August 8Th Weapon Balance Update And Patch - Feedback
#101
Posted 07 August 2014 - 07:27 PM
#102
Posted 07 August 2014 - 07:27 PM
the more and more you implement seemingly random complicated numbers and 'quirks' make it a pre-requisite to be a nuclear physicist. the game, at its core, should be fun and enjoyable to play. not overly complicated and penalizing
there are PLENTY of excellent ideas to address this issue and then some.
i like the idea of making the ppc an oval shaped projectile (fast, but hits like an elongated wide laser, hidden in the gfx though), so it spreads damage, and while your at it, add a scale so as it travels away from you it will impart, say 3 damage at 250/300mtrs, to full noise at max range and taper back down from there.
make the mechs engine play a role as to how many weapons can be let off at once. give it a heat scale like meter in the hud to quantify it. go into or over your upper and max thresholds and suffer the consequences- melted heat sinks, fuzzy hud, arm actuators not having the power to keep the guns pointed up and forward, your mech slowing down. for eg- a 200 rated engine has 100 energy points to give at any one time, your mech needs 30 to move around at top speed. fire one ppc (35 energy?) and your fine, fire 2 and try to charge a guass (40) your mech near stops, the ppc's in your arms fire and hit the ground, the guass fizzes out and has a slug stuck in the rail.
with this system you basically only need to tune the energy required for each weapon to work at this stage, not add to the heap of ghost heat, ppc slowness, guass charge up parifinalia.
i dont like the way this is headed in short.
#103
Posted 07 August 2014 - 07:27 PM
FupDup, on 07 August 2014 - 06:59 PM, said:
Your words are a cold sharp dagger that just made my heart bleed.
I'm so glad I've been accused of being a Phoenix, though.
Edited by Mystere, 07 August 2014 - 07:28 PM.
#104
Posted 07 August 2014 - 07:27 PM
#105
Posted 07 August 2014 - 07:28 PM
I have been thinking that if an arm stub (the remnants of the destroyed arm become a shield in essence) can cause a mech's center torso to take 25% of normal damage due to damage transmission rates through the arm stub and side torso, then making the mechs tougher to direct damage would not have a major negative impact and could be balanced so that no mech became strangely over-powered. You can favor Light and Medium mechs in the same way Heat Scale does (by mostly ignoring small and medium sized weapons for heat scaling). Oh well, think on that. As has been mentioned, MechWarrior has customization of the Mechs at the core of it's balance mechanics and replayability. Ghost heat messes that balancing up alot.
Edited by Lightfoot, 07 August 2014 - 07:31 PM.
#107
Posted 07 August 2014 - 07:29 PM
#108
Posted 07 August 2014 - 07:29 PM
#109
Posted 07 August 2014 - 07:29 PM
BLOOD WOLF, on 07 August 2014 - 07:26 PM, said:
The PPC i need to see the differnce
Many ran two which this still nerfs pretty very hard.
I've seen PPCs at that speed, and used them well at that speed, however they were considered absolute crap. This change just shifts the meta rather than fixes the issues.
Edited by Noth, 07 August 2014 - 07:31 PM.
#110
Posted 07 August 2014 - 07:30 PM
Edited by SLDF DeathlyEyes, 07 August 2014 - 07:30 PM.
#111
Posted 07 August 2014 - 07:30 PM
Prezimonto, on 07 August 2014 - 07:27 PM, said:
I feel the same way, well actually either this or change the number of C-ERLL from 2 to 3 again.
#112
Posted 07 August 2014 - 07:31 PM
why don't you test these design choices before putting them on live servers.
#113
Posted 07 August 2014 - 07:31 PM
+1s to PPC cooldown
+1 heat on CERLL
add +1 to each until balanced
#114
Posted 07 August 2014 - 07:31 PM
BLOOD WOLF, on 07 August 2014 - 07:23 PM, said:
BLOOD WOLF, on 07 August 2014 - 07:26 PM, said:
The PPC i need to see the differnce
how low is your ELO man because its its boated in a high ELO all the time as much as a PPC with some other gun
#115
Posted 07 August 2014 - 07:31 PM
This is getting to be too repetitive. I mean You all remember the last time you got mass refund requests after you dropped the ball this bad right?
And here I was going to buy more mechs. BLOW THAT!!
#116
Posted 07 August 2014 - 07:32 PM
SLDF Xavier, on 07 August 2014 - 07:28 PM, said:
UM Who doesn't???
I guess in your ELO bracket maybe they haven't discovered CERLL's yet
Whoa, watch the assumptions. Maybe it is because In the higher elo's you do not need damage dealing monsters to win a game. Not everyone uses meta mashers
Edited by BLOOD WOLF, 07 August 2014 - 07:32 PM.
#117
Posted 07 August 2014 - 07:32 PM
#118
Posted 07 August 2014 - 07:32 PM
"No-Skill Face Punching High Alpha Brawling under 100 meters On-line"
And the "We don't make maps, because there is no money in it, comment was just more than stupid, niko"
Cheers
#120
Posted 07 August 2014 - 07:33 PM
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