Edited by DieGruneMorder, 10 August 2014 - 07:00 PM.


Do You Even Brawl Bro?
#1
Posted 10 August 2014 - 06:58 PM
#2
Posted 10 August 2014 - 07:05 PM
Have never really been into sniping or missile boating but that is part of a variety that makes this game interesting. You cannot have one without the other and there are always ways to counter an enemy tactic - it may just take a while to work out what works best.
Just enjoy the game as best as you can do because if you get too negative it just eats you up inside. If it gets too much then just step away for a while. Most of us long time players have done this already at times.
Eboli
#3
Posted 10 August 2014 - 07:07 PM
#4
Posted 10 August 2014 - 07:08 PM
#5
Posted 10 August 2014 - 07:10 PM
Edited by darkkterror, 10 August 2014 - 07:10 PM.
#6
Posted 10 August 2014 - 07:10 PM
Mcgral18, on 10 August 2014 - 07:07 PM, said:
+1 - care to link to a few? Seems long range is taking it in the shorts right now with the heavy handed nerf bat, and brawling is the game play Russ and Paul think we all want to, and must play.
#7
Posted 10 August 2014 - 07:12 PM
Long-range weapons have been nerfed due to excessive snipinng and poptarting.
I've spent most of this weekend leveling my Stalkers and Blackjacks, and got many good games with nothinng but SRMs and IS lasers.
Edited by Prosperity Park, 10 August 2014 - 07:14 PM.
#8
Posted 10 August 2014 - 07:18 PM
darkkterror, on 10 August 2014 - 07:10 PM, said:
I manage to get people to brawl along side me. I don't know, maybe you gotta coax them or something. Try treats.
#9
Posted 10 August 2014 - 07:18 PM
Prosperity Park, on 10 August 2014 - 07:12 PM, said:
Long-range weapons have been nerfed due to excessive snipinng and poptarting.
I've spent most of this weekend leveling my Stalkers and Blackjacks, and got many good games with nothinng but SRMs and IS lasers.
I do well with the same types of loadouts too, however the last jumpjet "fix" made them useless (i never once poptarted, and besides, i dont find it very satisfying to begin with) it was already bad enough how much my lazer boats suffered from the last two heat changes and now since clan, bringing a light out also means rolling the dice.
Edited by DieGruneMorder, 10 August 2014 - 07:19 PM.
#10
Posted 10 August 2014 - 09:22 PM
#11
Posted 10 August 2014 - 09:24 PM

Edited by Monkey Lover, 10 August 2014 - 09:25 PM.
#12
Posted 10 August 2014 - 09:25 PM
DieGruneMorder, on 10 August 2014 - 07:18 PM, said:
Never poptarted, but yet you do not like it?

#13
Posted 10 August 2014 - 10:01 PM
Monkey Lover, on 10 August 2014 - 09:24 PM, said:

http://mwomercs.com/...o-brawlscreens/
Meaning:
If I can fire a successful SRM volley - it's already a bit late for you

#14
Posted 10 August 2014 - 10:02 PM
#15
Posted 10 August 2014 - 10:22 PM
#17
Posted 10 August 2014 - 11:40 PM
Yesterday , most of the matches i was in , either team had any casualty till the 6th or even 7th minute , cuz all this time , they were just exchanging lrms , ppc's , gausses , etc.....no one seems willing to take the initiative for anything anymore.
Given the recent changes that PGI did in the game (fall dmg , ghost heat , JJ's heat , etc.) , i believe they wanted to push the game to that direction , in order to implement hero/champion mechs like the kintaro , which is obviously an lrm boat .
Oh well , they wanted it to be that way , they made it that way....not much we can do but to adapt , till we all get bored out of our scull and start quiting the game.
#18
Posted 11 August 2014 - 12:13 AM
DieGruneMorder, on 10 August 2014 - 06:58 PM, said:
Haven't seen any threads talking about trying to nerf brawling, but no, you brawler types are not the "life blood" of the game. The true life blood of this game includes a wide diversity of players that can specialize in their roles.
For example, I am primarily a medium-long range player that provides the mid-long range punches to support the guys up front. I don't particularly like being up front as I'm not a brawler, my builds don't compliment that style of play, and I find myself often getting overzealous and putting myself in a bad situation.
By the very nature of that role, my builds rely on having PP FLD. You can't play the role with autocannons and SRMs very well because the range is too far, but you also can't play the role with a sniping loadout like ERLLs because the lack of impulse doesn't do very well to keep heads down.
The recent nerfs "slightly" nerfed my role by making PPCs much more cumbersome to use, but the biggest role they ended up nerfing is the long range sniper, so now we're kind of stuck with good mid-short range brawling, a moderately effective mid-long range back, and close to useless long range sniper.
@Ed Trend:
That's interesting. I haven't played in pug land for awhile, but the group queue is definitely getting more brawlish. The long-range game seems to be slowly diminishing and replaced by fast pushes and hyper-aggression. It was already hard to try and slow a team's advance from range before the patch, and now it's not even worth it to try. May as well load up on brawling builds because that team's coming crashing through your line, and it's best you don't get caught with hotter, 2s duration CERLLs or BLOBPCs when it happens.
#19
Posted 11 August 2014 - 01:14 AM
It must be a huge game play difference between the group que and PUG que .I figured that much by judging from the different point of views about weaponry and mechs in the forums .
You see mate , in PUGland , clan invasion triggered a chain reaction of events . For first , in solo que and as an individual whom i cannot depend on others much (if any at all) , i realized that ligh mechs are out of the question . Too light to take panishment , to lightly armed , and speed benifits were no longer astonishing to say the least . Adding insult to injury , PGI's decision to implement "fall dmg" , "ghost heat" (all lights use mostly energy weapons) , "jj heat" and such , pushed lights percentance of use , from down to 0% (yes mate , its 0% in many occasions and i have to wait alot to jon a match) and max up to 6% . People probaly realized that , since they are out there alone , they needed more armor , thus they moved towards the heavy and assault classes , skipping the medium class completely , given the fact that medium mechs with the exception of the cicada , had no real virtues except maybe the low cost .
Since this happened , people realized that even this response wasnt enough , so they slowly begun to downgrade engines in order to add more fire power and long range capabilities . So now they are staying close to base , playing what i call "mobile turrets" game , and believe me , i am not excagguratiing at all .
I seriously tried hard to brawl , but crossing looong wide open distances to find someone to brawl uppon under constant lrms rain (despite the fact i have ecm instaled) while my team stayed near the base as well , only to meet enemies loaded for bear whom they took me out with a single hit , or whithin 2 secs of engagement , only pushed my KDR down to 0.28 . Thus , i am done with brawling in PUGland .
And wonna know whats the most ridiculous part of my story is?...before the invasion , my cicada 3m (300xl , 2 LL , 2ML , ecm) was doing great , ranging dmg from 400-800 per match and 6-9 assist , and 1-2 kills for each of my death . Now i am forced to use 2 ERLL (only) , 270xl , and (quess what?)....an extra AMS with 2.5tons of ammo to support all those bozos whom they dont bother to install one on their mechs . If you ask me , i do feel like an idot , but hey...at least i survive a bit longer and i returned back to 300-500dmg per game, alot of assists due to long range LL , and maaaaaayyyybe a kill from time to time .
You can check it yourself if you like some day , you dont have to necessarily take my word for it. , but in PUG's que ?....the game reminds of mechwarrior , less and less every day.....
Edited by Ed Trend, 11 August 2014 - 01:51 AM.
#20
Posted 11 August 2014 - 08:12 AM
You just run up and start shooting, when I snip that is what is called the softening up phase I just want to peel off some of your armor
LRMs I want to disrupt your attack
Maybe a compromise could be worked out maybe limit the number of LRMs
I took LRMs off one side of Jager so I could mount a gun and a laser
When the match starts I am trying to unload those dang LRMs as quick a possible (since they are such a pain to use) then I can start the phew phew phase
Maybe suggest some compromises instead of going on some rant
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