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Nerf Desync Issue Please

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#1 vettie

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Posted 11 August 2014 - 06:25 AM

I see a lot of Nerf this or nerf that on these forums

I just try to adapt to the weapons changes and play the game.

HOWEVER, the de-syncing or lag is something I cannot adapt to.

I see it more and more. It is really aggravating and problematic.

This is one issue that I DO NOT see being addressed in Command Chair Posts or even on the General Forums, but it is a big problem.

Some feedback from the PGI team would be good -even a 'yes we have a problem and are trying to pin point it' post would be nice

Happened 4 times last night, 2 times during Solo Drops and 2 times during 12 mans. In 12 mans, no one wants to disconnect because you might lose the match so it just runs on and on with no one moving and then suddenly you are halfway across the map and walking in place again.

Can we get an update, a status or even better, a fix?

#2 Willard Phule

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Posted 11 August 2014 - 07:17 AM

Perhaps they're getting ready to sell an "HSR Sync" module for MC....

#3 Creovex

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Posted 11 August 2014 - 07:39 AM

After I killed one mech yesterday, I had a Blackjack right in my sights, near cored on the CT, and then the 30 seconds of nightmare!!! Finally when the lag passed, I was dead and he was running by.... Sad, I was 91% when that lag started.

#4 Willard Phule

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Posted 11 August 2014 - 07:49 AM

If you were in an Omni, then I suspect it's "working as intended."

The CERLL and CERPPC nerfs weren't enough to even the playing field....so, they set it up so Omnis will de-sync frequently.

#5 His Holiness Pope Buster

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Posted 11 August 2014 - 08:29 AM

De-sync is definitely OP and should be nerfed. Perhaps prior to the next weapon nerf the de-sync mechanic can be tweaked? I propose reducing the "server desync beam duration". Or maybe the IS command consol could have a sync function?

#6 Belorion

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Posted 11 August 2014 - 08:36 AM

It'll get better at some point.

#7 Thecure

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Posted 11 August 2014 - 09:50 AM

View PostBuster Highman, on 11 August 2014 - 08:29 AM, said:

De-sync is definitely OP and should be nerfed. Perhaps prior to the next weapon nerf the de-sync mechanic can be tweaked? I propose reducing the "server desync beam duration". Or maybe the IS command consol could have a sync function?


Actually they talked to some high level competitive players and they thought it was OK.

#8 Nemesis Duck

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Posted 11 August 2014 - 10:02 AM

Desyncs have gotten really bad for me lately. Every couple of matches, depending on time of day.

#9 Rando Slim

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Posted 11 August 2014 - 11:25 AM

Yea I have experienced this a lot this week, more than usual. FPS drops and client crashes. Also some weird graphic thing where I'll see these little black cubes in the terrain. But they are bigger than pixels I think/hope its not my graphics card or monitor burning out.

#10 Dhatman

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Posted 11 August 2014 - 02:58 PM

View PostScrotacus 42, on 11 August 2014 - 11:25 AM, said:

I'll see these little black cubes in the terrain. But they are bigger than pixels I think/hope its not my graphics card or monitor burning out.


the map with the destroyed ship in the water?

The 30sek freezes getting out of controll now i got them nearly 3/10 games

Edited by Dhatman, 11 August 2014 - 03:00 PM.


#11 Odins Fist

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Posted 11 August 2014 - 03:31 PM

Why is it that the DESYNC-/-LAGOUT always happens during some critical moment in the match..??

If it has to happen, why can't it be right at the start so as to "NOT" waste my time.

Edited by Odins Fist, 11 August 2014 - 03:31 PM.


#12 Bhelogan

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Posted 11 August 2014 - 03:39 PM

Yea, I agree it has been worse over the last few days. If you can quickly recognize it, disconnect and reconnect, you can sometimes salvage your game. More often than not though, that process is long enough to get you killed if your enemies are not also hit by the desync cannon.

#13 Bartholomew bartholomew

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Posted 11 August 2014 - 03:44 PM

I believe they said it had something to do with the sheer amount of weapons some clan mechs can pack aggravating an already existing problem to new heights.


So they are doing some more netcode stuff (this still should have not happened)

A bunch of gobbleygook, and a bit about reducing delta V signals from nova's

And maybe about a month for a patch for it.

#14 Odins Fist

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Posted 11 August 2014 - 04:00 PM

View PostBartholomew bartholomew, on 11 August 2014 - 03:44 PM, said:

I believe they said it had something to do with the sheer amount of weapons some clan mechs can pack aggravating an already existing problem to new heights.


So they are doing some more netcode stuff (this still should have not happened)

A bunch of gobbleygook, and a bit about reducing delta V signals from nova's

And maybe about a month for a patch for it.


So in other words.. Something they need to fix and haven't yet.

#15 Bartholomew bartholomew

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Posted 11 August 2014 - 04:03 PM

View PostOdins Fist, on 11 August 2014 - 04:00 PM, said:

So in other words.. Something they need to fix and haven't yet.

YEP





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