Petition To Nerf Lrms
#41
Posted 10 August 2014 - 05:01 AM
If every weaponsystem gets nerfed or made useless,well be shooting each other with small lasers and flamers in 6 months.
#42
Posted 10 August 2014 - 05:17 AM
The real problem I see is, again, the implementation of ECM in this game. In nearly every pug game, the team without ECM (or an ECM mech that stays far awy from the rest of the team to "snipe" with its 2 ER-LL, doing like 60 dmg at the end of the round) loses most of the time, if the other team has ECM and LRMS. ECM is so important for balancing the games, it should be considered by the matchmaker...
#43
Posted 10 August 2014 - 05:19 AM
Bromineberry, on 10 August 2014 - 05:17 AM, said:
Agree, all LRM should fly about 50-100 meter straight before getting angled. And the angle itself should only be half as steep.
Edited by Tharnes, 10 August 2014 - 05:20 AM.
#44
Posted 10 August 2014 - 05:47 AM
Edited by Tamas, 10 August 2014 - 05:47 AM.
#45
Posted 10 August 2014 - 05:50 AM
it makes the game so booring and frustrating
1-2 seconds spot and you have to run for cover ,which most maps dont support at all
#46
Posted 10 August 2014 - 06:11 AM
Yeah lurms are still a bit off.
#47
Posted 10 August 2014 - 06:16 AM
They should not shake you three times worse than AC20s.
#48
Posted 10 August 2014 - 10:18 AM
Just a thought.
Looks like this was already discussed sorry for the double post on it.
Edited by Celtic Warrior, 10 August 2014 - 10:19 AM.
#49
Posted 10 August 2014 - 10:45 AM
Exodus23, on 09 August 2014 - 08:30 PM, said:
No, they could lock within 5 seconds. They also didn't require you to keep lock, if I remember correctly. Fire and forget.
lockwoodx, on 10 August 2014 - 06:11 AM, said:
Yeah lurms are still a bit off.
Cover does work 100% of the time...if you're in cover. Facehug that building, it will work. That is, if you chose a building that is as high as your mech is.
Not to mention...LRMs ARE designed to destroy targets. Why the heck wouldn't they be? So are MGs, ACs, PPCs and every other weapon in the game...Flamer aside.
#50
Posted 10 August 2014 - 10:58 AM
#51
Posted 10 August 2014 - 10:58 AM
As far as the other nerfs, don't agree at all. I have one LRM-heavy loadout, JM6-A with ALRM15x3, and have about the same dmg per match and K/D ratio as a JM6-S with 2AC10 loadout. IMHO missiles are about right where they are. I get toasted by PPC, Gauss, and ERLL's much more than pounded by missiles. About the only time they are more than an annoyance is when I want to brawl against an enemy mech who is temptingly sitting out in the open... but has buddies with LRMs over the hill behind him, but I have none.
#52
Posted 10 August 2014 - 11:07 AM
something along the lines of no more than 90 LRMs per team.
#53
Posted 10 August 2014 - 11:28 AM
I act accordingly and get to cover, my cover is atleast 4 times the height of my jenner, lrms clip through top of cover and core me outright.
Lrms are ignoring cover a lot of the time i have noticed, this is a problem.
Also LRM's simply recycle way too fast, AC20 has a 4 second recycle for one shell, LRM20 has a 4.75 second recycle for 20 missiles, that makes no sense at all.
Further absurdity when say a missile hardpoint has fixed 10 tubes and you put an LRM20 in there, it fires 2 salvos of 10 with no cooldown between the salvos, when really it should have the recycle of and LRM10 between salvos.
TBH if a hardpoint has a fixed number of tubes, say 10, then only and LRM10 should be able to be equipped there.
I don't think nerfing LRMs into being useless would help the game at all, but some realistic restrictions need to be placed on them, they benefit from free shared targeting and indirect fire with no risk of exposure and the lowest base skill required to use them.
#54
Posted 10 August 2014 - 11:35 AM
KHETTI, on 10 August 2014 - 11:28 AM, said:
I act accordingly and get to cover, my cover is atleast 4 times the height of my jenner, lrms clip through top of cover and core me outright.
You know what this means? You weren't in cover.
Though, if you feel it's true, go send PGI a ticket.
#55
Posted 10 August 2014 - 11:41 AM
Mcgral18, on 10 August 2014 - 11:35 AM, said:
You know what this means? You weren't in cover.
Though, if you feel it's true, go send PGI a ticket.
it means you are an arrogant elitist *******
most map dont offer much cover vs lrm , and imho thats not a map design problem but lrm being imba
#56
Posted 10 August 2014 - 11:51 AM
Story of every weapon in the freaking game.
Even the flamer at some point, when you could keep people perma-shutdown with it I suspect.
If you die consistently to LRMs, you're bad. Sorry, that's the truth.
I'll grant it does need to have screenshake nerfed but that's it.
#57
Posted 10 August 2014 - 11:53 AM
Mcgral18, on 10 August 2014 - 11:35 AM, said:
You know what this means? You weren't in cover.
Though, if you feel it's true, go send PGI a ticket.
I can assure you i was very much in cover, otherwise this game has a massive desync problem that shows you, you are in one place but actually 200-300 meters away from what you see, making this game utterly non-functional.
#58
Posted 10 August 2014 - 11:53 AM
Morritse, on 09 August 2014 - 03:33 PM, said:
Theres a reason they arent used in competetive play but are used so much more elsewhere. Because they're good against uncoordinated players.
Solo players need to learn how to coordinate as a team. Someone taking command and the rest following orders is a good first step.
#59
Posted 10 August 2014 - 11:53 AM
#60
Posted 10 August 2014 - 11:57 AM
But to the OP, I do agree LRM deserves a good long look at once they figure out the balancing issues they are working on now.
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