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Feedback From Someone Who Recently Returned To Mwo


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#1 Tarys

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Posted 10 August 2014 - 10:07 AM

Before getting to the part where i whine/make other people rage/tell what i like and what not (feel free to chose what you think fits) ... if you dont like other peoples opinions even if they seem to make no sense to you feel free to exit this thread as soon as possible.

Now to my "MWO history":
- started shortly before founders were able to get into the beta
- played pretty intense until the release of the highlander
- played a few matches after that time and mostly started MWO when some event was announced
- returned to this game roughly a week ago
- since the beginning my most used mechs were light ones


things that got better:
- more mechs
- more maps
- no more baserush cap games
- jumpjet snipers as good as gone
- clan mechs made it into the game
- achievements
- a few hitboxes were fixed
- some mechvariants can use bigger engines than before
- more events that give something special instead of "xy 50% of the MC price"

neutral things:
- way to less maps which are made purely for the use of night- or heatvision
- getting a new mech and equipment still takes too much time
- mechbays never seem to be on a discount
- just the usual gamemodes (there could be something like on team has to defend a position and one to take it or protecting a VIP mech)
- giving your mech a name is nice but it would be nicer if this name would be shown during the fighting
- no patterns for cbills and those for MC sure cost a lot ... (yes i know they have to make money but there can be other ways; feel free to copy the WT way where you can grind or pay for them)
- i miss collisions. sadly they never made it back into the game. was a lot of fun to trip a heavy mech with a light or to try to trip an assault (i hate the current "warping" when somehow running into/against another mech
- i would like to see special bonusses implemented for filling out a role during the battle; like extra cbills and xp for lights when they spot someone; the former for mediums but for assisting in kills; heavies for kills; assault for "tanking" damage (this could be a problem but i think it would be doable)

things that got worse:
- clanmechs makes me feel like you need p2w until the timeline gives IS better things (yes i know from the point of lore clan should stomp IS right now; but from the point of a competitive game there should be way more balance; and i dont trust PGI to get it right)
- some hitboxes are (still) messed up (legs of Raven; torso of Timberwolf; Spider; maybe Firestarter)
- overall dmg is too high and brings the game closer to a shooter instead of a tactical game (maybe lower it by 10-20%)
- LRMs are again the curse of almost every random-game ... there are just too much missiles flying around with to less ways to get into safety (you cant outrun them; not every time and everywhere you have decent cover; clantech brings even more of them into the game; AMS is still damn useless)
- there is still no lobby that brings the community closer together when they are just hanging around before joining a match
- warfare should have been out long ago, instead we get the first step now and have again to hope that things dont get messed up
- still no reward for having all mechs of a type (i remember something like unlocking achievements, special camou and so on)
- giving out Infos during a match is a pain (feel free to copy the shortcuts of a WoT or WT)
- mechs in the Trainingmaps dont change giving you no chance to learn their weakspots before fighting them
- still no special highlighting for players who joined the match as a team (yes i wanna know who probably works together)
- ui 2.0 or whatever the current version is still sucks in comparision to what i had back before my pause (to much clicking, to much asking if i wanna do something, not enough infos on a mech like where are my hardpoints and so on)
- stats are still on the forum and not in the game and they still miss a lot of thinks that could "cheer up" people who ain running for k/d ratio only
would love to see my ELO somewhere ... have more the Feeling i get matched totally randomly or some of those "very good" players aint that good and land in matches with/against me (and hell i dont think that i am good enough to be on their ELO)

p.s. sorry for every typing error - english aint my fist language
Edits

Edited by Tarys, 10 August 2014 - 11:13 AM.


#2 RayBotiiC

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Posted 10 August 2014 - 10:17 AM

Thanks for all the feedback. Both the good and the bad!

#3 JohnnyWayne

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Posted 10 August 2014 - 10:25 AM

What you might didn't know yet: When you drop solo there are only solo players around. As soon as you group up you will be thrown into the group queue.

Groupsizes are unlimited except for 11. There are no solo players in group queue.

Edited by JohnnyWayne, 10 August 2014 - 10:25 AM.


#4 Tarys

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Posted 10 August 2014 - 10:46 AM

Didnt they let in small groups of around 4 players?

#5 Rugarou

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Posted 10 August 2014 - 10:54 AM

View PostTarys, on 10 August 2014 - 10:46 AM, said:

Didnt they let in small groups of around 4 players?

They were removed. The solo matchmaking is strictly solo. Group is strictly groups; size 2-10, and 12 mixed together but the matchmaker tries to match same size groups if it can in a short enough time spam. If not then you can get 4 groups of 3 players vs a twelve man.

#6 Tarys

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Posted 10 August 2014 - 11:02 AM

OK, thanks for the update. Then a feature like "turning on queue for groups" as a solo would be something nice. Could speed up waiting time for groups and the solo could gain a few xp and/or cbills more as a bonus. Allthough i think someone would abuse that to get something faster without less effort ...





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