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August 8Th Weapon Balance Update And Patch - Feedback


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#701 Simbacca

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Posted 08 August 2014 - 05:59 AM

Another terrible change.

Leave Clan ER Large Lasers as they are. They already run hot and have a long beam duration.

Leave the PPC/ER PPC speeds at 1,500m/s

The easiest way to desync PPC/ER PPC + Gauss/AC weapons is they cannot fire within 2 (or 1) seconds of each other.

#702 Karl Streiger

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Posted 08 August 2014 - 05:59 AM

You simple don't double nerf a thing.
  • you increased the beam duration and to keep the HPS in check you increased the heat for the weapon (because increased beam and constant heat would have resluted in reduced HPS rating - going for more heat neutral mechs
  • you lowered the number of weapons before Ghost Heat to 2 weapons, because you did you increased the base heat - because 2.16 additional heat wouldn't be a thing to consider
Well together you made a weapon that in comparison with any other heavy DoT energy weapon is so fubar that it hurts.

How to do things right:
  • decrease the beam duration, increase the heat (1.25sec to 10 heat)
  • keep everything else as you have planed it
  • So when firing two ER-Large Lasers your Mech will get 29,6 to 26,64 as with the current idea
  • BUT:
  • while your Plan will cause a weapon with 1,3 heat for 1,125 dmg in 100ms
  • you get a weapon that causes 2,37 heat for 1,8 dmg in 100ms
  • (reminder dual IS ER Large Lasers cause 1.8dmg in 100ms for 1.7 heat)


#703 Lootee

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Posted 08 August 2014 - 06:01 AM

Can I have my money back?

The only clan mech I play regularly is the Cute Fox. But apparently it's an alpha striking meta powerhouse. I for one will not be standing out in the open staring at the enemy for 4 seconds with my 30-odd points of CT armor just to use the now useless lasers.

Please refund my clan collection and my a la carte purchases so I can put the money into something worthwhile like the Elite Dangerous expansion pass.

#704 Kristen Redmond

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Posted 08 August 2014 - 06:01 AM

PPC Nerf is not great, but understandable.

CERLL Nerf is absolutely Bullshit. The range/heat/duration of the weapon almost demands for it to be used in pairs and upwards, and you have hiked the penalty for doing so to a ludicrous level. Who is going, to fire one, where they need to aim for two seconds (while you can be shot mind) to do 10/11 damage?

Edited by Kristen Redmond, 08 August 2014 - 06:04 AM.


#705 POWR

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Posted 08 August 2014 - 06:02 AM

I'm just going to ask again, have any of you actually fired the double ghost heat weapons?

#706 The Great Unwashed

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Posted 08 August 2014 - 06:06 AM

You're not actually suggesting we try out the new patch before not liking it?

#707 Gremlich Johns

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Posted 08 August 2014 - 06:07 AM

This is what developers working on an Alpha or Beta version of a game do - tweak things. They are also supposed to put out maps if it is an appropriate game.

If they instituted 10 v 12 (one Clan mech binary (2 mech stars of 5 each) against an IS company of 3 lances (of 4 mechs each) for those of you who do not know what means), perhaps this playing with the weapons would not needed to have been done.

Edited by Gremlich Johns, 08 August 2014 - 06:10 AM.


#708 Tiger Shark

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Posted 08 August 2014 - 06:11 AM

A few of us bought into this game because of fond memories of BattleTech table top, the pod centers, and the original computer games. I want to support the IP and the brand, so I went with all the packages since Founders.
I have seen rounds and rounds of weapon changes that just moved players to other set of weapons and never changed the underlying issue of pin point damage.
I am not an elite player, nor would I find it interesting to play 2PPC+Gauss or 2PP+AC only builds. If I wanted that, I'd go play a first person shooter. The fun of BattleTech is the diversity and viability of mechs, builds, player styles and levels.
Logically, next up would be MLs+LRM or SRM for average players, and elite players will move to their next biggest pin point damage combo. As a player, I can't even remember the all the ghost heat caps for this or that weapon any more.
PGI, for the sake of the BattleTech franchise, consider re-visiting pin point damage vs cone of fire. I am still here after all this time because of the franchise, but I won't be here forever. Don't run the franchise into the ground.
Many of us who grew up with BattleTech in the 80s and 90s, and now have things other than BattleTech to spend money and time on will agree.

#709 WonderSparks

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Posted 08 August 2014 - 06:12 AM

I still think this seems like a rather unanimous decision on the subject of this new weapon "balancing".
Call me crazy, but I would say most of the people who read and post are rather put off by this change. With some exceptions including people who are still somehow being patient with PGI (I would be one of them but I already had to put up with serious BS for 20 years and that was a family member).

So... I hope you "developers" have learned a thing or two in the last year or so. Although I suppose if that was the case, you would not be doing stupid things like this so often.
Pray tell... are any of you lot on the Autism spectrum? Because you probably should be. :P

#710 storm0545

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Posted 08 August 2014 - 06:12 AM

The PPC nerf was needed it was assinine to have it preforming as it was. As for the CLL nerf on paper it sounds horrible in practice lets actually test it out b4 we jump down PGI's throats on how they've killed all the clan mechs boating CLLs. I'm pretty sure if its too bad and enough of the vocal minority complain you'll get your revert and they can just drop the damage on it or something.

#711 POWR

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Posted 08 August 2014 - 06:13 AM

View PostGremlich Johns, on 08 August 2014 - 06:07 AM, said:

This is what developers working on an Alpha or Beta version of a game do - tweak things. T

No, this is what developers of active MMOs and online games do. I don't know what year you just woke up from, but actively tweaking balance and making changes to the way things work is at the focal point of online game development and maintenance.

#712 Darwins Dog

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Posted 08 August 2014 - 06:14 AM

I must have missed something...

I read the changes and thought "well that seems a bit drastic, but we'll see how it works in game".

Then I started reading the comments and apparently every clan mech just became completely useless.

Were there other nerfs that I missed, or are people relying on CERPPCs and CERLLs that much?

#713 POWR

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Posted 08 August 2014 - 06:15 AM

View PostWonderSparks, on 08 August 2014 - 06:12 AM, said:

I still think this seems like a rather unanimous decision on the subject of this new weapon "balancing".
Call me crazy, but I would say most of the people who read and post are rather put off by this change. With some exceptions including people who are still somehow being patient with PGI (I would be one of them but I already had to put up with serious BS for 20 years and that was a family member).

So... I hope you "developers" have learned a thing or two in the last year or so. Although I suppose if that was the case, you would not be doing stupid things like this so often.
Pray tell... are any of you lot on the Autism spectrum? Because you probably should be. :P

If there's anything to learn it's that people who post on forums in rage are completely unreliable and will at best post emotional garbage. Nothing said so far in this thread has been reasonable and if there was anything reasonable it was drowned out by a thousand outbursts of a bunch of people who sound like they suffer from a combination of Down's syndrome and Tourettes.

#714 JohnnyWayne

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Posted 08 August 2014 - 06:16 AM

View PostPOWR, on 08 August 2014 - 06:02 AM, said:

I'm just going to ask again, have any of you actually fired the double ghost heat weapons?


Have you? I don't need to try to know (but I have fired 3 ERLL IS before, but that is not compareable anymore). I have played since CB I have seen anything.

To try something like that you use the test server. Not live.

Edited by JohnnyWayne, 08 August 2014 - 06:18 AM.


#715 Kyrs

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Posted 08 August 2014 - 06:17 AM

Well it about time! the ppc was way to easy to get clean shot on light beyond 750 meters. Concerning the C_ER-large we may see more C_Large-ER-pulse in the next few week as a secondary weapons.

Edited by Kyrs, 08 August 2014 - 06:22 AM.


#716 Malleus011

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Posted 08 August 2014 - 06:18 AM

The PPC nerf is unacceptable.

#717 Felio

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Posted 08 August 2014 - 06:22 AM

You still need to fix dual gauss.

#718 Voodoocz

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Posted 08 August 2014 - 06:23 AM

Regarding c-ER LL:

Both 2 sec. burn time and brutal GH from 2 pieces? That sounds like overkill... Ok, from now on I'm going to use macros to fire c-ER LL in chain 0,55 sec. apart. Thx. for forcing me to macros PGI :-(.

Please note that I do not protest against heat increase. As far as burn time goes, IMHO 1,75 sec. would be reasonable. But GH from firing just 2, thats ridiculous...

<irony>Give PPC's same GH penalty, everyone will love you</irony>

#719 POWR

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Posted 08 August 2014 - 06:23 AM

View PostJohnnyWayne, on 08 August 2014 - 06:16 AM, said:


Have you? I don't need to try to know (but I have fired 3 ERLL IS before, but that is not compareable anymore). I have played since CB I have seen anything.

To try something like that you use the test server. Not live.

No, I have not tried it, but I am also not condemning it like it was the latest attack on Gaza. So, I am not in a state where I have to defend anything. You are, however. But maybe you'll leave that to your lawyer?

#720 J0anna

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Posted 08 August 2014 - 06:23 AM

The changes to the ERLL are far too much. Ghost heat for using more than one is insane. It's not like 2xERLL builds are dominating the battlefield. I think a higher heat load and longer beam duration alone should be tried first.

And slowing down PPC's, I don't want to go back to beta days when nobody used them, but this can be tested at least.





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