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Patch Tomorrow? Nerf Bat!


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#1 Summon3r

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Posted 07 August 2014 - 08:07 PM

are u kidding lol wait till this bomb hits.... Cerll effectively made into a trash can weapon

http://mwomercs.com/...date-and-patch/

Edited by Summon3r, 07 August 2014 - 08:07 PM.


#2 YaKillinMeSmalls

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Posted 07 August 2014 - 08:16 PM

View PostSummon3r, on 07 August 2014 - 08:07 PM, said:

are u kidding lol wait till this bomb hits.... Cerll effectively made into a trash can weapon

http://mwomercs.com/...date-and-patch/


That is an insult to honest Urbanmechs everywhere.

#3 Hannibal Chow

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Posted 07 August 2014 - 09:13 PM

I thought the whole point of clan stuff is the fact its massivley overpowered?

(see every clan battletech sourcebook)

So pgi just ignore all the lore and cater to a few single player whiney pugs?

Glad I don't pay for this any more.

#4 Lt Badger

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Posted 07 August 2014 - 10:45 PM

View PostSummon3r, on 07 August 2014 - 08:07 PM, said:

are u kidding lol wait till this bomb hits.... Cerll effectively made into a trash can weapon

http://mwomercs.com/...date-and-patch/


is a joke i think...

instead to rework some known bugs like weapon groups or remove/change the module slots system they make the ppc nearby useless and incite the people to use more lrms?
they respond that some people talking about ppc/ac combination?

HOW ABOUT MORE IMPORTANT THINGS???


btw PGI, longe range fights are there, because you´ve changed the lrms, added turrets and some another changes, not because of the range of ppc

#5 CHH Badkarma

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Posted 07 August 2014 - 11:36 PM

No joke. PGI made their cash grab and now they are going to beat clan tech down to nothingness

#6 Sgt Slavery

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Posted 08 August 2014 - 12:10 AM

View PostJaz 249, on 07 August 2014 - 09:13 PM, said:

I thought the whole point of clan stuff is the fact its massivley overpowered?
(see every clan battletech sourcebook)
So pgi just ignore all the lore and cater to a few single player whiney pugs?
Glad I don't pay for this any more.


Yeah, how dare they balance this game? Instead, there should be more overpowered mechs that one can only acquire with real world money because that is obviously what the community wants, right?

Seriously though: Even if TT-Lore dictates that Clans have to be super-op doesn’t mean that it’s a good thing. If they stick with op clan mechs, everybody will want to play clans. They have to balance the game, so that both sides have their pros and cons. Would you play chess If let’s say black is super-op (like, idk, chances of winning with white around 24,58 %) and you have to play white?

#7 CHH Badkarma

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Posted 08 August 2014 - 12:40 AM

honestly, I would be happy with the clan weapons were they are and just drop IS vs Clan in 8v12. not exactly star config but balanced enough to let good players shine. Even in lore IS won by overwhelming numbers for the most part. No reason it would not work here.

#8 jackal40

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Posted 08 August 2014 - 03:59 AM

View PostSgt Slavery, on 08 August 2014 - 12:10 AM, said:


Yeah, how dare they balance this game? Instead, there should be more overpowered mechs that one can only acquire with real world money because that is obviously what the community wants, right?

Seriously though: Even if TT-Lore dictates that Clans have to be super-op doesn’t mean that it’s a good thing. If they stick with op clan mechs, everybody will want to play clans. They have to balance the game, so that both sides have their pros and cons. Would you play chess If let’s say black is super-op (like, idk, chances of winning with white around 24,58 %) and you have to play white?

That all depends on whether or not I can have fun playing as the white. Given that right now, only those who bought the clan mechs with hard cash can play them isn't the reason to come out with the nerf bat.

Also, doing a test of IS vs Clan battles was nearly useless for the same reason but hey, PGI is going to PGI no matter what their customers say.

#9 Jorgandr

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Posted 08 August 2014 - 05:50 AM

2 second duration AND heat increase AND can only fire one at a time AND ghost heat increase... Next up - clan LPL, after that CERM, and so on.
It's alright. It's probably high time I started playing some of those other games I have on my HD anyway.

Also, Dwarf fortress finally got updated to .40.. so there is that.

Edited by Jorgandr, 08 August 2014 - 05:56 AM.


#10 RustyBolts

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Posted 08 August 2014 - 06:08 AM

Hey PGI. Use some common sense here. You are about to make Is Vs Clan a 12-10 ratio in CW. Yet you keep nerfing the crap out of clan gear. How the hell are the clans suppose to fight being outnumbered if you keep nerfing their gear and still have a viable CW element? I see the clan invasion being stuffed at the get go.

#11 Summon3r

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Posted 08 August 2014 - 06:11 AM

i can live with al the changes except the effing insanity thought pattern that went into nerfing erll, how about learn from your mistakes in the past try small changes 1.5 duration to 1.75? not being able to fire 2 at once is just well ridiculous? i actually agree that ghost heat if its to be effective should be increased but lol to 12? hahahahah..... the guy they employ to do this crap must have serious stuff on his boss cause im at a loss on how is still employed and wrecking the game.

oops btw no JJ fix?? lol

Edited by Summon3r, 08 August 2014 - 06:14 AM.


#12 POWR

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Posted 08 August 2014 - 06:26 AM

View PostJaz 249, on 07 August 2014 - 09:13 PM, said:

I thought the whole point of clan stuff is the fact its massivley overpowered?

(see every clan battletech sourcebook)

So pgi just ignore all the lore and cater to a few single player whiney pugs?

Glad I don't pay for this any more.

Except oyu can't have overpowered content in an online shooter :P

View PostSummon3r, on 08 August 2014 - 06:11 AM, said:

i can live with al the changes except the effing insanity thought pattern that went into nerfing erll, how about learn from your mistakes in the past try small changes 1.5 duration to 1.75? not being able to fire 2 at once is just well ridiculous? i actually agree that ghost heat if its to be effective should be increased but lol to 12? hahahahah..... the guy they employ to do this crap must have serious stuff on his boss cause im at a loss on how is still employed and wrecking the game.

oops btw no JJ fix?? lol

You can fire 2 CERLL just fine. Where did it say you can't? Oh right, you just extrapolate that from numbers that you don't know what means. OK.

#13 Jorgandr

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Posted 08 August 2014 - 06:44 AM

View PostPOWR, on 08 August 2014 - 06:26 AM, said:

Except oyu can't have overpowered content in an online shooter :P


You can fire 2 CERLL just fine. Where did it say you can't? Oh right, you just extrapolate that from numbers that you don't know what means. OK.
  • C-ERLL heat penalty (Heat Scale multiplier) increased from 3.0 -> 12.0.
right there.




And using this:
http://mwomercs.com/...cale-the-maths/

Tells you that firing 2 CERL at once brings your heat up past 1/4. Do that 4 times, overheat.

Now try firing 3 - well over half your heat.

fire 4 at once - overheat.

Sounds ok, right?

Well now lets add the 2 second duration. This brings the dps for firing 2 CERL down to 4.28 (.02 more than IS ERLL, so roughly equal), but the clan version now generates a quarter more heat than IS does.

Hmm.. looking grim.

Now take into account that they have a FULL 2 SECONDS to spin around, dance, get out of the way, whatever. So spread that measly 4.28 DPS across every single one of their body parts.

Absolutely inferior to IS ERL IN EVERY WAY inside 700m (where the majority of combat takes place. Oh, and did I mention that IS mechs can still fire off 3 ERLL or 4LL at once and get off 2 alphas?)

All this just so that Clan doesnt win vs idiot teams on Alpine. Thanks.
Crap weapon.

Edited by Jorgandr, 08 August 2014 - 08:03 AM.


#14 o0Marduk0o

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Posted 08 August 2014 - 06:55 AM

View PostJaz 249, on 07 August 2014 - 09:13 PM, said:

I thought the whole point of clan stuff is the fact its massivley overpowered?

(see every clan battletech sourcebook)

So pgi just ignore all the lore and cater to a few single multi player whiney pugs?


/fixed for you

They wouldn't have to care for balance in a singleplayer game like all MW titles before.

#15 Cyborne Elemental

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Posted 08 August 2014 - 08:05 AM

Pay to win just became Pay to Cry, as Paul does what it is he does.

#16 Star Lancer

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Posted 08 August 2014 - 08:14 AM

View PostRustyBolts, on 08 August 2014 - 06:08 AM, said:

Hey PGI. Use some common sense here. You are about to make Is Vs Clan a 12-10 ratio in CW. Yet you keep nerfing the crap out of clan gear. How the hell are the clans suppose to fight being outnumbered if you keep nerfing their gear and still have a viable CW element? I see the clan invasion being stuffed at the get go.

OOOrrrr they could just automatically regulate everything with a tweaked version of what was suggested here.

#17 Superslicks

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Posted 08 August 2014 - 08:23 AM

That has to be the best news ive ever heads, well done PGI, you made my day.

#18 GentlemanBryan

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Posted 08 August 2014 - 09:11 AM

PGI, Please do not make these changes at this time. Please post these changes to the community and let us give you feedback/suggestion.

#19 MattDeox

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Posted 08 August 2014 - 09:55 AM

These changes are too drastic.
The CERLL is really useless now, especially for heavies. FA Dire Wolf, fire 4 CERLL and the heat is at 100%. CERML was better than CERLL before but that gap has now become greater by far.

PGI I suggest you clearly think about those changes again.

#20 Jorgandr

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Posted 08 August 2014 - 10:21 AM

Chain fire is also beyond broken. Has been since forever, but even more noticeable now with CERLL. Guess macros are required use at this point.

Edited by Jorgandr, 08 August 2014 - 10:21 AM.






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