 07:35 PM, said:

It also makes a wider gulf between the haves and have nots.


I strongly disagree, Repair and Rearm costs provided a strong incentive for those who did "have" to run low cost machines. It narrows the gulf between the sorts of mechs being fielded rather than widening it.

#11 Loganauer

    Member

  • PipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 139 posts
  • LocationPortland, OR

Posted 14 August 2014 - 10:30 AM

It'll encourage people to pilot light and medium 'mechs more, it'll discourage everyone from picking clanmechs. Discourage all assaults from being dire wolves/atlas'... I like it. Helps with immersion. As for new players, you can scale the costs so they don't exceed the minimum bonus from playing. New players should only be playing against other new players, so it shouldn't be a problem. I think there should be a game mode where you can play against AI bots though and not have to worry about repair costs in that mode.

Edited by Loganauer, 14 August 2014 - 10:33 AM.


#12 Sandslice

    Member

  • PipPipPipPipPipPipPip
  • 625 posts

Posted 14 August 2014 - 06:11 PM

View PostKelesK, on 07 August 2014 - 04:51 PM, said:

I disagree. The workaround is relatively simple and would help to solve a variety of issues.

For instance make R&R free on trial chassis. Cut the cost of rearm to 50% of purchase price and don't allow it to be done with MC.


R&R was free on trials, back in the part of beta when we had it. Also, "don't allow it to be done with MC" is not useful, since c-bills themselves can be bought with MC (either directly, or from buying and reselling 'Mechs.)

Quote

I have long felt it would convince more people to play smarter.

Or it would reinforce the feedback loops that encourage timidity. It'd have to be tried.

Also, since Clan 'Mechs can't "spec out of" XLE or upgrades, that would have to be considered for them as well.

#13 Master Maniac

    Member

  • PipPipPipPipPipPip
  • Survivor
  • Survivor
  • 373 posts
  • LocationKentucky, United States

Posted 16 August 2014 - 01:45 AM

Let's make a moderately grindy game ridiculously grindy! GREAT IDEA LET'S DO IT.

#14 Loganauer

    Member

  • PipPipPipPipPip
  • Clan Exemplar
  • Clan Exemplar
  • 139 posts
  • LocationPortland, OR

Posted 16 August 2014 - 12:36 PM

The salvage bonus can be increased high enough so the game isn't nearly as grindy. And just general reward per match.

#15 Alreech

    Member

  • PipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 1,649 posts

Posted 17 August 2014 - 03:56 AM

If you don't want to bother new players and PUG only players apply the R&R only to 12 vs 12 or groups.

#16 Bartholomew bartholomew

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,250 posts
  • LocationInner sphere drop point

Posted 17 August 2014 - 04:54 AM

R&R I can only see as part of CW.

It has no place in PUG play. Since it will encourage even more bad play styles. From running away to trolls that will go around making sure you are stripped to the bone before being killed.

So no, just no..

#17 MechWarrior849305

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,024 posts

Posted 17 August 2014 - 08:57 AM

R&R CW. Make CW interesting, not boring :ph34r:

#18 wanderer

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 11,152 posts
  • LocationStomping around in a giant robot, of course.

Posted 17 August 2014 - 09:52 AM

All repair costs did was make it more expensive to play smart than stupid, and it basically shunted F2P types into peon mode while the premium types could casually go be heavies and assaults. I wouldn't have problems with making salvage more of a C-bill boost, but then I think the Paulconomy is a starvation diet for F2P types.

#19 ManDaisy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,272 posts
  • LocationKing Of Flower Beds

Posted 17 August 2014 - 11:56 PM

R & R in CW
No R & R in Solaris Arena

#20 HlynkaCG

    Member

  • PipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 1,263 posts
  • LocationSitting on a 12x multiplier and voting for Terra Therma

Posted 18 August 2014 - 10:37 AM

View Postwanderer, on 17 August 2014 - 09:52 AM, said:

All repair costs did was make it more expensive to play smart than stupid, and it basically shunted F2P types into peon mode while the premium types could casually go be heavies and assaults. I wouldn't have problems with making salvage more of a C-bill boost, but then I think the Paulconomy is a starvation diet for F2P types.


Were you playing the same CB that I was playing?





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users