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The Number Is In, And It's 90%


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#681 Lefty Lucy

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Posted 11 August 2014 - 10:23 AM

View PostRoadkill, on 11 August 2014 - 10:17 AM, said:

This. Clan Mechs (or more realistically, Clan weapons) need tweaking, not nerfing. It won't take much to bring the balance back in line.


Yeah. U/ACs need faster bursts. Lasers need a bit less damage or a bit less heat. Pulse lasers for both factions need something to set them apart, but Clan PL are tricky because they have literally double the range of the IS versions, so make them too good and we have a problem again. Definitely nothing like what they did with the CERLL, which is a travesty even with maintaining the 2 laser limit for ghost heat.

Honestly, I'd like to see some other factors like what consumables are available, not allowing Clan mechs to IDF, etc, but of course that would screw over clan mechs with narc and tag.

#682 IraqiWalker

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Posted 11 August 2014 - 11:05 AM

View PostMischiefSC, on 11 August 2014 - 12:21 AM, said:

That's why I don't think the Clans need 'nerfed hard'. I think the IS needs un-nerfed and Clan lasers needed dialed back some. Not a ton, but some. That conversation has its own thread.

^^^^^^^^^ We can argue all we want about the first part that I'm not quoting, but THIS. THIS is what absolutely needs to be done. IS weapons got nerfed hard over the years. Un-nerf the blasted sods, so we can all have fun.

View PostJohn80sk, on 11 August 2014 - 03:16 AM, said:

locust, commando, hunchback, trebuchet, dragon, thunderbolt, orion, awesome, highlander. These mechs are all awful.

blackjack, centurion, hunchback, kintaro, wolverine, catapult. These mechs are all pretty bad.

The problem isn't that Clan's are overpowered, it's that the IS has so many doo-doo mechs, and most that aren't doo-doo mechs require specific builds to not be doo-doo.

Firestarter vs Kitfox
Shadowhawk vs Stormcrow
Phract 3D vs Timberwolf
Victor vs Direwolf

In that match up I wouldn't put serious money on either side, but throw in a few Dragons and Hunchbacks and things get out of hand. Clan mechs don't need a nerf, bottom tier IS mechs need a buff.

I'm sorry, but you don't know how to pilot these, mechs, not that they're awful. In fact, the only one close to being "awful" is the Awesome, and it's recent buff is making it rather excellent (The mech's structure is too wide).

Of the match ups you listed, Clans only win 2 (you weakened the IS position intentionally by putting a CTF against a T-Wolf instead of an Orion).

My Orion doesn't have elites on it (only have 2 so far), and it's my best clan busting mech. Strap a STD 300, AC20, 2SRM4s, 4MLs, and go to town (watch your heat with the MLs.)

View PostDoctor Proctor, on 11 August 2014 - 09:32 AM, said:


That was accounted by player ELO. There was only a 90 point variance between the two sides, which should have produced approximately a 60/40 win ration, NOT 90/10 as was actually seen.

Suddenly ELO is insanely accurate, but 2 days ago it was absolute crap???

Also, the edge in ELO goes to clans, if the MM actually accounted for that, there would be NO edge, not an increase of 225% in edge.

Add to it that the traditional PuG tactic strongly favors clan mechs (standing around 700 meters away, poking at each other without thinking), and what you get is matches weighted heavily in favor of clan mech wins. Basically, it's surprising the clans didn't win more. Literally every match they went into (because it was PuGs only, and no group drops were allowed into the testing, thus removing the more experienced, and organized players from the pool), had the odds stacked for the clans.

People can't get it through their skulls, that to beat the clans you want to close in on them, and smack them at under 300 meter ranges.

Compound all of the above with a no respawn system (thank god, I like this game without re-spawns), and a simple advantage in early games makes it an almost absolute win for clans.

View PostBlacksoul1987, on 11 August 2014 - 09:37 AM, said:

yeah quite a few of the IS mechs are just bad like most of the energy heavy mechs (except stalker) reducing medlas heat would help a lot I feel.

It's what several of us have been calling for since day one of clan mech release. "Hey, clans are here with their ER beams, can we get our ACTUAL beam weapons back? The ones that are less heat inducing?"

View PostLefty Lucy, on 11 August 2014 - 10:23 AM, said:


Yeah. U/ACs need faster bursts. Lasers need a bit less damage or a bit less heat. Pulse lasers for both factions need something to set them apart, but Clan PL are tricky because they have literally double the range of the IS versions, so make them too good and we have a problem again. Definitely nothing like what they did with the CERLL, which is a travesty even with maintaining the 2 laser limit for ghost heat.

Honestly, I'd like to see some other factors like what consumables are available, not allowing Clan mechs to IDF, etc, but of course that would screw over clan mechs with narc and tag.

I personally think UAC burst is fine. If we increase it, it might end up becoming a sort of PP FLD weapon. However, energy weapons definitely need some tweaking in terms of heat and damage. Some of the damage numbers are inflated, and some of the heat numbers aren't there (then again, part of that is because we have a variable that didn't exist in TT: Burn time). I think the ERLL should have it's damage brought back to TT damage, while retaining a max range of 1600~ish, and a burn time of 1.7s max.



EDIT: I know I'm probably wrong on this, but I'm honestly starting to believe the joke we made up earlier about the only wins being fedcom wins.

Edited by IraqiWalker, 11 August 2014 - 11:07 AM.


#683 Hades Trooper

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Posted 11 August 2014 - 11:44 AM

View PostDoctor Proctor, on 11 August 2014 - 09:32 AM, said:


That was accounted by player ELO. There was only a 90 point variance between the two sides, which should have produced approximately a 60/40 win ration, NOT 90/10 as was actually seen.


oh you mean from the 1 tracked mind of these so called top competetive players. sorry but i know some of these so called top competative player groups and i think they actually have no ablility to try new dynamics and just run the meta as they see it as being and don't think outside of the box.

competetive and innovative players are 2 different things. i personally find now issues with fighting clan mechs in my IS for the stienr challenge, but hey what do i know.

#684 John80sk

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Posted 11 August 2014 - 12:26 PM

View PostIraqiWalker, on 11 August 2014 - 11:05 AM, said:

I'm sorry, but you don't know how to pilot these, mechs, not that they're awful. In fact, the only one close to being "awful" is the Awesome, and it's recent buff is making it rather excellent (The mech's structure is too wide).

Of the match ups you listed, Clans only win 2 (you weakened the IS position intentionally by putting a CTF against a T-Wolf instead of an Orion).

My Orion doesn't have elites on it (only have 2 so far), and it's my best clan busting mech. Strap a STD 300, AC20, 2SRM4s, 4MLs, and go to town (watch your heat with the MLs.)
I'm sorry, but you're wrong, and you are part of the reason why Clan mech's are stomping IS mechs. Even with the PPC nerfs the 3D is still the premier IS heavy, if the meta shifts from ppc/x it is STILL the best platform for ERLL/x.

I am capable of taking out near any mech and performing very well with it, that's not the point. You can ask anyone in my unit about the top damage locust/dragon/awesome runs I've had.

However, I realize that I am piloting an inferior mech when I drop with them, and play accordingly. Fighting with one hand behind your back is one thing, fighting with one hand behind your back without realizing that one hand is behind your back is quite another. Put me up against a good pilot in a dragon slayer while I'm rocking my Awesome and I will lose 9/10 times, I can only do what I do in these mechs because matchmaking in this game is atrocious.

#685 CeeKay Boques

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Posted 11 August 2014 - 12:26 PM

View PostHades Trooper, on 11 August 2014 - 11:44 AM, said:


oh you mean from the 1 tracked mind of these so called top competetive players. sorry but i know some of these so called top competative player groups and i think they actually have no ablility to try new dynamics and just run the meta as they see it as being and don't think outside of the box.

competetive and innovative players are 2 different things. i personally find now issues with fighting clan mechs in my IS for the stienr challenge, but hey what do i know.


I think you are super wrong here. Most competitive teams blow off steam with funny builds and weird make ups, sometimes they stumble upon a new formula as well.

Running Meta all the time is boring, you just do that when reputation is on the line, or scheduled "practice". Its still a video game, friend.

#686 Doctor Proctor

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Posted 11 August 2014 - 12:30 PM

View PostHades Trooper, on 11 August 2014 - 11:44 AM, said:


oh you mean from the 1 tracked mind of these so called top competetive players. sorry but i know some of these so called top competative player groups and i think they actually have no ablility to try new dynamics and just run the meta as they see it as being and don't think outside of the box.

competetive and innovative players are 2 different things. i personally find now issues with fighting clan mechs in my IS for the stienr challenge, but hey what do i know.


I don't even know what this had to do with anything I actually said.

#687 Tharnes

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Posted 11 August 2014 - 12:40 PM

Clans just roll everything so hard, I have to say this is the most disgusting P2W-move I've yet seen in a pc-game.
This is 100% power-pay and people who bought into it are nothing but obscene scum.
Hope they realsie being the most feculent trash the gaming industry has to offer currently.

Edited by Tharnes, 11 August 2014 - 12:46 PM.


#688 Daneel Hazen

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Posted 11 August 2014 - 12:53 PM

I'm throwing the flag on this... not souch the number but the reasons it is skewed. The clan mechs are simply not that much better.

Also, if pgi would go ahead and make them avail for c-bills it wouldn't bother me... just one package buyer's opinion.

#689 Mcgral18

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Posted 11 August 2014 - 12:55 PM

View PostTharnes, on 11 August 2014 - 12:40 PM, said:

Clans just roll everything so hard, I have to say this is the most disgusting P2W-move I've yet seen in a pc-game.
This is 100% power-pay and people who bought into it are nothing but obscene scum.
Hope they realsie being the most feculent trash the gaming industry has to offer currently.


You can keep saying that...it doesn't make it true.

#690 Clannerfodder

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Posted 11 August 2014 - 12:55 PM

Clans win every time, 90% of the time!!

#691 IraqiWalker

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Posted 11 August 2014 - 01:09 PM

View PostJohn80sk, on 11 August 2014 - 12:26 PM, said:

I'm sorry, but you're wrong, and you are part of the reason why Clan mech's are stomping IS mechs. Even with the PPC nerfs the 3D is still the premier IS heavy, if the meta shifts from ppc/x it is STILL the best platform for ERLL/x.

I am capable of taking out near any mech and performing very well with it, that's not the point. You can ask anyone in my unit about the top damage locust/dragon/awesome runs I've had.

However, I realize that I am piloting an inferior mech when I drop with them, and play accordingly. Fighting with one hand behind your back is one thing, fighting with one hand behind your back without realizing that one hand is behind your back is quite another. Put me up against a good pilot in a dragon slayer while I'm rocking my Awesome and I will lose 9/10 times, I can only do what I do in these mechs because matchmaking in this game is atrocious.


Ok, I can live with that, for most of it.

My problem is with saying the mech is inferior. That is where I have problems. The mech isn't inferior, so much as being utilized for the wrong roles. If we're going to talk meta, then I can see your point, because the meta heavily favors one role in particular. However, outside of competitive play (which is less than 1% of the player base probably), these roles that are gimped in meta matches, are actually effective

View PostTharnes, on 11 August 2014 - 12:40 PM, said:

Clans just roll everything so hard, I have to say this is the most disgusting P2W-move I've yet seen in a pc-game.
This is 100% power-pay and people who bought into it are nothing but obscene scum.
Hope they realsie being the most feculent trash the gaming industry has to offer currently.


Normally, I just ignore opinions like yours, but I'm going to take the mantle on this one. PM me exactly what you think is p2w about the clans, and I'll actually debate this with you in a cool, citation filled manner. Whatever points you have, I will debate them. Also, unlike regular forums, you won't have to deal with 17 replies to your one post saying the exact same thing.

Go right ahead, send me the PM.

View PostClannerfodder, on 11 August 2014 - 12:55 PM, said:

Clans win every time, 90% of the time!!


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#692 MischiefSC

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Posted 11 August 2014 - 02:03 PM

Opening a can of worms here but for an elo matchmaker to work it needs to be a bit inaccurate. It also needs to create matches with a 40 to 90 pt divide regularly.

The Elo variance was by team average. I know it feeds peoples egos to say Clans won because their pilots were better. That aint it. Haflf the games population isnt new players. 10% probably isnt. It was an overall advantage in clan mechs and weapons.

View PostRoadkill, on 11 August 2014 - 10:14 AM, said:

From 55.73 to 62.67, to be precise. :wacko: But as you well know, that's actually a huge swing when compounded by 12 players on each side.

It is the nature of multiplayer games that the outcome is going to snowball pretty quickly once the fighting begins. What looks like a relatively minor 7% change in the win probability for the better team is actually enough to virtually guarantee a stomp in most games.


#693 John80sk

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Posted 11 August 2014 - 02:07 PM

View PostIraqiWalker, on 11 August 2014 - 01:09 PM, said:

Ok, I can live with that, for most of it.

My problem is with saying the mech is inferior. That is where I have problems. The mech isn't inferior, so much as being utilized for the wrong roles. If we're going to talk meta, then I can see your point, because the meta heavily favors one role in particular. However, outside of competitive play (which is less than 1% of the player base probably), these roles that are gimped in meta matches, are actually effective
Some guys take a knife to a gunfight and win, that doesn't mean that we should re-equip our armies with knives.

Knives are inferior to guns in war, just as the Orion is inferior to the 3D. Balance is only important when two pilots are of similar skill.

Now, if you put good pilots in high tier inner sphere mechs up against clan mechs, I don't believe there to be much of a difference. In short, more buffs for under-performing IS chassis is the best way to balance Clan vs IS. We saw the start of it with the Awesome, which with its new buffs are clawing at the top of trash tier (which is a long way from where it was). Everything Atlas and down in the IS needs to see buffs though. Weapon nerfs will only screw things up further, the problems are chassis specific.





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