
This just happened. I was under the effect of 2 artillery strikes total within 3 mins of the game starting. I did not notice taking damage from any source other than the strikes, the first one hit me (caused screenshake) no less than 4 times and left my RA in red armor before i was shot by anything else- and before you say anything the smoke was behind me and 100% unavoidable- and left me at 85% (from 100.) I got into a minor fight with one mech as supporting fire (which is apparently when i got hit by the whole 2 shots from actual enemies) as they were capping our base and we pushed them out and killed one. As I walked by the base I was hit by the second artillery strike which hit me 2 or 3 times. I saw my cockpit flash from yellow armor to orange internals from the first hit then i was dead before i could tell what else happened.
My last x2 exp bonus with premium completely screwed out of my hands on the mech that needs the most exp with no amount of skill able to combat stupid RNG mechanics. I will not let this die until something is done. Air strikes do not have this problem, it's the stupid random pattern of artillery shells that somehow can let two shells hit the cockpit back-to-back. I had been slowed to a near stop aiming a shot at someone near the base and hit accelerate after noticing the explosions (again, smoke was not visible and since there is no warning or time for people to warn others in chat, gg) so I was moving under 40 kph.
I just can not understand how they feel fine to swing the Thor's almighty hammer of Nerf on to the CERLL when artillery, FLD, hell even dual gauss, is more prominent as fun-harming game mechanics that could use tweaking.