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August 8Th Weapon Balance Update And Patch - Feedback


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#181 Corbon Zackery

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Posted 07 August 2014 - 07:56 PM

LRM's- Ok to be broken and overpowered.

Everything else: Nerf/Nerf/Nerf/Nerf.


Yet again the 27% of the community Who Paul quote: ("Are the experts!") Are now making the weapon changes recommendations.

While the 73% of the community that plays in public matches get no say.

Classic Classic Classic

These are the same people who feel we need 7 Battlemasters in the game when you only have to pokeamon master 3.

Thanks

#182 Alexandrix

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Posted 07 August 2014 - 07:57 PM

Really....?
i mean....wha...i don't even......really....?

#183 Uveron

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Posted 07 August 2014 - 07:57 PM

Please don't make these changes.

If you must please run on a test server first!

#184 Bartholomew bartholomew

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Posted 07 August 2014 - 07:58 PM

View PostColonel Tequila, on 07 August 2014 - 07:55 PM, said:

so...... firing in penalty is more than even firing one laser?! :/

Yep and he said he didn't even notice it. Guess he had heat turned off in his god mode tester.

#185 Adeptus Odren

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Posted 07 August 2014 - 07:58 PM

If that PPC speed nerf is ever implemented, for God's sake, take out the damn charge time on the gauss rifles. I also agree with a lot of the posters here that the CERLL nerf is overkill.

#186 Calon

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Posted 07 August 2014 - 07:58 PM

absolute arse.

#187 Gorgo7

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Posted 07 August 2014 - 07:59 PM

I don't mind the nerf to the Clan ERLL. They were awfully powerful at range.
The PPC makes me weep though...
Ah, well, adapt and overcome!

#188 Noth

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Posted 07 August 2014 - 07:59 PM

View PostcSand, on 07 August 2014 - 07:56 PM, said:


My god man it's so true

every time a change is made, all the jimmies get rustled for a bit.


The clan LL thing may be a bit much but we shall see. Will have to lead my ppc shots a bit more... big deal


A bit much? The CCERLL with this change will take 1.6 seconds to deal the same damage as a ISERLL does in 1 second on top of major heat gain from firing two, all for just more range which simply helped spread damage more.

Also PPCs had similar speed and simialr heat before and were useless, dropped from most builds.

#189 Corvus Antaka

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Posted 07 August 2014 - 07:59 PM

lololol
SPIDER SDR-5D 7 6 1 6.00 9 1 9.00 2,051 7,885 00:43:34

6 months gone. 5 matches played today with the spider. Thats my post-reset stats in 7 public games.

and now you are going to put the PPC right back where it was in pre-closed beta - 800m/s, and jumpjets are only good for hovering, not jumping or being mobile like in tabletop.

The game just gets worse and more convoluted every single patch.

my FPS dipped below 30 to 20 FPS multiple times today.

the ui is still a nightmare, I spent 15 minutes of an hour gaming today in MWO just equipping modules on 1 single chassis.

Hanging out with my friends was fun. Sadly, playing this game is not. Same stale gameplay we've seen for 3 years.

Please don't lie about listening to competitive players. There's an entire echo chamber island of competitive gamers & mechwarriors laughing at you right now.

#190 Mister Blastman

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Posted 07 August 2014 - 07:59 PM

Posted Image

#191 Gyrok

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Posted 07 August 2014 - 08:00 PM

View PostNikolai Lubkiewicz, on 07 August 2014 - 06:11 PM, said:

Greetings MechWarriors!

Please let us know your thoughts on the next major balance changes to weapon systems


PPCs...ok...I actually support that move. Considering the other options...ok.

CERLL?!!!!!!!!!!!!!!!?!?!?!?!?!?!

GHOST HEAT WHILE FIRING 2 AT ONCE?!?!?!?!?!?!!

WHAT??????????

More heat...ok 9.0 I can deal with.

2.0 second beam duration? Really??? wow...so this is now effectively a long range IS ML. You will not be able to get more than ~1 sec or so on a target...this is completely borked....

#192 SVK Puskin

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Posted 07 August 2014 - 08:01 PM

View Postcephyn, on 07 August 2014 - 06:23 PM, said:

Clan ERLL nerfing is ... awful. I don't pilot assaults. I pilot Kit Foxes with 2 ERLLs. Now they're going to be completely hamstrung. They're not fast enough or armored enough to get in close, and ERPPCs are already too hot and heavy. This is terrible.

And this will totally jank my Nova rainbow build - 2 ERLL, 2 ERML and 2 ERSL.

This is really disappointing. Ugh.

:(


Hahahaha!

#193 Dark Horse X

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Posted 07 August 2014 - 08:01 PM

View Postezzquizo, on 07 August 2014 - 06:42 PM, said:


me toooo
Where's my refund


Ditto

#194 Sable

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Posted 07 August 2014 - 08:02 PM

View PostNoth, on 07 August 2014 - 07:55 PM, said:


Every thing you said about the CERLL I agree with. The PPC change... Were you playing back when we had the PPCs with a similar speed and similar heat per weapon but without the ghost heat? They were considered useless and a trash weapon. Why would that not be the case now when they also have to put up with ghost heat?

I've never thought of PPCs as a useless trash weapon, closed beta had completely different issues, host state rewind wasn't even a thing back then. People tend to forget that hit registration was a completely different monster that has seen steady improvement over time. As hitting what you're aiming at has become more consistant the effectiveness of PPCs has gone through the roof. There use to be invincible light mechs but PPCs have always done well against larger mechs.

#195 ColonelMetus

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Posted 07 August 2014 - 08:03 PM

this is a twisted change for the CERLL. clearly you have no idea what you are doing.

#196 FupDup

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Posted 07 August 2014 - 08:04 PM

View PostJman5, on 07 August 2014 - 07:53 PM, said:

Pretty good, but I think I would have gone with a 0.25s beam duration increase on both the IS and Clan versions of the ER Large Lasers.

So IS: 1.25 beam duration, Clan: 1.75 beam duration.

The Inner Sphere ER Large isn't overpowered, though.

#197 Solahma

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Posted 07 August 2014 - 08:04 PM

Time to break out the good old AC10+PPC combos. As an 8x cERLL player, I can understand some change to the weapon system, but thus was way too much at once. If they were going to do a mid-schedule patch, they should have added ONE of the effects in, like increased heat and leave the rest how it was. The 2x for ghost heat AND an incredibly high ghost heat penalty is plain stupid. Really pissed about this one, for many builds. I could have seen the ghost heat scale if they DIDN'T reduce it to 2x fired. *shakes head*

PPC changes are meh, effects much more than just the problem they were trying to address, and that's why I think it's BS. ANY build that ran a PPC and was semi-effective has been nerfed. Lame

#198 Raghnall

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Posted 07 August 2014 - 08:04 PM

Frankly it is nerfs and changes such as these that have led me to still sit on my founder 20k mc and 70 days of banked premium time.

Edited by Raghnall, 07 August 2014 - 08:04 PM.


#199 Noth

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Posted 07 August 2014 - 08:04 PM

View PostSable, on 07 August 2014 - 08:02 PM, said:

I've never thought of PPCs as a useless trash weapon, closed beta had completely different issues, host state rewind wasn't even a thing back then. People tend to forget that hit registration was a completely different monster that has seen steady improvement over time. As hitting what you're aiming at has become more consistant the effectiveness of PPCs has gone through the roof. There use to be invincible light mechs but PPCs have always done well against larger mechs.


Honestly, I had zero of the hit reg problem in CB with the PPCs. I did well with them, but they were a weak weapon. The weakness of the weapon went well beyond hit reg anyways. The heat simply wasn't worth the damage and the speed flat out made it far too difficult to hit with.

Edited by Noth, 07 August 2014 - 08:07 PM.


#200 Mcgral18

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Posted 07 August 2014 - 08:04 PM

I'm not sure which is more fitting...

Posted Image

Posted Image

Bad Paul. Now go to the corner and think about what you've done.

Edited by Mcgral18, 07 August 2014 - 08:05 PM.






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