IraqiWalker, on 09 August 2014 - 11:35 AM, said:
90 is 225% 40. It's basic math.
40 x 225% = 90
Not quite for what we're talking about. For an average for a team of 1200, a 40 pt difference is about 3% of 1200. Your k-factor (how many points you gain or lose for wins/losses) is actually as much as 50 pts, though generally you're swinging 15-30 per match.
So that 50 pt Elo difference? Your personal Elo probably swings by more than 50 pts up and down in any given night. The Elo variance for teams isn't that big a deal.
I get the desire to blame 'trials'. The cold, hard brutal truth is that most players (Clan or IS) just aren't that good. Any benefit experience gives them is hamstrung by consistently poor habits. You'll notice we don't see general Elo stats anymore; I will bet you cash money that's because most 'experienced' players are actually statistically *below* average. That's just how it tends to go. You recall they also dropped the starting Elo for new players. It was quiet but it was done.
The Elo difference of 40-90 is absolutely marginal. I know Kiiyor tried to average them out to get performance stats but the reality is that it's as much akin to removing Heros as anything else. Plenty of people have bought C mechs for personal use; they don't denote new players. I constantly play matches as I'm sure we all do with clan mechs who don't break 100 on either or both sides.
Clan mechs are OP. We've tried to tell ourselves that 'yeah, Clan mechs do more damage but IS mechs are better at doing it all in one place' when, in fact, no. No they're not.
PPFLD is a significant advantage for probably 5% or less of total players who can consistently, accurately and intentionally hit the same location with each shot. For the other 95% or more that just means that their total DPS is lower because those shots that miss miss completely while a Clan weapon can be walked into target and on to location more easily.
We need to be honest that all damage is good damage. Blown off locations reduce fighting effectiveness overall and are not 'wasted'. Clans do a LOT of damage and they pour it out like a fire hose. I think it's awesome; I enjoy it a lot. Outside of top tier competitive players though the IS PPFLD weapon setup for ACs as their only 'advantage' just isn't much of one. Also, the majority of IS mechs are terrible. Terrible, in fact,
on purpose. Designed to be 'hard to grind' because at some point that was considered a good design choice.
That's a bigger factor. There are no crap Clan variants you need to grind. Every single Timber Wolf is likely loaded well, or at least well compared to the competencies of the player. Not so with IS mechs. Some variants are just garbage. Some (like the BM 1G) get pointless torso twist nerfs to go with their Awesome-sized hitboxes, because otherwise they wouldn't be BAD, and you can't have an IS mech that isn't mostly designed of BAD, right?!?
That's the bigger issue. QD, Awesome, BM and several other IS mechs need resized down. Plenty of IS mechs need a hitbox fix. They all, every single one, need quirks and rebalances to scrub out all that 'well, this variant is trash but you need to get basics on it to get master on the one variant that isn't ****' trash.
Also, if IS engine flexibility is supposed to be an actual perk than lift the engine caps. It's no sort of 'perk' compared to Clan XL. that's another big factor between them - that whole 'I'm pretty much a STD engine with XL weight' thing Clans do? That's a massive advantage that can't be overstated.
This balancing needs done by un-nerfing IS mechs. I'm not going to say 'buffing', I'm going to say un-nerfing, because that's what it was.
IS mechs were mostly designed to be a struggle to level up and have at best 1 good variant per chassis. That's a big crux of all of this. Clan mechs were designed to be fun - IS mechs were designed to be an un-fun grind you had to complete to get to the fun. One of these is a better design choice and it's not hard to tell which.