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Should Atlas Get Some Love?


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#41 Sarlic

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Posted 11 August 2014 - 03:50 AM

View PostNavid A1, on 11 August 2014 - 02:56 AM, said:


Before the clans, atlas was (and still is) the only (i mean ONLY) IS mech that i have piloted.... since closed beta.!
i know it inside and out.
and i'm telling you that atlas is not weak...

an extra hardpoint (which was btw in the original concept as well) does not add to the firepower... it just gives you more options.!
also, extra quirks are always welcome.!

You sound like me. Apart the CT. It could use a little buff. Atlas is not weak, but it does not stand as a good role either.

#42 Zolaz

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Posted 11 August 2014 - 04:13 AM

You made more c-bills under R&R than you do under the current system.

#43 VirtualSmitty

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Posted 11 August 2014 - 04:13 AM

A quirk to the gun mount similar to what the Hunchie got would be nice. Otherwise I'd say the Atlas is in a pretty good place still.

#44 The Dreaded Baron B Killer

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Posted 11 August 2014 - 05:05 AM

there are matches were I survive a pounding and it takes a whole lot to kill me...

Then I realize this is the hit reg issues that have been happening of late.
:)

Once you lose a side torso, you lose a big chunk of your brawling firepower (losing your SRMS or Ballistics).

unless you're running a Boars head where most of your firepower is in your arms, it can be quite annoying to basically have the same firepower as a medium mech (or less) and not have their speed, and watch them run in circles shooting you..

#45 Bilbo

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Posted 11 August 2014 - 06:26 AM

They deflated the hard points on the Atlas long ago. I seriously doubt they will re-inflate them now.

#46 Sarlic

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Posted 11 August 2014 - 08:46 PM

View PostBilbo, on 11 August 2014 - 06:26 AM, said:

They deflated the hard points on the Atlas long ago. I seriously doubt they will re-inflate them now.


I love all of my Atlai! But small adjustment are always fine.

#47 EvilCow

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Posted 11 August 2014 - 09:49 PM

View PostZolaz, on 10 August 2014 - 05:53 PM, said:

The Atlas does need some love. Some of the variants suffer from not having enough hard points. Some suffer from not having enough modules. Oh well, PGI will probably do something in 2 years or so. That is what it took for the Awesome.


Give credit, the Awesome has been re-nerfed in just few days.

#48 Mcgral18

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Posted 11 August 2014 - 10:23 PM

View PostBilbo, on 11 August 2014 - 06:26 AM, said:

They deflated the hard points on the Atlas long ago. I seriously doubt they will re-inflate them now.


Mind sharing which ones? I don't remember that...K2 and 4SP I remember.

#49 Deathlike

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Posted 11 August 2014 - 11:09 PM

View Postaniviron, on 11 August 2014 - 01:18 AM, said:

Might be what's necessary to save most of the IS mechs. Been seeing a LOT of Awesomes, and we've been doing really well. The quirk isn't a huge change, but it's enough to make it compete with the best IS assaults.


Accidents happen. :huh:

Still, I'll end up selling the 8V after I'm done mastering it.

#50 Lily from animove

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Posted 11 August 2014 - 11:12 PM

needs MASC

or a skateboard for 2 minutes after mission start.

#51 aniviron

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Posted 11 August 2014 - 11:53 PM

View PostDeathlike, on 11 August 2014 - 11:09 PM, said:


Accidents happen. :huh:

Still, I'll end up selling the 8V after I'm done mastering it.


The 8Q is great right now, and the 8R is okay (wish they had given it missile-related quirks, instead of taking a one-size-fits-all approach, and the one size is energy) and 9M is a lot of fun. 8T is a matter of preference, had mine since CB but probably going to sell it off for a clan mech when I can get one for spacebucks. It hasn't really been good since they killed off the llaser, though.

#52 Voidcrafter

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Posted 12 August 2014 - 03:22 AM

If that would somehow reduce the numbers of DWF-per-match I strongly support the idea.
I just dislike sheet that kills game variety as it forces people to chose A over B, cause it *MAY* seems to the shortsighed one that A is just all-around better than B.
Those people need that kinda stuff to start wondering about it.
And to be honest - I really don't wish to insult anyone - it's just sometimes I really feel like this game has plenty of the stereotype named :huh:

#53 Onmyoudo

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Posted 12 August 2014 - 04:28 AM

View PostZolaz, on 11 August 2014 - 04:13 AM, said:

You made more c-bills under R&R than you do under the current system.


Because after R&R they seperately nerfed C-Bill earnings by 40% or so. It has nothing to do with the R&R system.

Edit: It was just before 12 v 12 because there were some rubbish excuses about extra earnings from extra damage/assists which proved not to be the case immediately after going live. Some time thereafter Paul admitted he'd just thought players were earning too much beforehand.

Edited by Onmyoudo, 12 August 2014 - 04:29 AM.


#54 CMDR Sunset Shimmer

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Posted 12 August 2014 - 04:39 AM

So I've been running my Atlas D Founders variant lately... because I've grown a bit tired of playing my clan mechs constantly and I wanted to go back to the IS goodness that is the AS7-D for a bit...

after toying with a few builds, I finally settled on recreating the build I have for my Timberwolf Prime with my AS7-D. 2ERLL, 2Mlas, 2LRM15, 2MG.

In just about every game with even a simi-competent team, I top the damage of at least my lance, if not get the highest damage of my team... on a great match, I have the best damage of the match, and can get at minimum 3 kills if things go well.

Of course, I easily loose over half my armament if I loose my missile side torso. so I rely on twist to put my left side to bear for the hits, yet I can STILL loose one of my large lasers that way [not the biggest problem, but still somewhat of an issue.]

The mech is...overall, decent. I'm outdamaging some clan mechs, and generally doing well. Even if I'm a slow, huge beast.

Could the AS7 chassis get some love? I kinda wish it would... it needs some quirks mainly... some beneficial quirks that enforce it's role a bit more... it does feel quite squishy even with a standard engine.

BUT, it's not in the worst of places either.

#55 Blue Hymn

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Posted 12 August 2014 - 05:01 AM

PGI needs to implement physical melee so we can have this:

Posted Image

#56 AlmightyAeng

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Posted 12 August 2014 - 05:04 AM

View PostDeathlike, on 10 August 2014 - 04:47 PM, said:

I see enough XL Atlases to lol at...

I feel bad... almost.


Can I join your ELO bracket? I haven't seen one in months :huh:

#57 Khobai

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Posted 12 August 2014 - 05:09 AM

Quote

Mind sharing which ones? I don't remember that...K2 and 4SP I remember.


Back in the day bigger weapons gave more hardpoints. An AC20 was worth 3 ballistic hardpoints for example. So the Atlas and Hunchback both had 3 ballistic hardpoints.

But then the PGI changed everything around to be completely inconsistent... so now a Banshee's single AC5 is worth 4 ballistic hardpoints while an Atlas' AC20 is only worth 2.

And thats pretty much why the Atlas lacks hardpoints.

All Atlases should probably get +1 ballistic hardpoint. And the D-DC's ECM could be moved from the missile side to the ballistic side to prevent it from using triple AC5 and ECM at the same time.

Additionally 10% damage reduction on the side torsos and introduction of the light fusion engine and possibly hardened armor would all help the Atlas tremendously.

Edited by Khobai, 12 August 2014 - 05:20 AM.


#58 Bilbo

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Posted 12 August 2014 - 05:52 AM

View PostMcgral18, on 11 August 2014 - 10:23 PM, said:



Mind sharing which ones? I don't remember that...K2 and 4SP I remember.

Energy hard points were removed from all variants if I recall correctly. D-DC used to have 6? I think, could have been four, It's been a long time.

#59 Zyllos

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Posted 12 August 2014 - 08:09 AM

View PostKhobai, on 12 August 2014 - 05:09 AM, said:


Back in the day bigger weapons gave more hardpoints. An AC20 was worth 3 ballistic hardpoints for example. So the Atlas and Hunchback both had 3 ballistic hardpoints.

But then the PGI changed everything around to be completely inconsistent... so now a Banshee's single AC5 is worth 4 ballistic hardpoints while an Atlas' AC20 is only worth 2.

And thats pretty much why the Atlas lacks hardpoints.

All Atlases should probably get +1 ballistic hardpoint. And the D-DC's ECM could be moved from the missile side to the ballistic side to prevent it from using triple AC5 and ECM at the same time.

Additionally 10% damage reduction on the side torsos and introduction of the light fusion engine and possibly hardened armor would all help the Atlas tremendously.


Heh...that is what sized hardpoints are for.

You know, to have that restriction to what is available for mounting to a specific hardpoint for Battlemechs to show how useful Omnimech's omnipods are for having that drawback of very little internal structure modifying.

#60 Deathlike

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Posted 12 August 2014 - 08:20 AM

View PostGhost Badger, on 12 August 2014 - 05:04 AM, said:

Can I join your ELO bracket? I haven't seen one in months :P


No... it's filled with Timber Wolves 24/7, with a hint of Lords/ggclose.

Would you like to carry in a 35-ton mech?





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