August 8Th Weapon Balance Update And Patch - Feedback
#541
Posted 08 August 2014 - 01:22 AM
#542
Posted 08 August 2014 - 01:22 AM
As for the guass/ppc nerf you also propose, leave those alone too. Yes they do a good amount of damage together, but they have a 4 second recharge and you have to time the guass shots every time with the charge up mechanic. There is a huge learning curve to use the guass properly, reward players for taking the time to master them, not nerf them.
#543
Posted 08 August 2014 - 01:23 AM
ERLL cap at 2 is bad, but i think the idea is to force ppl to chain-fire it...sad, i was hoping i could go dual erll on the kitfox...
#544
Posted 08 August 2014 - 01:25 AM
#545
Posted 08 August 2014 - 01:26 AM
P.s. now you need to redo all of your Clan vs IS testing from scratch if you want to decide if 10 v 12 continues to make sense.
Two ******* second beam duration. ******* hilarious man. Who the hell wants to stare at a target that long? Horrible knee jerk reaction and horrible game design.
#546
Posted 08 August 2014 - 01:28 AM
Restricting the possibility fire of more then 2 heavy weapons at once is the solution in my opinion.
Now you also bring back the IS Meta of 2ppc/AC20.. BIG APPLAUS PGI!!!
at least i can undust my Victors..
Nerfing the Clantech is like a**f****** the people who supports you by buying those Clanpacks.. Laserboating seems to be the meta for the Clans, but this ERLL nerf ist way too much! 12v10 is the point!
#547
Posted 08 August 2014 - 01:29 AM
Lets guess what number I'm thinking of between 1 and 40. We have 6 guesses. Each time we get an indication of direction.
Lets take things slow because otherwise someone might get upset.
1, higher. 2, higher. 3, higher. 4, higher. 5, higher. 6, higher. Dang it.
How about we thinnk about it a little and use a strategy.
20, higher. Wow we already eliminated half the options, clever us.
30, lower. 25, lower. 23, lower. Getting close, but only 2 more guesses, oh wait that's ok we only have 2 more options.
21, higher. 22, bingo!
In saying all that, and I doubt anyone will read it, I will say there is, at least, one bad balancing practice being performed. Primarily changing multiple factors at once, meaning testing weapon nerfs and 10 v 12, rather than one then the other.
This may be because I am slightly biased. I do very much enjoy my 4xLL Timby, and I already have to lead PPCs, gauss, freakin' lasers, everything, due to my ping. But I don't expect game balance to be based on me. But my main bias is that I'd like to see clans and IS in CW with cannon unit sizes (10 v 12) and nerfing clans and then testing them short stacked is out of order to me. I just fear they will deem 10 v 12 unbalanced and throw the idea out and keep the nerfs instead. Naturally balance of 10 v 12 makes mixed pug games more difficult to match and could create a tendency towards clans that lasts.
TL; DR - Calm down and lets see what happens.
[edit] In before someone says I cheated at guessing numbers because I knew which one I was thinking of.
Edited by Vezm, 08 August 2014 - 01:34 AM.
#548
Posted 08 August 2014 - 01:29 AM
Perhaps, PGI, your time & effort would be more appreciated if your focus was on adding/expanding weapon systems content, rather that rooting around with adjustments to the existing?
Edited by RowanE83, 08 August 2014 - 01:30 AM.
#549
Posted 08 August 2014 - 01:31 AM
Almeras, on 08 August 2014 - 01:08 AM, said:
Mine was:
CERPPC: 9.2 per shot fired
CERLL: 6.4 per shot fired
That's actually reasonably proportional to the heat they generate.
Of course, the CERPPC damage is mostly to one component, and the CERLL damage is all spread out...
Thing is, they nerfed the CERLL way worse than they nerfed the CERPPC.
Just the burn time increase and the heat increase would have been sufficient to maintain the balance between the 2.
*If not excessive. Whats wrong with trying 1.7 seconds first?
The ERLL "free" fire reduction from 2 -> 1 is really what was over the top.
The penalty of 3.0 may have been a bit low, in proportion to the PPCs penalty of 10... if they would have raised the penalty a bit without limiting you to a single laser... well.... that would at least be inline with the PPC.
But there is absolutely no reason that they needed to hit it twice from the penalty side.
Calling 2 ERLLs an alphastrike boat configuration is beyond absurd.
And perhaps the most absurd bit:
I have several stormcrows, an adder, a summoner, and 2 warhawks that will be getting modified after this "fix".
My 2x gauss + 2 ppc dire wolf, however, is going to remain completely untouched.
Pretty sure that build will still work fine.
Edited by Fire and Salt, 08 August 2014 - 01:40 AM.
#550
Posted 08 August 2014 - 01:32 AM
PGI will perform continuous nerfs to the clans until they are all available by C-bills, so those who paid will get a bonus for a time. Once clans are no longer exclusive to the paying crowed, they must be nerfed.
Edited by Docta Pain, 08 August 2014 - 01:34 AM.
#551
Posted 08 August 2014 - 01:33 AM
Most of people, even lights are staying and looking on Daishi when they see it, like a cow watching a train. Then complaint they are so powerful and need to be nerfed. But noone tries to sneak up and shoot them from behind...
Also PGI should release some city maps with narrow streets, instead of nerfing clans. Maybe IS has more advantage there because of better AC20s and people have more chance against clan ppc+gauss metas
Edited by Celthora, 08 August 2014 - 01:37 AM.
#552
Posted 08 August 2014 - 01:35 AM
John1352, on 07 August 2014 - 07:13 PM, said:
PPCs might be hit too hard by this though.
if this game too hard for you, play tetris, and do not write here of stupid, but better not to play at all and go do your homework
#553
Posted 08 August 2014 - 01:42 AM
Edit: Thanks for the update
Edited by Dirk Le Daring, 08 August 2014 - 01:43 AM.
#554
Posted 08 August 2014 - 01:43 AM
John1352, on 07 August 2014 - 07:13 PM, said:
Don't stand still. At that range even a little movement is enough to throw off someones aim really easily. The number of lights I see standing still in the game and expecting to not get smack by a heavy alpha is just rediculous.
#555
Posted 08 August 2014 - 01:45 AM
#556
Posted 08 August 2014 - 01:47 AM
And PPCs nerfed by 40% ...
That's ACs and LRMs in favorite in the future and no PPCs and C-ER Large anymore. You will see.
#557
Posted 08 August 2014 - 01:49 AM
Noth, on 08 August 2014 - 01:43 AM, said:
This ... L2P and don't think your light lagshield will protect you - even when you are standing still on top of a hill and then CRY when you get one-two shotted.
Anyone that sits still deserves to get one-shotted in this game, but unfortunately, they have friends in high places that also equally needs to L2P - play the game himself even - namely PAUL.
I seen many light mechs just standing still - not moving much even - then cry when I dented them with my AC20 - L2P much?
Edited by GetterRobo, 08 August 2014 - 01:50 AM.
#558
Posted 08 August 2014 - 01:56 AM
Seriously though... Paul... WTF are you doing...
#559
Posted 08 August 2014 - 02:03 AM
#560
Posted 08 August 2014 - 02:14 AM
YOU ARE THE FOOLS
Minimum viable product also means ease of use and play for those that have just downloaded the game, not the spergs who have not once, not twice, but thrice now have supported this sort of behavior in a developer.
Honestly, what did you guys expect?
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users