leveling a new mech.
i'm to the point that when i pilot any mech i can get it to maneuver it whichever i want and be relativity successful with it (at minimum killing more than getting killed), but when i'm leveling a mech - even if it encompasses all my strengths and few of my weaknesses - i feel like i piloting a big barn door in a hurricane and i have a hard time accomplishing or contributing anything in a match until the mech is finally elited
which is fine, but i already know what the end result of leveling a mech is going to be so i grind it out until i finally get a pilot-able mech. what i feel sorry for is the new player - i can see how easy it would be for anyone who is less than passionate about the Battletech Universe to give the game a try, then drop it since piloting a mech feels like you'r wrestling a Polar Bear and you'r getting smoked every game. i think there needs to be an easier gateway for new players to feel good about playing the game so they stick around, even if they don't know anything about Battletech
i have 2 suggestions - first:
all trial mechs should be already completely leveled - it's mostly new players who use them, and they should have an opportunity to pilot a mech that maneuvers EXACTLY like everyone else's leveled mech so they can have a better chance of enjoying the game and staying longer. if all the mechs around you are dancing like ballerinas and you feel like you'r driving a fully loaded 18 wheeler, how is that supposed to make you want to keep playing or feel that you'r good enough to play with the big boys? i think this will go a long way to making new players feel more comfortable, AND if any vets play the trials they'l have a better understanding how the mech feels and perhaps maybe even purchase one instead of grinding out a pig for a game or 2 and getting a bad impression
second:
all new players should get a free mech that come with their account - hey guess what, there's a standard IS training mech that the academies have to train new pilots, and it's the 50t Chameleon
http://www.sarna.net/wiki/Chameleon
all players would get a single Chameleon, there would be only a single available chassis (not 3), and instead of leveling up using XP the new player would have to go through a tutorial which would explain the basics of MWO, by the end of which the Chameleon would be elited. then the player could master it normally using XP to get the extra module slot
keeping customers is always a challenge, but getting them in the first place is always more important - give noobs a pat on the back when they stick their nose in, not a push into the swamp!
EDIT: thanks for the heads up Levi
Edited by JagdFlanker, 12 August 2014 - 07:58 AM.