WM Wraith, on 08 August 2014 - 08:54 AM, said:
I think the point is, Clan mechs already have the penalties - if you own them you know the quirks, limitations due to hard points, locked engines, locked internals...which is why clan lights are slow. They can't upgrade their engines.
If you don't own them...engine, FF armor, endo are all locked. Chasis also have quirks (penalties like energy weapon recharge delays when taking certain weapon pods).
These negatives/penalties offset the range advantage. Nerfing weapons based on bad feedback, bad testing (IS threw away matches with poor tactics, poor builds, and in some cases just by not playing...they died on spawn) and prior to 10 v 12 testing is bad methodology all around.
The real grievance is the massive number of changes at one time a single weapon system gets.
Make a small change, observe, listen to feedback, adjust....common sense.
Back to the main point, Clans have range advantages...Inner Sphere has PP damage advantages. If we are making all things equal which seems to be the goal, then immediately implement the same AC firing mechanism that clans have for Inner Sphere mechs. My AC40 Jaeger does a ton of butt hurt on clan mechs when I took it out during the tests. Guess AC20s are OP too - perhaps their max range should be only 90 meters, their projectile speed cut in half, reload doubled and their ghost heat tripled using the C-ERLL logic?
I for one would not play a game where we all have to take the same mech, use the same weapons, and must stand still and fire at one another across open terrain without being allowed to use cover, tactics or my brain to out smart, out play, out skill another in what should be a skill based rewarding game. This is where these "make us all equal, make all weapons equal" balance (and I use the term balance with sarcasm) changes have been heading ever since Paul started with the Highalander and Victor, Gauss, and JJ nerfs.
Heaven forbid part of the player base think and try hard. We all must obviously conform to the PGI norm, and noobs should be on equal footing with those of us who have been around since startup right out of the box.
You are generaly right, but because i don`t own clan mechs i`m on the other side of the spectrum and understand PGI logic qute well. Balance is the thing they wish to achive. I know about TT cannon but this is different and clan mechs are overpowered. Ton per ton all their atributes are way beyond IS mechs: firepower, speed the most important. TW goes 88+ kph and has JJ at top that and firepower it packs is ridicilus not to mention Direwolf that can core Atlas in 2-3 sec in toe to toe fight. So BRAVO to PGI once more.