- give fewer rounds per ton
- increase time between firing the LRMs
- use a CPU module to control what and how many weapons a mech can carry. This applies to all weapons. CPU say with a certain power 30 power would not be able to run 4 LRM20s since lrm 20s are 20 power each. The mech would have to upgrade to a CPU40power module that weighs more tonnage. Same would go for other weapons. The more powerful the weapon the more powerful the CPU to guide it and fire it needs to be. Won't limit the flexibility of weapons just prevents to a degree the stacking of powerful weapons.
- Fix the MM to make sure both teams have ECM or not ECM.
- Limit strikes arty and air to one per 5 mins per team.
Thats where my nerf bat wold hit and go from there...
We want a game thats fun to play and getting killed walking to cover by LRMs is not fun for a new player.
Ebon