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August 8Th Weapon Balance Update And Hotfix - Feedback


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#41 Mystere

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Posted 08 August 2014 - 04:06 PM

I called it (somewhat :D):

Quote

And what is the lesson for today and for all time:
Whining incessantly does indeed produce results!








< :lol: runs for the hills>

Edited by Mystere, 08 August 2014 - 04:07 PM.


#42 Colonel Tequila

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Posted 08 August 2014 - 04:09 PM

Now time to adjust the other values of the ER LL changes - be more reasonable with adjusting figures.

Change that ghost heat multiplier down to 4/5/6.

Incremental/slight change is much better than wild swings of the hammer.

#43 Cion

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Posted 08 August 2014 - 04:11 PM

Smart move Russ. Balance independent, thanks for reacting to the forum rage and pitchforks.

Let's just learn a better way of implementing any change that is not a small one on a widely used weapon.
Yes there shouldn't be *such* an outrage, but that's the world we live in. We got to learn to work better with that :)

#44 Red1769

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Posted 08 August 2014 - 04:12 PM

Good. Now, can we do something about the ER-PPCs of both IS and Clan? And, you know, buff at least the IS's a little bit?

#45 Mystere

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Posted 08 August 2014 - 04:12 PM

View PostMechB Kotare, on 08 August 2014 - 03:35 PM, said:

Great thanks for buffing the cERLL from overnerfed to just nerfed. I still think its stays crappy thanks to its sh*t long beam duration. But w/e. As you seem to ignore competitive scene and keep listening to the semi casuals, i wont give a f anymore.


You could not be more wrong:

Quote

We have tested this internally and also have had some of the high competitive players look at it.


#46 Bulletsponge0

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Posted 08 August 2014 - 04:15 PM

View PostRed1769, on 08 August 2014 - 04:12 PM, said:

Good. Now, can we do something about the ER-PPCs of both IS and Clan? And, you know, buff at least the IS's a little bit?

and fix the damn hit reg for ALL PPCs...ER and regular, Clan and IS

to nerf a weapon that only registers hits 1/2 the time is ludicrous....

#47 Sandpit

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Posted 08 August 2014 - 04:17 PM

View PostBartholomew bartholomew, on 08 August 2014 - 04:00 PM, said:

It was a knee jerk to the clan stompfest.


I'd be more inclined to agree if I hadn't explained exactly (even the amount of time as I said in response to someone saying two weeks that this wouldn't even last two DAYS) how this was going to play out. Now I'm a "troll" and "conspiracy theorist" because I was right...

#48 SVK Puskin

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Posted 08 August 2014 - 04:19 PM

Well this is not first time and also not last time. They doing mistakes becuase they are only humans so it is up to us users to let them know if we do not like something. Shame on you forum guys who replied to the feedback without actually trying new changes, shame on you!!!

#49 Sandpit

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Posted 08 August 2014 - 04:19 PM

View PostPunkass, on 08 August 2014 - 04:03 PM, said:

You know, for all the talk of having mature and constructive dialog with the devs, it really is sad that the forums have to turn into a river of flame to get some sort of response from the devs. Just sad, because it shouldn't have to be that way. Next time, read your feedback threads. Seriously, read them. They contain useful information about how people feel about your proposed changes.

yes because having a good, lengthy, constructive discussion works so well
http://mwomercs.com/...ctive-feedback/
right?

#50 MechB Kotare

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Posted 08 August 2014 - 04:19 PM

View PostMystere, on 08 August 2014 - 04:12 PM, said:


You could not be more wrong:


yeah ummm. SJR and Lords are not the only high competitive players out there. They are only high competitive players that got close ties, close direct cooperation with members of PGI. (mwo"pro" NGNG) Through those they have the power to express their opinions about how the game should be directly to PGI claiming they are speaking for the entire community.

#51 Sandpit

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Posted 08 August 2014 - 04:20 PM

View PostENS Puskin, on 08 August 2014 - 04:19 PM, said:

Well this is not first time and also not last time. They doing mistakes becuase they are only humans so it is up to us users to let them know if we do not like something. Shame on you forum guys who replied to the feedback without actually trying new changes, shame on you!!!

see above feedback thread where they had plenty of feedback prior to making these changes

#52 BLOOD WOLF

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Posted 08 August 2014 - 04:20 PM

I was talking to some of my Clansman and I was surprised that some of them didnt mind the heat increase. I still think they need to bring the heat down

#53 Sandpit

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Posted 08 August 2014 - 04:20 PM

View PostMechB Kotare, on 08 August 2014 - 04:19 PM, said:

PGI claiming they are speaking for the entire community.

ding ding ding

#54 gunghoblazes

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Posted 08 August 2014 - 04:21 PM

LOL what did you expect...they have da monies now! By the by PGI I wanna trade my Summoner in for muffins. Let me know.

#55 Henree

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Posted 08 August 2014 - 04:21 PM

http://feedback.arma...=Vote/list_bugs

a feedback tracker
submit issues or feature requests and then the community can vote.

#56 Jody Von Jedi

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Posted 08 August 2014 - 04:22 PM

Russ,

Thanks for getting involved. Good move.

Jody

#57 GunnyKintaro 01

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Posted 08 August 2014 - 04:22 PM

Who really care's anymore... You broke it to the point that I don't even want to play anymore... One of the biggest fans ever.....

#58 Skull Leader2

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Posted 08 August 2014 - 04:22 PM

Awesome...so we are back to the slow as molasses PPC that caused it to almost drop out of existence in Beta. On the topic of Awesomes...sucks to be you guys again. If the big concern and global idea was to simply limit it to a mid range weapon, why not just have a huge damage drop off? I'm totally cool with my PPC just reaching out to its intended range. The posting made it sound like that was an impossible idea. Is the code really so archaic and complicated that you can't tweak some numbers without throwing the game into a tail spin?

I especially liked he part where it was explained that they had actually listened to the community but then totally went ahead despite people saying that both ideas are equally bad.

Edited by Skull Leader2, 08 August 2014 - 04:26 PM.


#59 Bouncin

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Posted 08 August 2014 - 04:24 PM

I know this probably won't be popular, but I think a really good fix to the PPC-Gauss combo is to not let them fire together. You could say the electrical energy from the PPC interferes with the electromagnets powering the Gauss Rifle. This would mean that you did not need to mess with the speed of the PPC. Just a thought.

#60 SVK Puskin

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Posted 08 August 2014 - 04:25 PM

View PostSandpit, on 08 August 2014 - 04:20 PM, said:

see above feedback thread where they had plenty of feedback prior to making these changes


Which? Give me link.





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