Air strikes and artillery strikes are consumables. They are consumed on use. The same is true for the UAV. You buy them in your module menu and if you have used them in the game, they are gone. You need to equip them again to use them in the next game. Actually we have an auto-refill option, so you don't need to equip them by yourself again and again.
We need to know about the types of strikes. There are six but only two groups of strikes: artillery strike and air strike. Both are similar but not the same.
Artillery strikes are more concentrated on one points. They hit a (round) area.
Air strikes are spread wider in a line. The line is thin but longer.
Usual air strike and artillery strike. Both can be equipped in the module menu (consumable slots).
Costs: 40,000 C-Bills.
If they are improved, they look like that (the improved artillery strike for example). You can buy the improvement with GXP (pilot skill menu). We will learn later what this improvement do to our strikes.
Costs: 40,000 C-Bills (you bought the improvement with GXP, so the improved strikes are not more expensive now).
Priority air strike and artillery strike. They are better than the usual strikes (but have the same effect as the improved strikes!) and they are only available for MC.
Costs: 15 MC.
Edited by Catalina Steiner, 13 August 2014 - 03:35 AM.